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PostPosted: Wed May 16, 2018 6:26 am 
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I always saw a lot of White's life link as a morale boost of sorts, rather than actual life drain.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed May 16, 2018 11:49 pm 
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MaRo commented on Jay Treat’s card bought the farm saying they’ve never done Oblivion Ring style effects on an emchamt land, but isn’t that what Chained to the Rocks is?


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PostPosted: Thu May 17, 2018 12:41 am 
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Vega_Z27 wrote:
MaRo commented on Jay Treat’s card bought the farm saying they’ve never done Oblivion Ring style effects on an emchamt land, but isn’t that what Chained to the Rocks is?

yeah, I noticed that too, but like it's not really functionally an enchant land. mechanically that's how it works, but it doesn't actually do anything to that land so maybe MaRo's not counting it.

:duel:

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PostPosted: Thu May 17, 2018 1:15 pm 
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A quick and dirty attempt at challenge 1:
Spoiler


Also, judging design challenge #1, and revealing challenge #2.

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PostPosted: Thu May 17, 2018 1:38 pm 
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Huh, he's challenging them to make my circus-themed world! It's pretty hard to do, but I always loved the idea of a black-bordered set based around things like mini-games https://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=18420&p=552054&hilit=clown#p552054

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PostPosted: Thu May 17, 2018 5:12 pm 
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razorborne wrote:
Vega_Z27 wrote:
MaRo commented on Jay Treat’s card bought the farm saying they’ve never done Oblivion Ring style effects on an emchamt land, but isn’t that what Chained to the Rocks is?

yeah, I noticed that too, but like it's not really functionally an enchant land. mechanically that's how it works, but it doesn't actually do anything to that land so maybe MaRo's not counting it.

:duel:
Nah, I think they just forgot.

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PostPosted: Thu May 17, 2018 9:59 pm 
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They all forgot. MaRo admitted as much on his Tumblr when asked today.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Fri May 18, 2018 7:17 am 
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A quick take on Challenge #2:
Spoiler

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PostPosted: Fri May 18, 2018 12:09 pm 
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My take on Challenge #2:

Spoiler

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PostPosted: Tue May 22, 2018 1:27 pm 
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Challenge #2 is in.

Also, I'ma going to cheat on challenge #3 for now, just 'cause I can. :p

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PostPosted: Tue May 22, 2018 1:41 pm 
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The Circus Challenge: Where MaRo just can't get over how many contestants made Unicycle an equipment rather than a vehicle even though choose to use vehicle would have cost them their one non-evergreen mechanic slot.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Tue May 22, 2018 1:57 pm 
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Given that it and Clown Car were on the list, Vehicles should have really just been allowed.

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PostPosted: Wed May 23, 2018 12:02 am 
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"I know you already used your non-Evergreen space on another ability and as a Unicycle isn't in any way enclosed so it wouldn't realistically or even fantastically offer protection to a thing piloting it or even be able to be said to be piloted, but why didn't you make it a Vehicle?" I like Mark well enough but that was a dumb critique. A unicycle is technically a Vehicle, yeah, but it's just a wheel.

Also yeah, right now Vehicles are more Evergreen than Prowess so it shouldn't've been a knock.


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PostPosted: Thu May 24, 2018 2:00 pm 
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GDS #3's Mechanic's challenge:

Didn't someone here design Ancestry already? I feel like that mechanic looks familiar.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Thu May 24, 2018 2:38 pm 
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Hi! That was me ;) I did Bloodline and Lineage that would both show up in the same set. Bloodline would be a card that would exile a card from your graveyard as its ancestor, and Lineage would trigger from the graveyard, allowing any card to gain its bonus as an ancestor. You would be able to combine the two to have some really epic ancestry!

EDIT: Here's the link. It was neat, but felt overly complex at the time. I'd have to re-review some of it. viewtopic.php?f=17&t=3827&hilit=lineage+ancestor+bloodine

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PostPosted: Thu May 24, 2018 8:26 pm 
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Hmm, my opinion on each of the mechanics:

Revered - Good Intentions with Tall Convoke. But honestly just seems really boring.

Backstab - I like it, but I do feel like you'd see lots of confusion especially when trying to make responses. Still doesn't seem bad at all.

Spilled Blood - Well there is actually three different mechanics here. Just "If a single player has lost 3 or more life this turn, spilled blood is on" is really nice. Just above where you'd be able to set it off with a Shockland or something but fully doable. Spill Your Own Blood seems like a messy enabler. That weird thing on Kresh that makes "Spill Blood" an action instead of a state annoys me.

Bloodied - I like this but I do agree that it's too limited.

Rhythm - Rhythm 1 is just kinda messy as that makes it the default and then you get punished for not playing it first instead of rewarded for creative turn control.

Ancestry - Bestow and Haunt had a mediocre baby.


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PostPosted: Fri May 25, 2018 6:29 am 
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Revered reminds me of Fallingman's mentor, which I thought was a better execution of the idea. That said, I wonder if some of the problems the judges identified were the result less of the mechanic itself and more of individual card designs: it reminds of undying, when most of the common creatures had ways to make them unappealing as blockers to avoid just playing it to block. Revered cards at common could have something like that as to make the player wonder whether leaving themselves open in exchange for a bigger creature.

Revered Guy

Creature -- Zombie
2/2
Revered
Revered Dead Guy can't block.

