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 Post subject: Re: TPortfolioW
PostPosted: Sun May 10, 2020 12:59 pm 
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TPmanW wrote:
Dementia Lord
Creature - Human Warlock
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Horror creatures you control get +1/+1 for each creature that invoked them.
2/2


Deep-psyche Fisher
Creature - Human Wizard
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Horror creatures you control can't be blocked.
2/2
"I catch him my fish-hook, run my line round his tongue."


Death's Attendant
Creature - Goblin Warlock
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Whenever a creature you control dies, gain 1 life.
1/1

I actually imagine this as a archetype. Maybe I should have saved it for ? Eh, I'd just forget.
Anyway, it's kind of like pinging, but it blockable, and buffable.
Maybe I could have reworked it as an etb trigger and riffed off amass?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue May 12, 2020 8:16 pm 
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Redgate Firemaster
Creature - Viashino Spellshaper
When ~ enters the battlefield, you may play a card from your hand as an instant with "This deals 2 damage to target creature" for .
2/1

Enabling a instant/sorcery theme in a new way.

Infinite Step Disciple
Creature - Salamander Spellshaper Monk
Creatures you control have "When this creature enters the battlefield, you may play a card from your hand as an instant with "Draw a card. This spell deals 1 damage to any target" for ."
3/2

Fire Step Dancer
Creature - Salamander Spellshaper Warrior
When ~ enters the battlefield, you may play a card from your hand as an instant with "Discard a card. Draw a card" for .
Whenever you cast an instant or sorcery spell, ~ gains haste until end of turn.
2/1

Infinite Eye Seer
Creature - Human Spellshaper Wizard
When ~ enters the battlefield, you may play a card from your hand as an instant with "Draw X cards" for .
2/2

Hard to say how this should be implemented. Cast a token spell? Require a discard or tone down the effect and make it a kicker variant? Change the text of your next spell? Etb effect?

Made some changes to my contest submission
Enabling a instant/sorcery theme in a new way.

Fiery Eye Master
Creature - Salamander Spellshaper Monk
Creatures you control have "When this creature enters the battlefield, you may play a card from your hand as an instant with "Draw a card. This spell deals 1 damage to any target." for ."
2/2

Fire Step Dancer
Creature - Salamander Spellshaper Warrior
When ~ enters the battlefield, you may play a card from your hand as an instant with "This spell deals 1 damage to any target." for .
Whenever you cast an instant or sorcery spell, ~ gains haste until end of turn.
2/1

Infinite Eye Seer
Creature - Slamanader Spellshaper Wizard
When ~ enters the battlefield, you may play a card from your hand as an instant with "Draw a card ".
2/2

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 07, 2020 11:25 pm 
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Some early game cards inspired by Once Upon a TIme- but better, because they're not overpoweered. These are meant to lessen the impact of going 2nd in a game.

Dawn Patrol
Creature - Human Soldier
You may cast ~ without paying its mana cost if you control no creatures and an opponent controls a creature.
2/3
---Shenanigans with flash-granting effects. Leyline Of Anticipation would be fun, but some kind of sac/recursion engine seems more reliable.

Spontaneous Denial
Instant
Counter target spell.
You may cast discard an Island card from your hand rather than pay ~'s mana cost if it targets the first spell cast this game.

Mental Invasion
Sorcery
Target player sacrifices a creature or discards a card.
---Too good? What if it allowed them to sac any permanent? And, no it doesn't fit the theme.

Flash Fry
Instant
~ deals 3 damage to any target.
You may cast discard a Mountain card from your hand rather than pay ~'s mana cost if it targets the creature to enter the battlefield this game.
---Would it be better to have the bonus kick in against "the only creature on the battlefield"?

Rapid Corrosion
Instant
Destroy target artifact or enchantment.
If this is your first turn of the game, you may cast ~ for .

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Tue Jun 09, 2020 11:46 pm, edited 1 time in total.

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 Post subject: Re: TPortfolioW
PostPosted: Tue Jun 09, 2020 11:45 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
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Reflection Researcher
Creature - Human Wizard
If ~ is a copy it gets +3/+3 and has hexproof.
2/2
One always wonders what heights they may have reached if only...
---I feel like there's better that can be done with this concept.


