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PostPosted: Sat Sep 23, 2017 4:22 pm 
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*Apologies if this is posted in the wrong place. If it is, any help towards locating where this should be posted would be appreciated!

Hi Guys,

I'm new to MTG and started out by buying 20 Boosters (2 x 10 random expansions) and 2 Dual Decks. I decided to organise all the cards for easier deck building using Microsoft Excel as I figured it was a good way of keeping track of my cards. I'm a little ocd and it shows in the document, it is very organized. I also decided to link every card I have to the info page on the MTG official site so I could share my collection with my friends and they would know all the card info.

My collection has 499 Cards from a combination of expansions including a few mythic rares, elder dragon, legedary creatures and a plainswalker. As I'm new to the game I don't know where to start! I've played about 8 games and won twice. My friends have been in the game much longer than I have so I don't stand much of a chance again them for now, so want to ask for help!

I was hoping there would be MTG super nerds (I consider myself a nerd so I can say that) online who would enjoy looking through my collection and creating a deck (or many) out of them, for me.

If you are interested, I would be so grateful! It would be great to get some inspiration and learn some good deck building techniques.

Here's the link to the spreadsheet - http://dropcanvas.com/vkzl7 Thank you in advance, I know this is a big ask!!

Kind Regards,
Lewis


Last edited by lewfairbrother on Sun Sep 24, 2017 1:06 am, edited 2 times in total.

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PostPosted: Sat Sep 23, 2017 6:40 pm 
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Sure, send me the link and I’ll see what I can whip up. Like several other players here, I play sealed events (just played in the Ixalan prerelease today) - taking a limited mishmash of random cards and trying to make something coherent out of it is kinda what we do. And 499 cards is a deeper starting point than the 85 cards in a prerelease sealed pool! :)

You might also set a budget for potential improvement - even as little as a few dollars to get some cheap commons or uncommons to be able to make the deck a lot more consistent.


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PostPosted: Sun Sep 24, 2017 1:02 am 
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Sure, send me the link and I’ll see what I can whip up. Like several other players here, I play sealed events (just played in the Ixalan prerelease today) - taking a limited mishmash of random cards and trying to make something coherent out of it is kinda what we do. And 499 cards is a deeper starting point than the 85 cards in a prerelease sealed pool! :)

You might also set a budget for potential improvement - even as little as a few dollars to get some cheap commons or uncommons to be able to make the deck a lot more consistent.


Thank you, i really appreciate the help! Here's the link - http://dropcanvas.com/vkzl7

That sounds like a fantastic idea, and something similar to what i'm trying to achieve :) (i also bought 20 x every basic land on ebay so i can build and play a variety of decks). I'm really keen to buy the Ixalan expansion on release, the pirates and dinosaurs sold it to me. Do you have a particular favourite expansion?

More than happy setting some cash aside for extra cards, I didn't really think of that to be honest so thanks for the suggestion. I have a lot of cards but not many duplicates...


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PostPosted: Sun Sep 24, 2017 8:29 pm 
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I'm going to paste the contents here for convenience, because here we have a feature called 'autocard' which means that hovering a mouse over a card name will make a floating image of that card appear, which is a whole lot quicker than clicking through to a separate page.

I've put the cards in the 'usual order' (White-Blue-Black-Red-Green-Artifact-Colorless-Multicolor) and snipped out the basic lands (We'll assume you have enough, or will soon, to build any deck).

My next reply might be tomorrow, but I'll be looking at this tonight.

