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PostPosted: Tue Jan 24, 2023 3:28 pm 
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neru wrote:
Multicolored :)

Fixed :).

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PostPosted: Tue Jan 24, 2023 3:37 pm 
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Guess Who -
Instant | R
Exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield, then put the rest of the exiled cards on the bottom of your library in a random order. That creature gains haste until end of turn. Exile it at the beginning of the next end step.


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PostPosted: Tue Jan 24, 2023 3:45 pm 
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Intimate Whispers
Sorcery
You and target opponent each discard a card. Then, exile the top three cards on your library and that player's library. Until the end of your next turn, you and that player may play any of the cards exiled this way. You create two tapped Treasure tokens.


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PostPosted: Tue Jan 24, 2023 3:48 pm 
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H, neru.


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PostPosted: Tue Jan 24, 2023 4:34 pm 
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Haste Makes Wastes
Enchantment ─ Aura (C)
Enchant land
When enchanted land becomes tapped, transform Haste Makes Wastes.
What we think matters now...
\\\\\\\\\\\\\\
Ravaged Wasteland
Enchantment ─ Aura (C)
Enchant land is a Wastes.
...won't matter then.

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PostPosted: Tue Jan 24, 2023 6:17 pm 
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I guess I got J then?

Jubilant Reveler
Creature - Satyr Warrior
Haste
Whenever ~ attacks and deals combat damage, put a +1/+1 counter on it.
At the end of your combat, if ~ did not deal combat damage this turn, remove all counters from it.
[3/2]

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PostPosted: Tue Jan 24, 2023 7:48 pm 
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Koan
Enchantment
When Koan enters the battlefield, discard a card.
At the beginning of your upkeep, return Koan to your hand and draw a card.

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What does B^) mean?


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PostPosted: Tue Jan 24, 2023 10:52 pm 
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Lament
Sorcery
Target opponent chooses the number 0, 1, or 2, and then discards that many cards at random.
For each card less than two actually discarded this way, draw a card.


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PostPosted: Tue Jan 24, 2023 11:11 pm 
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Maelstrom Ritual
Sorcery (R)
Creatures get -X/-X until end of turn where X is their converted mana cost.

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PostPosted: Tue Jan 24, 2023 11:46 pm 
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Nag
Sorcery
Choose target creature. Until the beginning of your next upkeep, whenever that creature attacks or blocks, or any of its activated abilities are activated, return it to its owner's hand.

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PostPosted: Wed Jan 25, 2023 1:14 am 
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Obvious Answer |
Instant (U)
Counter target noncreature spell unless its controller pays . If you control a Clue, counter that spell instead.
Complex problems are often solved by the simplest answers.


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PostPosted: Wed Jan 25, 2023 10:49 am 
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Prayers of the Mortal
Enchantment
Constellation — Whenever Prayers of the Mortal or another enchantment enters the battlefield you control, return target creature card with mana value 2 or less from your graveyard to your hand.
, Discard a card, Sacrifice a creature: Create a token that's a copy of Prayers of the Mortal except it loses all abilities.
"God and mortal alike believe the terrestrial world is cradled by Nyx, but in truth Nyx sits upon and needs the world." — Kruphix


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PostPosted: Wed Jan 25, 2023 11:04 am 
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Quietus
Instant
Destroy target creature. Each player gains 4 life.
"Was it wrong for me to kill him? Maybe; but I don't think it was right for him to keep torturing us, and even if I spend an eternity in anguish, at least you won't."

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PostPosted: Wed Jan 25, 2023 11:37 am 
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Run -
Instant | U
Until end of turn, creatures you control have haste.
Draw a card.
Get Scrappy (You may cast both halves of this card from your hand by discarding a card in addition to paying its other costs.)
-----SPLIT-----
Hide -
Instant | U
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
Get Scrappy (You may cast both halves of this card from your hand by discarding a card in addition to paying its other costs.)


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PostPosted: Wed Jan 25, 2023 1:12 pm 
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Suffragette Crusader
Creature - Human Warrior (C)
When Suffragette enters the battlefield, exile target card with depicted cleavage.
2/2

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PostPosted: Wed Jan 25, 2023 5:47 pm 
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Taboo
Enchantment
As ~ enters the battlefield, name a nonland card. That name is banned until ~ leaves the battlefield (Spells, permanents, and other cards with that name are treated as though they don't exist.)

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PostPosted: Wed Jan 25, 2023 7:30 pm 
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Underwhelming

Enchantment - Aura
Enchant Permanent
Reduce each number or number-word on enchanted permanent by two, to a minimum of one.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

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PostPosted: Wed Jan 25, 2023 9:21 pm 
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Vraska's Reclamation
Sorcery
Until end of turn, if a creature would die, exile it instead. When you do, return a card from your graveyard to your hand.
Exile Vraska's Reclamation.
"All things must die, even the corrupt laws of the Overcity. All things must reemerge, even the forgotten and discarded of the Swarm."


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PostPosted: Fri Jan 27, 2023 7:24 am 
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Wave of Destruction
Sorcery (R)
Destroy all creatures.
They stared, hopeless, as the contagion tore from the rifts.
\\\\\\\\\\\\\\\\
Wake of the Apocalypse
Enchantment (R)
Aftermath (Cast this spell only from your graveyard. It enters the battlefield with a Hope counter. Whenever a permanent with a Hope counter would leave the battlefield, exile it.)
Creatures have Toxic 1.
Lands enter the battlefield tapped.
Each players maximum hand size is 4.
Long after the rifts closed, everything wore the scars of its passing.

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PostPosted: Fri Jan 27, 2023 4:48 pm 
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Yellow Thallid
Creature - Fungus
~ enters the battlefield with a spore counter on it.
At the beginning of your upkeep, if ~ has a Spore counter on it, proliferate
Remove three Spore counters from ~: Choose one:
  • Create a 1/1 green Saproling creature token.
  • Each player sacrifices a creature.
A Thallid doesn't care whether their prey will be alive or dead after they are finished. It simply eats to make more of itself.
[3/3]

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