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PostPosted: Mon Jul 20, 2020 9:39 am 
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Griffin Sage

Creature - Griffin Advisor (C)
Flying
: Target creature gains flying until end of turn. If that creature has flying, it gains lifelink until end of turn instead.
2/2

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PostPosted: Tue Jul 21, 2020 1:24 pm 
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Ocdian's Laws

Enchantment (R)
A player can't tap a land for mana, unless they tap all lands they control for mana.
A creature can't attack, unless all other creatures with the same controller attack.

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PostPosted: Wed Mar 10, 2021 8:39 am 
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What's up people?

It's been like 9 months since I last posted something. A lot of stuff happened, but I'll try to come here more often.

With that said, a card. :)

Ruthless Charge

Instant (U)
Attacking creatures you control get +1/+1 and gain trample until end of turn. Then you may have each blocked creature you control fight a creature blocking it.

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PostPosted: Fri Mar 12, 2021 4:23 pm 
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Inspired by the Pro Tour criteria:


Voidmage Soul

Creature — Spirit (C)
Voidwalker (As this creature enters the battlefield, for the rest of the game, it can't be blocked by creatures with abilities. Then it loses this ability.)
2/1

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PostPosted: Mon Mar 15, 2021 12:54 pm 
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Lodestonerod Sorcerer

Creature — Human Wizard (U)
Magnet (Spells your opponents control must target this permanent if able.)
2/1

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PostPosted: Tue Mar 16, 2021 12:54 pm 
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Approaching Herd

Creature — Beast (R)
Trample
When Approaching Herd enters the battlefield, if it entered from your library or you cast it from your library, create three 5/5 green Beast creature tokens with trample.
5/5


A card I wanted for the set I was designing. I ended up discarding the idea, but IDK, I kinda like it now.

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PostPosted: Tue Mar 16, 2021 6:22 pm 
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Eurus wrote:
Lodestonerod Sorcerer

Creature — Human Wizard (U)
Magnet (Spells your opponents control must target this permanent if able.)
2/1

I think it's probably too oppressive in that it shuts down even pump spells. Maybe "Must target this permanent before they target you or any other permanent you control"?


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PostPosted: Thu Mar 18, 2021 7:58 am 
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Yeah, that's true. And I think that change could work too.

I was also thinking of other variants like:

Lodestonerod Sorcerer

Creature — Human Wizard (R)
Magnet (Spells your opponents control must target this permanent if able.)
Pay 2 life: Lodestonerod Sorcerer gains hexproof and indestructible until end of turn. Only any opponent may activate this ability.
2/2

Or maybe make it an ability word.

Lodestonerod Sorcerer

Creature — Human Wizard (U)
Magnet — Red or blue spells must target this permanent if able.
2/1

The only color that worries me a little is white. The rest have decent removal spells I think.

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PostPosted: Thu Mar 25, 2021 8:54 am 
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Volcanic Elemental

Creature — Elemental (U)
Haste
Terraform (, Exile this card from your hand: Target land you control loses all abilities and becomes a 4/3 creature. Activate this ability only any time you could cast a sorcery.)
4/3


The rules would state that the land becomes a creature with the same base p/t as the exiled card. But for reminder text, I think it reads better this way.


Beebot Stinger

Artifact Creature — Insect (C)
Flying
Terraform (, Exile this card from your hand: Target land you control loses all abilities and becomes a 1/1 creature. Activate this ability only any time you could cast a sorcery.)
1/1


BTW, I know this has nothing to do with Terraform, but I like the name. :P

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PostPosted: Thu Apr 01, 2021 1:31 am 
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It's a little unintuitive that the land doesn't get the keyword abilities of the creature. Is it necessary for balance, or would it be better to recost it and just make the land a straight up copy of the exiled card.

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PostPosted: Mon Apr 12, 2021 1:32 pm 
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TPmanW wrote:
It's a little unintuitive that the land doesn't get the keyword abilities of the creature. Is it necessary for balance, or would it be better to recost it and just make the land a straight up copy of the exiled card.
Yeah, I thought of that. But then it was just an alternate cost with a land sacrifice.