1 x Aether Inspector
1 x Airdrop Aeronauts
1 x Akroan Mastiff
1 x Akroan Skyguard
1 x Angel's Mercy
1 x Armament of Nyx
1 x Arrow Volley Trap
1 x Aven of Enduring
1 x Banishing Light
1 x Basilica Guards
1 x Conviction
1 x Dauntless Onslaught
1 x Dawnfeather Eagle
1 x Dictate of Heliod
1 x Djeru's Renunciation
2 x Ephara's Radiance
1 x Gideon's Lawkeeper
1 x Guardians' Pledge
1 x Herald of Dromoka
1 x Hold the Gates
1 x Hold the Line
1 x Honor of the Pure
1 x Hour of Revelation
1 x Infantry Veteran
1 x Kill Shot
1 x Kor Hookmaster
2 x Leonin Snarecaster
1 x Lightning Helix
1 x Lone Missionary
1 x Mardu Hateblade
1 x Master Decoy
1 x Mesa Enchantress
1 x Oketra's Avenger
1 x Orator of Ojutai
1 x Oreskos Sun Guide
1 x Ornitharch
1 x Overwhelming Splendor
1 x Pacifism
1 x Rush of Battle
1 x Sandcrafter Mage
1 x Sandstorm Charger
1 x Siegecraft
1 x Smite
1 x Solitary Camel
1 x Stave Off
2 x Steadfast Sentinel
1 x Stonecloaker
1 x Supply-Line Cranes
1 x Swift Justice
2 x Territorial Roc
1 x Zarichi Tiger

1 x Aether Adept
1 x Aether Swooper
1 x Ancient Carp
2 x Aquamorph Entity
1 x Arcanis the Omnipotent
1 x Aven Fleetwing
1 x Aven Reedstalker
1 x Baral's Expertise
1 x Cancel
1 x Cloaked Siren
1 x Consign // Oblivion
1 x Contradict
1 x Coral Merfolk
2 x Coral Trickster
1 x Countervailing Winds
1 x Cunning Survivor
1 x Dirgur Nemesis
1 x Echo Tracer
2 x Faerie Impostor
1 x Faerie Invaders
2 x Fathom Seer
1 x Fleeting Distraction
1 x Godhunter Octopus
1 x Impulse
1 x Jeskai Elder
1 x Kraken of the Straits
1 x Mana Leak
1 x Metallic Rebuke
1 x Metropolis Sprite
2 x Monastery Flock
1 x Negate
1 x Nullify
2 x Palace Familiar
1 x Proven Combatant
1 x Reduce in Stature
1 x Repeal
1 x Riverwheel Aerialists
1 x Sage's Row Denizen
2 x Seer of the Last Tomorrow
1 x Sigiled Starfish
1 x Sinuous Striker
1 x Skywise Teachings
1 x Spell Rupture
1 x Sphinx of Uthuun
2 x Sphinx's Disciple
1 x Stratus Walk
1 x Supreme Will
1 x Take into Custody
1 x Thassa's Devourer
1 x Thousand Winds
2 x Traumatic Visions
1 x Turn to Frog
2 x Unsummon
1 x War-Wing Siren
1 x Way of the Thief
1 x Weave Fate
1 x Whiplash Trap
1 x Youthful Scholar
1 x Willbender

1 x Alley Strangler
1 x Asphyxiate
1 x Bellowing Saddlebrute
1 x Bitter Revelation
1 x Blood Seeker
1 x Blood-Chin Rager
1 x Bloodrage Vampire
1 x Bone Splinters
1 x Brain Maggot
1 x Butcher's Glee
1 x Contaminated Ground
1 x Dark Favor
1 x Deadly Wanderings
1 x Death Wind
1 x Debilitating Injury
1 x Dictate of Erebos
1 x Doomfall
2 x Dregscape Zombie
1 x Drifting Shade
1 x Drown in Sorrow
1 x Dutiful Attendant
1 x Fatal Push
1 x Feast of Dreams
1 x Fen Hauler
1 x Fleshbag Marauder
1 x Font of Return
1 x Forsaken Drifters
1 x Grisly Spectacle
1 x Illness in the Ranks
1 x Marauding Boneslasher
1 x Midnight Entourage
1 x Moaning Wall
1 x Nyx Infusion
1 x Nyxborn Eidolon
2 x Rakshasa's Secret
1 x Razaketh's Rite
1 x Returned Reveler
1 x Rotted Hulk
1 x Scrounger of Souls
1 x Silumgar Butcher
1 x Smog Elemental
1 x Torment of Scarabs
1 x Torment of Venom
2 x Wandering Tombshell
1 x Without Weakness
2 x Wretched Camel

