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 Post subject: Equipmentless Equipments
PostPosted: Wed Oct 13, 2021 10:04 am 
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Joined: Sep 29, 2013
Posts: 761
I've got an extra janky deck that needs some fine-tuning. The goal is to play both Bludgeon Brawl and Mycosynth Lattice so that I can equip all my lands (and if I'm really lucky, all my opponents lands with Treasure Nabber) for free to creatures that care about having equipment on them, i.e Goblin Gaveleer or Valduk, Keeper of the Flame. Here is my prototype idea, but if anyone has any other suggestions please let me know.

Bruenor Battlehammer

9 Artifacts
Arcane Signet
Boros Locket
Boros Signet
Commander's Sphere
Conqueror's Galleon // Conqueror's Foothold
Mycosynth Lattice
Planar Bridge
Sensei's Divining Top
Sol Ring

38 Creatures
Academy Rector
Akiri, Fearless Voyager
Akiri, Line-Slinger
Alms Collector
Ardenn, Intrepid Archaeologist
Balan, Wandering Knight
Bronze Guardian
Burnished Hart
Champion of the Flame
Dockside Extortionist
Esper Sentinel
Goblin Gaveleer
Halvar, God of Battle // Sword of the Realms
Heavenly Blademaster
Hoarding Dragon
Kemba, Kha Regent
Koll, the Forgemaster
Kuldotha Forgemaster
Leonin Shikari
Lost Auramancers
Loxodon Punisher
Magda, Brazen Outlaw
Moon-Blessed Cleric
Restoration Specialist
Reyav, Master Smith
Solemn Simulacrum
Stone Haven Outfitter
Swiftblade Vindicator
Sun Titan
Tiana, Ship's Caretaker
Valduk, Keeper of the Flame
Wyleth, Soul of Steel

6 Enchantments
All That Glitters
Bludgeon Brawl
Curse of Opulence
Forging the Tyrite Sword
Mantle of the Ancients
Smothering Tithe

5 Instants
Chaos Warp
Deflecting Swat
Enlightened Tutor
Path to Exile
Return to Dust

2 Planeswalkers
Nahiri, Heir of the Ancients
Nahiri, The Harbinger

7 Sorcery
Faithless Looting
Idyllic Tutor
Plea for Guidance
Reckless Crew
Reconstruct History

37 Land
Arid Mesa
Clifftop Retreat
Command Tower
High Market
Inspiring Vantage
Inventors' Fair
Myriad Landscape
Needleverge Pathway // Pillarverge Pathway
Rugged Prairie
Sacred Foundry
Spectator Seating
Sunbaked Canyon
Temple of Triumph
Temple of the False God
Treasure Vault
11 Mountain
11 Plains

Rules Advisor for MtG as of September 4, 2013

Pokemon Tabletob Adventures: Darkness Descends
Setup Zone. IC. OOC. Map.

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PostPosted: Thu Oct 14, 2021 11:36 pm 
Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 13073
Location: Kamloops, BC
Identity: Male
What I want to say is:
I love this idea! And you have must of what I'd want to put in there.
Man, I love Khemba.
You could probably afford to cut some creatures that like being equipped. It doesn't matter until you get the combo, and then you don't need to equip all of them. If it doesn't break the theme, you could just swap them out for some generically good cards.
Bearded Axe might be fun. Not until the combo gets going though.
Steelshaper's Gift would do fun things... once it stopped being a dead card.
Puresteel Paladin makes your lands cantrip and saves you on quite a lot on equip costs.
If you're confident you can get around it, and also a mean person: Stony Silence

But this is Ymtc, so instead I'll say:

Militant Industrial Construct
Artifact creature - Construct Soldier
~ gets +X/+X for each equipment attached to it, where X is the number of equipment attached to ~.
: Activated abilities of equipment you control cost :2: less to activate until end of turn. This effect can’t reduce the mana in that cost to less than one mana.

Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play


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