Not very interesting either way. :P

New card:

Cautious Hero

Creature — Human Soldier (U)
Cautious Hero can't attack unless its power is 5 or greater.
: Put two +1/+1 counters on Cautious Hero.
1/2

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PostPosted: Fri Apr 23, 2021 8:21 am 
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Wildfist Brute

Creature — Giant Warrior (U)
Wildfist Brute assigns combat damage equal to its power to each creature blocking it.
A shield is not enough to stop its onslaught. Well, to be fair, ten shields aren't enough either.
4/4


The idea is that if it's blocked by two 3/3 creatures, it will kill them both.

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PostPosted: Fri May 07, 2021 12:07 pm 
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Heavenly Melody

Enchantment (U)
Whenever you gain life for the first time each turn, scry X, where X is the life gained this way, then draw a card.
Whenever you draw a card, you gain 1 life.

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PostPosted: Sat May 08, 2021 12:37 am 
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I don't like how you would have to gain life before your draw step to get X to be anything other than 1 (because drawing your 1st card gains you 1 life which triggers the first ability). It makes the X variable a 1 100% of the time in most decks.
I'm also not sure if a guaranteed card every turn is in-color for white.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat May 08, 2021 7:17 am 
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It's each turn. So if you gain life during an opponent's turn, you would scry too. With lifelink and instants, that's a trivial thing.
And I think that nowadays, with the excuse of life gain, white gets away with almost anything.

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PostPosted: Tue May 11, 2021 12:25 pm 
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Halstein, Sacrosanct Paladin

Legendary Creature - Human Knight (M)
Protection from non-mythic
5/5


I still like rarity as a characteristic.
Also, this card could really use some flavor text, but whatever. XD

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PostPosted: Wed May 12, 2021 2:22 am 
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Rarity has several obvious issues - the main thing being that cards are printed at different rarities. So would Halstein have protection from Lotus Cobra or not? Would it be the most recent printing that determines the card's actual rarity - or whatever printing of the card is being played in the match? Or that whether a card has ever been printed at the rarity in question? I don't think these really have satisfying answers. Closest precedent might be determining the legality of cards in pauper.

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PostPosted: Thu May 13, 2021 11:18 pm 
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Playing with rarity is fun, but if it ever hit a competitive environment it would get ugly fast.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Mon May 17, 2021 9:50 am 
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Eurus wrote:
...
It's just that rarity is something all cards have, and it's present in every set. It's such a broad concept, that I think would be interesting, especially in Limited, where it plays a more important role. But Constructed too, maybe having some cards that give a decent support to common cards could change deck building.
I don't know. It sounded like an interesting idea for a set, like a variant of tribal across all card types and colors.

Also, I think it should use the printed rarity of the card, since reprints sometimes change the rarity and could lead to confusion.

So yeah, IMO I think it would be better to use the printed rarity. Of course, this could lead to some RL issues, like the price of certain printings going up just because of this, or having two cards in the same deck that are the same but have a different behavior just cause their rarities are different. But I find this last issue quite interesting TBH.
IDK, it's mostly something that would work better for Limited, but that can add a new layer of complexity to Constructed.

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PostPosted: Mon Jun 14, 2021 2:26 pm 
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A few cards:


Overslaver

Creature - Human Rogue (U)
At the beginning of each opponent's combat phase, put a +1/+1 counter on Overslaver for each creature that player controls that can't attack you this turn.
2/2


Mirage Birds

Creature - Bird (R)
Flying
If damage would be dealt to Mirage Birds, you may prevent that damage and exile that many cards from the top of your library instead.
3/2


Bloodshield Soldier

Creature - Human Soldier (U)
Vigilance
Pay X life: Prevent the next X damage that would be dealt to Bloodshield Soldier this turn. Activate this ability only once each turn.
3/1


Saint Whisperer

Creature - Human Cleric (U)
Whenever damage is prevented, you gain that much life.
2/2

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