1 x Act of Treason
1 x Arc Trail
1 x Banefire
2 x Beetleback Chief
1 x Bladetusk Boar
1 x Blood Ogre
1 x Crater Elemental
1 x Defiant Khenra
1 x Dragon Fodder
2 x Fiery Fall
1 x Fireball
1 x Frenzied Goblin
1 x Fury of the Horde
1 x Goblin Bombardment
1 x Goblin Grenade
2 x Goblin War Paint
1 x Goblin Warchief
1 x Gorehorn Minotaurs
1 x Granitic Titan
1 x Hell's Thunder
1 x Hellraiser Goblin
1 x Horde Ambusher
1 x Hordeling Outburst
2 x Impact Tremors
1 x Impetuous Sunchaser
1 x Inferno Trap
2 x Kindled Fury
1 x Krenko, Mob Boss
2 x Krenko's Command
1 x Leaping Master
1 x Lightning Diadem
1 x Magmatic Chasm
1 x Mardu Heart-Piercer
1 x Ogre Battledriver
1 x Oni of Wild Places
1 x Open Fire
1 x Orcish Cannonade
1 x Pensive Minotaur
2 x Pharagax Giant
1 x Reckless Abandon
1 x Reckless Reveler
1 x Refuse // Cooperate
1 x Rollick of Abandon
1 x Sand Strangler
1 x Satyr Firedancer
1 x Scourge Devil
1 x Scrapper Champion
1 x Shock
1 x Sigiled Skink
1 x Slaughter Cry
1 x Sparkmage Apprentice
1 x Stormcaller of Keranos
1 x Swift Kick
1 x Tin Street Market
1 x Volcanic Rush
1 x Warmind Infantry
1 x Whims of the Fates
1 x Wildfire Cerberus
2 x Wrangle

1 x Aetherstream Leopard
1 x Appeal // Authority
2 x Beneath the Sands
1 x Burst of Strength
1 x Charging Badger
1 x Cudgel Troll
1 x Desecration Plague
1 x Driven // Despair
1 x Druid of the Cowl
1 x Epic Confrontation
1 x Glade Watcher
1 x Golden Hind
1 x Greenside Watcher
1 x Guardian Shield-Bearer
2 x Harrier Naga
1 x Herdchaser Dragon
1 x Hidden Herbalists
1 x Hooting Mandrills
2 x Life Goes On
1 x Llanowar Elves
1 x Mortal's Resolve
1 x Naturalize
1 x Nessian Demolok
1 x Nissa's Defeat
1 x Overcome
1 x Press the Advantage
1 x Rampaging Hippo
1 x Ravenous Leucrocota
1 x Rhonas's Stalwart
1 x Sacred Wolf
1 x Savage Punch
2 x Setessan Starbreaker
1 x Sidewinder Naga
1 x Silkweaver Elite
1 x Smoke Teller
1 x Snake of the Golden Grove
1 x Stampeding Elk Herd
1 x Strength from the Fallen
1 x Tusked Colossodon
1 x Verdant Haven

1 x Abzan Charm
1 x Arashin Sovereign
1 x Clan Defiance
1 x Disciple of Deceit
1 x Dragonlord Kolaghan
1 x Executioner's Swing
1 x Flame-Kin Zealot
1 x Goblin Deathraiders
1 x Ground Assault
1 x Hussar Patrol
1 x Hydroform
1 x Kathari Bomber
1 x Kingpin's Pet
1 x Lightning Angel
1 x One Thousand Lashes
1 x Ponyback Brigade
1 x Primal Visitation
1 x Ragemonger
1 x Rakshasa Vizier
1 x Renegade Rallier
1 x River Hoopoe
1 x Shambling Remains
1 x Sorin, Solemn Visitor
1 x Steam Augury
1 x Sunhome Guildmage
1 x Unraveling Mummy
1 x Zurgo Helmsmasher

