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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 13, 2019 3:39 pm 
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Call of Nicol Bolas
Sorcery (R)
Return all planeswalkers in graveyards to the battlefield under your control.
You control target player during that player's next turn.

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 Post subject: Re: YMTC cmc game
PostPosted: Sat Nov 16, 2019 7:51 am 
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Lord of Madness |
Creature - Demon (R)
This spell cost less to cast, where X is the total converted mana cost of cards your opponents discarded this turn.
Flash
Flying
4/5


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 Post subject: Re: YMTC cmc game
PostPosted: Tue Nov 19, 2019 10:53 am 
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Proselytize
Sorcery (M)
Each opponent reveals their hand. Put all creature cards revealed this way onto the battlefield under your control.
Madness
Those that would be Gods start first with those that need them.

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 20, 2019 10:55 am 
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Rebellious Fiend -
Creature - Devil Berserker | R
Rebellious Fiend has haste as long as you control no other creatures.
Whenever Rebellious Fiend attacks, it gets +0/+X until end of turn, where X is the number of other attacking creatures you control.
2/1


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 Post subject: Re: YMTC cmc game
PostPosted: Sat Nov 23, 2019 11:30 am 
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Ashenmoor Igniter |
Creature - Elemental Shaman (R)
Whenever an opponent casts a noncreature spell, add to your mana pool. Until end of turn, you don't lose this mana as steps and phases end.
2/1


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 Post subject: Re: YMTC cmc game
PostPosted: Tue Nov 26, 2019 8:54 pm 
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Living Lightning
Creature ─ Elemental (U)
Haste, trample
At the beginning of the end step, sacrifice Living Lightning.
Adamant — If at least three red mana was spent to cast this spell, when Living Lightning enters the battlefield, create a token copy of it.
3/3

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 27, 2019 3:17 am 
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Crash Car
Artifact - Vehicle (U)
Trample, haste
Crew 1
"Saftey belts evolved naturally with the advancement in vehicular technology. Well, in most places at least."
—History of Invention, vol. 12

4/1

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 Post subject: Re: YMTC cmc game
PostPosted: Wed Nov 27, 2019 10:27 am 
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For some reason I have the hardest time designing red cards. I swear Red needs more mechanical identity than dragons, haste, goblins and burn.

Burning Goblin Riding a Haste Dragon
Creature - Goblin Dragon (R)
Flying, haste
When Burning Goblin Riding a Haste Dragon enters the battlefield, you may sacrifice it. If you do, it deals 5 damage to target player.
4/4

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 Post subject: Re: YMTC cmc game
PostPosted: Thu Nov 28, 2019 10:06 pm 
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Thundercharged Giant

Creature -- Giant (U)
Trample
When Thundercharged Giant enters the battlefield, it gets +5/+5 until end of turn.
5/5

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 Post subject: Re: YMTC cmc game
PostPosted: Fri Nov 29, 2019 8:59 am 
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Aetherstorm Hellkite |
Creature - Dragon (M)
Flying, trample, haste
Red spells you cast cost less to cast, where X is the damage dealt to your opponents this turn.
6/5


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 Post subject: Re: YMTC cmc game
PostPosted: Fri Nov 29, 2019 11:43 am 
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Fury Storm
Instant (R)
Fury Storm deals 2 damage to each creature you don't control and each other player. If a creature dies in this way, repeat this process.

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 Post subject: Re: YMTC cmc game
PostPosted: Tue Dec 03, 2019 3:34 pm 
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Worldbreaker |
Creature - Hellion (M)
When ~ enters the battlefield, destroy all nonbasic lands, then ~ deals damage to each other creature, each planeswalker, and each other player equal to the number of nonbasic land cards in all graveyards.
9/6


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 Post subject: Re: YMTC cmc game
PostPosted: Thu Dec 05, 2019 8:14 pm 
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Lost to Antiquity
Enchantment ─ Aura (U)
Enchant nonbasic land
You can't choose an untapped permanent as this spell's target as you cast it.
Enchanted land doesn't untap during its controllers untap step.

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 Post subject: Re: YMTC cmc game
PostPosted: Fri Dec 06, 2019 12:02 pm 
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Tangle Myr
Artifact Creature - Myr (C)
: Add .
The elf looked into the face of the world, and the world looked back in kind. The homogeny of Mirrodin's corruption was complete.
0/1

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 Post subject: Re: YMTC cmc game
PostPosted: Thu Dec 12, 2019 12:45 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Big Boi
Creature — Cat (U)
An absolute unit.
5/5

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 Post subject: Re: YMTC cmc game
PostPosted: Thu Dec 12, 2019 4:27 am 
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Rust Chomper
Artifact Creature - Beast (U)
Deathtouch
Whenever Rust Chomper or another artifact creature dies, create a 1/1 green Insect creature token.
"I always wondered what patina tasted like."
—Geth

2/2

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 Post subject: Re: YMTC cmc game
PostPosted: Thu Dec 12, 2019 12:33 pm 
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Ecological Succession -
Enchantment | R
Lands you control have ", Sacrifice this land: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library."
After the eruption, the world fundamentally changed... and it continues to do so.


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 Post subject: Re: YMTC cmc game
PostPosted: Tue Dec 24, 2019 8:46 am 
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Genesis Thallid |
Creature - Fungus (R)
Whenever a nontoken creature dies, create a 1/1 green Saproling creature token.
5/5


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 Post subject: Re: YMTC cmc game
PostPosted: Fri Jan 17, 2020 6:22 pm 
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Deirbhile, Chosen Guardian
Legendary Creature- Human Druid
Basic forests you control have hexproof.
You may play an additional land each turn.
Druids you control gain +X/+X where X his half the number of basic forests you control rounded up.
1/1


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 Post subject: Re: YMTC cmc game
PostPosted: Sat Jan 18, 2020 9:25 am 
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Voice of the Stars |
Enchantment Creature - Elemental (R)
Affinity for enchantments. (This spell costs less to cast for each enchantment you control.)
Trample, hexproof
~ power and toughness are each equal to the number of enchantments you control.
*/*


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