Elemental

Creature -- Elemental
3/1
Revered

Vampire Boss

Creature -- Vampire
4/1
Menace
Revered


I'd also remove the number; the keyword doesn't really need it.

Spill blood was such a mess in execution. It would honestly have been fine if it had been implemented like the first card did (a player "spilled blood" if they lost 3 life this turn) but for some reason it had to go through a bunch of different cards in which it meant different things, one of which was a convoluted way of just saying "Pay 3 life". I agree that it was the worst mechanic of the round, though MaRo's comment on the same word meaning different things is ironic when they just did the unholy mess that is legendary sorceries.

Bloodied could just have triggered off any player losing life -- maybe a set number, combining it with spill blood. Thus you could trigger it off attacking your opponent or, in case of a board stall, with life payment.

Rhythm is just not my thing. The mechanic just doesn't appeal to me at all on a visceral, irrational level. I think it posits a puzzle that just won't be fun to solve.

Ancestry is bestow + scavenge. I think it would actually play nicely, though it is a really safe design.


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PostPosted: Fri May 25, 2018 6:55 am 
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Apparently the designer of bloodspill only meant it to trigger when 3 life is lost in a batch, so being dealt combat damage by two 2/2 creatures wouldn't cause blood to be spilled. It's a pretty fractally confusing mechanic in how new layers of misunderstanding keep revealing themselves.


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PostPosted: Fri May 25, 2018 7:16 am 
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Revered — I didn't like Revered. As they mentioned, there's very few reasons NOT to Revere something. The only way I can see it working is if there was a downside to being Revered, like "can't block if revered" (which would make this a LOT, in fact too much, like Unleash), or "you can not Revere this creature if you control another revered creature", or something. As it stands, it's always a bonus to Revere. Riovard's Elemental and Vampire Boss designs prove this. Sure, they don't block well, but Revering them only makes them attack better... which is exactly what they would do if they DIDN'T Revere. There's no reason not to unless you're really behind or can't.

Backstab — MaRo may not like it, but I do. There's a ton of mechanics in Magic more complex than this. I agree that Backstab should probably just keep to Backstab 1, 2 or 3 though. You should be able to quickly calculate what will happen without having to jump back and forth a bunch of times, and I also agree that things that check your power shouldn't often be alongside these due to new player confusion, but I do like it. Make evasion abilities even scarier.

Spilling Blood — I think it's a good idea that was hamstrung by the limitations of the round. It would have been better as a single boolean ability that just checks "has 3 or more life been lost this turn", and then just spelt out that the spell can allow a life payment as well to get the bonus. "If blood has been spilled this turn, or if you pay 3 life, yadda yadda happens". This also seems a little dark of a terminology, and I could see marketing or the board asking the team to come back with a different, more family-friendly name. I don't know if other international markets allow something like this or not, but I remember times when Magic couldn't show skeletons in China, and they backed away from a lot of more direct religious stuff, so I wouldn't completely put it past them.

Bloodied — Bloodlust, but reversed, and a lot of cross-over with Spilling Blood. Allowing yourself to get a little bloodied would've been a smart choice, just like how the designer for Spilling Blood did. As it stands, really really really hard for this to go off on non-instants/flash.

Rhythm — Aside from the fact that I will just never type it out correctly the first time, every time, Rhythm is something I like. I love the idea of a crescendo, musically-powered spells. I've got no issue at all with Rhythm 1, as it indicates that this card is your first "note". I'd have liked to have seen a creature with a triggered ability, like "Rhythm 1 — When you cast your first spell during a turn, add ." and maybe even a second ability like "Rhythm 3 — When you cast your third spell during a turn, creatures you control get +3/+3 and trample until end of turn.", though I think permanents that check for Rhythm would have been a better execution. In any case, it's a neat way to both check spells being cast, while limiting how powerful such things can get.

Ancestry — Of course I like it, because I thought of it before :P, but I'm willing to concede that it's not the strongest mechanic thought of this round. I like the idea of a card having an Ancestor, but it can be horribly complex, so really would only work in a digital format where the math is done for you and you can just see the power, toughness, and abilities of the creature with an ancestor without having to calculate it. If you have too many creatures with ancestors on the field, it takes too long to calculate, which is no good. That said, I still like the idea, because Bestow was fun, and this Bestows from the opposite time-direction (you get the creature, then bestow it, rather than bestow the creature, then get the creature).

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PostPosted: Fri May 25, 2018 7:34 am 
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It's fun to try and figure out where the art pieces came from. I don't know the older stuff, but here's what I think for what they provided:

A. Shadowmoor or Eventide; It's obviously a Merrow.
B. Shards of Alara/Conflux/Alara Reborn; The necklace of coins or whatever the heck they were that Bant liked to give out gives this away.
C. Return to Ravnica; I was going to say Shadowmoor again, but those elves had horns, and this one does not.
F. Whatever set Flowstone was in, that's where I think this one is from.
G. Whatever set had the "reveal Goblin cards from your hand" (Onlsaught?), that's where I think this is from.
I. Theros/Nyx; Greek style boat is Greek.
J & K. Ixalan; Mesoamerican Merfolk, and dinosaur.
L. Mirrodin; I'm 90% sure those arms of hers are the metal-type skin. My guess is that this is also Mirrodin proper, and not return to Mirrodin.

I have no clue the set names for D or E. D looks like something from the same set as the Kavu (so, Planeshift maybe?), and E looks like something from an even earlier set. Love the art in E, but no idea which earlier set it could be.

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