1 x Cranial Archive
1 x Greatsword
1 x Implement of Combustion
1 x Implement of Improvement
1 x Keeper of the Lens
1 x Kolaghan Monument
1 x Manalith
1 x Mardu Banner
1 x Millennial Gargoyle
2 x Renegade Map
1 x Reservoir Walker
1 x Thran Golem
1 x Traveler's Amulet
1 x Treasure Keeper
1 x Universal Solvent
1 x Vial of Dragonfire
1 x Wall of Forgotten Pharaohs
1 x Watchful Automaton
1 x Desert of the Fervent
1 x Desert of the Indomitable
1 x Desert of the Mindful
3 x Evolving Wilds
1 x Ghitu Encampment
1 x Godless Shrine
2 x Mystic Monastery
2 x Nomad Outpost
1 x Simic Guildgate
2 x Terramorphic Expanse
1 x Tranquil Cove


Last edited by thatmarkguy on Sun Sep 24, 2017 9:49 pm, edited 2 times in total.

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PostPosted: Sun Sep 24, 2017 9:13 pm 
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My first-pass look at it told me this:

Your Duel Deck Speed vs Cunning (Speed deck, featuring Zurgo Helmsmasher) gave you a White-Black-Red deck that had better lands for a multicolored deck than just about any other combination available to you. You've also cracked some pretty bomby multicolor mythics that slot into that color trio as well (Sorin, Solemn Visitor and Dragonlord Kolaghan) which really tells me that you've got the start to a good entry-level deck holding to those three colors... basically, I propose to take the Speed deck, rip out its Goblin stuff, and replace it with some of your better creatures and spells you opened in other packs.

But that Speed deck's Goblin stuff was actually pretty good, so I should also put together a mono-red deck built around Krenko, Mob Boss and all your Goblin stuff and red damage spells.

And I can probably find something to do with your blue and green cards, too. :)


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PostPosted: Mon Sep 25, 2017 6:34 am 
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My first-pass look at it told me this:

Your Duel Deck Speed vs Cunning (Speed deck, featuring Zurgo Helmsmasher) gave you a White-Black-Red deck that had better lands for a multicolored deck than just about any other combination available to you. You've also cracked some pretty bomby multicolor mythics that slot into that color trio as well (Sorin, Solemn Visitor and Dragonlord Kolaghan) which really tells me that you've got the start to a good entry-level deck holding to those three colors... basically, I propose to take the Speed deck, rip out its Goblin stuff, and replace it with some of your better creatures and spells you opened in other packs.

But that Speed deck's Goblin stuff was actually pretty good, so I should also put together a mono-red deck built around Krenko, Mob Boss and all your Goblin stuff and red damage spells.

And I can probably find something to do with your blue and green cards, too. :)


Thank you so much for all of your help. As soon as i get home from work I'll start playing around with your suggestions.

FYI - I won't get a chance to play until Wednesday and then again on Saturday so i'll be sure to keep you posted on how the decks perfom :)

The first deck i created which is shown below, includes loads of goblin / token spawning creatures as well as the mulitcoloured mythic rare cards but i feel it's unbalance probably due to the low level tokens and high level rares, but your feedback about creating a seperate decks for the goblins solves me issue!

My first deck i created:

Sorin, Solemn Visitor
Dragonlord Kolaghan
Zurgo Helmsmasher
Krenko, Mob Boss
Granitic Titan
Defiant Khenra
Hell's Thunder
Beetleback Chief
Ogre Battledriver
Beetleback Chief
Unraveling Mummy
Sandstorm Charger
Dutiful Attendant
Lone Missionary
Mardu Hateblade
Aven of Enduring
Kill shot
Shock
Hold the Line
Volcanic Rush
Lightning Helix
Fiery Fall
Stave Off
Fiery Fall
Djeru's Renunciation
Open Fire
Krenko's Command
Banefire
Hordeling Outburst
Dragon Fodder
Krenko's Command
Hour of Revelation
Doomfall
Kolaghan Monument
Cranial Archive
Manalith
Mardu Banner
Overwhelming Splendor
Impact Tremors
Impact Tremors
Siegecraft
Deadly Wanderings
Nomad Outpost
Nomad Outpost


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PostPosted: Mon Sep 25, 2017 1:07 pm 
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If you want a card to be autocarded (which is most useful in this sort of discussion), put its name inside card tags:

[c.]Plains[/c] without that dot = Plains

If you want a whole decklist to get autocarded, put each card name on its own line preceded by a number (the quantity of that card) , x, and space...