Hierarch's Hammer
Artifact - Equipment
If equipped creature is legendary it gains trample.
If equipped creature is a nontoken it gains first strike.
If equipped creature is a token it gains death touch.
Equip
Protect yourself my lord, it is not for you to fall today.


Drill Instructor
Creature - Human Soldier
When ~ enters the battlefield put a +1/+1 counter on each other creature you control that has vigilance as a base ability.
Vigilance
Creatures you control have vigilance.
2/3
---"base ability" like "base P/T", or "has (ability) natively"?

Professional Discipline
When ~ enters the battlefield put a +1/+1 counter on each other creature you control that has vigilance as a base ability.
Creatures you control have vigilance.
"You're king's men not privateers! Backs straight and step lively now!"
---Same question.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Jun 10, 2020 10:40 pm 
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Posts: 12312
Location: Kamloops, BC
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Military Progress
Enchantment
When ~ enters the battlefield choose a creature type and one of haste, first strike, trample and menace. Creatures you control of the chosen type have the chosen ability.

Advanced Weaponry
Artifact
When ~ enters the battlefield choose a creature type and one of haste, first strike, trample and menace. Creatures you control of the chosen type have the chosen ability.

---Which was better?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sat Jun 13, 2020 10:38 pm 
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Conqueror of Eldangard
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Location: Kamloops, BC
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TPmanW wrote:
Terms Of Peace
Enchantment
At the beginning of each player's upkeep, that player creates a 1/1 white soldier creature token.
: Exile ~. Return it to the battlefield at the beginning of the next draw phase.
May this armistice maintain our nations' mutual glory forever forward. - Ambassador Krell

Didn't use but has potential:
At the beginning of each player's upkeep, that player creates a token copy of a creature of choice that player controls.

I won't see any of you again till Sunday most likely. Happy days till then!

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Sep 15, 2020 9:34 pm 
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Conqueror of Eldangard
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Posts: 12312
Location: Kamloops, BC
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Goblin Pilot
Creature - Goblin Pilot
Whenever ~ crews a vehicle, put a +1/+1 counter on that vehicle.
1/1

Adamantium Exoskeleton
Artifact - Vehicle
Indestructible
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2

Experimental Tank
Artifact - Vehicle
Whenever ~ attacks or blocks, put a +1/+1 counter on it.
Crew 2
3/3

Van Ruhaust, Steel Chevalier
Creature - Dwarf Pilot
Pilots you control crew for twice their power.
Whenever a vehicle you control is crewed, if the total power of the creatures crewing that vehicle exceeds that vehicles crew cost that vehicle gets +1/+1 until end of turn for each point of power in excess of its crew requirements.
2/2
...I have questions about this design. And the wording. Mostly the wording.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sun Oct 18, 2020 1:27 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 12312
Location: Kamloops, BC
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TPmanW wrote:
With the landfall and land bounce themes in the Zendikar sets, you'd think one of those 3 blocks would have been a good place for costed etb effect lands.
Did WOTC find the concept to fail in actual play? Or were they too good within the format?
Maybe if they had a minor effect for free and a "kicker"?

Kabira Crossroads indicates it should be okay to do this:
Consecrated Ground
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, you gain 4 life, otherwise you gain 1 life.
: Add

Desecrated Cairn
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, you return target card in a graveyard to its owner's hand, otherwise, exile target card from a graveyard.
: Add

Steep Slope
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn, otherwise, target creature gets +1/+0 until end of turn.
: Add
Think a strictly better Turntimber grove would be ok?

Anything much more complicated (like effects that don't share much wording) might be better served with a keyword. "Kickland" is already the best thing a land like this could ever be called so that leaves us with "land-kick" or "Land-er" for the mechanic name. Not great.


You know how land destruction has been stated to be worth "3.5 mana"?

Crumbling Ledge
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, destroy target land.
: Add
Probably too good with the added utility, but I like the idea. Would restricting it to nonbasics push it over the line into printablitiy?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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