[deck.]
1x Krenko, Mob Boss
2x Krenko's Command
2x Mountain
[/deck]

without the dot becomes:

1 x Krenko, Mob Boss
2 x Krenko's Command
2 x Mountain



Also note that split cards (including aftermath cards like Driven // Despair) are typed as the two card titles (leftmost/topmost first) with space slash slash space between them.
[c.]Driven // Despair[/c] = Driven // Despair


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PostPosted: Mon Sep 25, 2017 1:35 pm 
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As a new player, you may not be familiar with the fundamental archetypes of Magic, and that should inform your deck design decision.

The basic three fundamental deck types are Aggro, Control, and Combo.

Aggro decks, for the most part, try to win by dealing 20 damage to the opponent quickly enough that they don't have enough time to establish whatever they had planned to do in a longer game. These decks usually tend to have a lot of good creatures, particularly at the low-cost range, so that your opponent is very quickly facing overwhelming forces that must be dealt with, or else.

Control decks try to win the longer game. They're more interested in disrupting you and running you out of cards/resources/options and then, once things have settled down, the fact that they've run you out of threats means that they can finally land their 'finisher' that should run over you because you're out of options. Control decks play fewer creatures than aggro and instead play more noncreature spells - most typically things that remove threats from being threats (see Pacifism or Fatal Push) or make sure they never get to the board in the first place (see Cancel). They can also typically try to draw cards, or make the opponent discard cards, sometimes gain life... any means to reach that point where the opponent is out of threats, cards, and answers.

Combo decks... they try to win by bringing together a combination of cards that interact in such a way that you quite likely win the game if you can get those cards on the battlefield together. You've got half of a classic: Krenko, Mob Boss. Now imagine you had that out, and you had Intruder Alarm out. You'd tap Krenko, create one or more goblins, when a goblin enters the battlefield Intruder Alarm would trigger and untap Krenko, so you could then tap him again to make more goblins... you could make a million goblins that turn if you want. And if you have a million goblins, your opponent really can't have long to live. You might build a deck that is focussed on the task of getting those two cards on the battlefield together. It'll often have cards that allow you to search your library for specific cards, or allow you to draw and discard cards to hopefully get to the pieces you need before your deck gets run over.



So, to your point of "unbalance" - you're right, it can be awkward to put control cards in a deck otherwise designed around being aggro, or aggro cards into a deck designed about being control. A deck that plans to play Sphinx of Uthuun (a very-Control card) quite likely isn't a deck that plans to play Hell's Thunder (a very-Aggro card).


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PostPosted: Tue Sep 26, 2017 8:10 am 
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this is nice =)

it's really a challenge to create your first deck, and it's really hard indeed because you need to understand a lot of concepts.

so to point you in a direction, I would say:
1) choose two colors, then create two decks that contain only cards of the chosen color (22 lands and 38 non lands), just don't think that much about it and play the decks, this will make you have a somewhat vague Idea of the color concepts

after you played a little bit with the two decks, and , try to see how you think you could improve them.

2) then try to make a deck with cards that cost only 3 or less, and another one with cards that cost 4 or more.

3) then make a deck that uses ONLY creatures, and another one that uses no creature at all (this might be hard)

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PostPosted: Tue Sep 26, 2017 4:13 pm 
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Thanks guys, you've both been extremely helpful. I've built 4 decks tonight using both of your advice:

- Mono Red Goblin Deck
- Speed Deck Goblins & Others Replaced
- White / Green Deck (22 Land, 38 Nonland)
- Blue / Black Deck (22 Land, 38 Nonland)

I'll post the decklists tomorrow using the autocard feature.


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PostPosted: Wed Sep 27, 2017 5:29 pm 
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Monowhite looks decent enough. While certainly lacking good token generation and Elite Vanguard-type creatures, it can get opponent good with synergystic and powerful mass-pump effects, good removal, and a ton of questionable, but nice, tricks.

1 x Aether Inspector
1 x Airdrop Aeronauts
1 x Arrow Volley Trap
1 x Banishing Light
1 x Basilica Guards
1 x Dauntless Onslaught
1 x Dawnfeather Eagle
1 x Dictate of Heliod
1 x Djeru's Renunciation
1 x Gideon's Lawkeeper
1 x Guardians' Pledge
1 x Herald of Dromoka
1 x Hold the Line
1 x Honor of the Pure
1 x Hour of Revelation
1 x Infantry Veteran
1 x Kill Shot
1 x Kor Hookmaster
2 x Leonin Snarecaster
1 x Lone Missionary
1 x Master Decoy
1 x Oketra's Avenger
1 x Oreskos Sun Guide
1 x Ornitharch
1 x Overwhelming Splendor
1 x Pacifism
24 x Plains
1 x Rush of Battle
1 x Sandcrafter Mage
1 x Smite
1 x Stave Off
1 x Steadfast Sentinel
1 x Stonecloaker
1 x Swift Justice
2 x Territorial Roc


Dimir Control also looks very, very badass. A lot of good counterspells, value engines, and two very hardcore win conditions (Torment of Scarabs and Skywise Teachings) with a tutor for them make a very good deck. Some unfairly cost-effective cards are also present in Mana Leak and Impulse. Doomfall was a very, very painfull last cut, but I figured that Sphinx's Disciples are too fun to cut one of them.

1 x Arcanis the Omnipotent
1 x Asphyxiate
1 x Aven Fleetwing
1 x Cancel
1 x Cloaked Siren
1 x Consign // Oblivion
1 x Countervailing Winds
1 x Debilitating Injury
1 x Dictate of Erebos
1 x Drown in Sorrow
3 x Evolving Wilds
1 x Fatal Push
2 x Fathom Seer
1 x Fleshbag Marauder
1 x Font of Return
1 x Grisly Spectacle
1 x Impulse
12 x Island
1 x Mana Leak
1 x Negate
1 x Nullify
2 x Palace Familiar
1 x Razaketh's Rite
1 x Reduce in Stature
1 x Riverwheel Aerialists
1 x Sigiled Starfish
1 x Skywise Teachings
1 x Sphinx of Uthuun
2 x Sphinx's Disciple
1 x Supreme Will
9 x Swamp
1 x Thousand Winds
1 x Torment of Scarabs
2 x Traumatic Visions
1 x Youthful Scholar

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PostPosted: Fri Sep 29, 2017 5:07 am 
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Thanks guys, you've both been extremely helpful. I've built 4 decks tonight using both of your advice:

- Mono Red Goblin Deck
- Speed Deck Goblins & Others Replaced
- White / Green Deck (22 Land, 38 Nonland)
- Blue / Black Deck (22 Land, 38 Nonland)

I'll post the decklists tomorrow using the autocard feature.


you can use www.deckstats.net
it's a good website to get some statistics from your deck and to share your decklist

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PostPosted: Fri Sep 29, 2017 5:53 am 
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World's biggest sealed pool.

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PostPosted: Fri Sep 29, 2017 1:28 pm 
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Yeah, but he needs to make 60s out of it, and scattershot set coverage means not many supported synergies and archetypes except the ones that were built into the duel decks.


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PostPosted: Sat Sep 30, 2017 12:43 am 
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Monowhite looks decent enough. While certainly lacking good token generation and Elite Vanguard-type creatures, it can get opponent good with synergystic and powerful mass-pump effects, good removal, and a ton of questionable, but nice, tricks.

1 x Aether Inspector
1 x Airdrop Aeronauts
1 x Arrow Volley Trap
1 x Banishing Light
1 x Basilica Guards
1 x Dauntless Onslaught
1 x Dawnfeather Eagle
1 x Dictate of Heliod
1 x Djeru's Renunciation
1 x Gideon's Lawkeeper
1 x Guardians' Pledge
1 x Herald of Dromoka
1 x Hold the Line
1 x Honor of the Pure
1 x Hour of Revelation
1 x Infantry Veteran
1 x Kill Shot
1 x Kor Hookmaster
2 x Leonin Snarecaster
1 x Lone Missionary
1 x Master Decoy
1 x Oketra's Avenger
1 x Oreskos Sun Guide
1 x Ornitharch
1 x Overwhelming Splendor
1 x Pacifism
24 x Plains
1 x Rush of Battle
1 x Sandcrafter Mage
1 x Smite
1 x Stave Off
1 x Steadfast Sentinel
1 x Stonecloaker
1 x Swift Justice
2 x Territorial Roc


Dimir Control also looks very, very badass. A lot of good counterspells, value engines, and two very hardcore win conditions (Torment of Scarabs and Skywise Teachings) with a tutor for them make a very good deck. Some unfairly cost-effective cards are also present in Mana Leak and Impulse. Doomfall was a very, very painfull last cut, but I figured that Sphinx's Disciples are too fun to cut one of them.

1 x Arcanis the Omnipotent
1 x Asphyxiate
1 x Aven Fleetwing
1 x Cancel
1 x Cloaked Siren
1 x Consign // Oblivion
1 x Countervailing Winds
1 x Debilitating Injury
1 x Dictate of Erebos
1 x Drown in Sorrow
3 x Evolving Wilds
1 x Fatal Push
2 x Fathom Seer
1 x Fleshbag Marauder
1 x Font of Return
1 x Grisly Spectacle
1 x Impulse
12 x Island
1 x Mana Leak
1 x Negate
1 x Nullify
2 x Palace Familiar
1 x Razaketh's Rite
1 x Reduce in Stature
1 x Riverwheel Aerialists
1 x Sigiled Starfish
1 x Skywise Teachings
1 x Sphinx of Uthuun
2 x Sphinx's Disciple
1 x Supreme Will
9 x Swamp
1 x Thousand Winds
1 x Torment of Scarabs
2 x Traumatic Visions
1 x Youthful Scholar


Thank you for your help!! Im having my first multiplayer game of MTG today. Will be playing from 12 until 8! I"m going to build these decks and let you know how i got on.

I had a few games wednesday using the 4 decks i created and i got hammered again! Either my friends deck is way over powered or i just suck at building decks :roll:

I will post my decks this weekend when I have a bit more time in case you guys want to review.

Are there any other pointers from you guys that could assist with deck building?


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PostPosted: Sun Oct 01, 2017 10:18 am 
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I'm probably late, but I still want to warn you: those decks are NOT optimised for multiplayer; I wouldn't expect them to win often in it.
You see, my monowhite deck is largely about dealing damage to opponents, and u/b deck is largely about delepting opponent's resources. Those concepts work very well when there is only one opponent to deal damage to/delept resources of. With multiple opponets, you would rather gather resources for yourself and/or focus on defense and/or have potential to quickly and unexpectedly win the game via a one turn combo or a hard-to-deal-with bomb. I would propose , , , or deck for those kind of games to focus on helping yourself, rather then harming opponents (what and are good at).

Admittedly, some cards from decks I made do much better in multiplayer:

Basilica Guards because Extort is great in multiplayer,
Hour of Revelation because 10 permanents in multiplayer is very often; and it can stop whatever shenanigans your opponents are doing;
Ornitharch because politics,
Arcanis the Omnipotent because it draws you enough cards to overpower three additional players in the lategame,
Dictate of Erebos because if anyone harms you, including yourself, EVERY OPPONENT is punished. In addition of being a powerhouse it already is.
Fleshbag Marauder because it harms everyone, again,
Skywise Teachings because it is way harder to dominate a multiplayer game with one card, and this can do just the thing,
Sphinx of Uthuun because politics,
Sphinx's Disciple because it's much more easy to find a player with no flyers in multiplayer, and, also, card advantage matters more in multiplayer,
Thousand Winds not by itself, but in combination with Sleep and whatnot can defeat some players out of nowhere.
All flyers, because, again, it's way sipler to find opponents with no flyers.
All card advantage, because obviously.

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