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PostPosted: Tue Nov 19, 2019 12:13 am 
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Primordial Struggle
Enchantment

Attacking creatures have trample and can't be blocked by more than one creature.
Whenever a creature deals combat damage to a player, its controller chooses a player. It deals damage equal to its power to the chosen player.

Don't run. You'll only die tired.


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PostPosted: Tue Nov 19, 2019 6:37 pm 
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Firemage's Temper
Enchantment

You may activate abilities of Wizards you control as though those creatures had haste.
Whenever a Wizard you control becomes tapped, Firemage's Temper deals 1 damage to that creature and 2 damage to any target.


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PostPosted: Tue Nov 19, 2019 6:45 pm 
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Homunculus Lure
Enchantment - Aura

Enchant token
You control enchanted permanent.


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PostPosted: Tue Nov 19, 2019 7:00 pm 
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End of the Rainbow
Sorcery

Domain - Create a Treasure token for each basic land type among lands you control.
Converge - For each color of mana spent to cast End of the Rainbow, create a 0/1 green Bird creature token. That creature has flying and ": Add one mana of any color."


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PostPosted: Fri Nov 29, 2019 8:12 pm 
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Merea, Keeper of the Wargate
Legendary Creature - Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Artifacts and enchantments you control have exalted.
Whenever a creature you control attacks alone, you may pay . If you do, search your library for an artifact or enchantment card of converted mana cost X or less, put it onto the battlefield, and then shuffle your library.
1/5

The Bant are not renowned for weapon-smithing or armor crafting. It's so much easier to conjure.


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PostPosted: Fri Nov 29, 2019 8:35 pm 
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The Ghostrider of Trokair
Legendary Creature - Spirit Knight

Shadow (This creature can block or be blocked by only creatures with shadow.)
As long as Ghostrider of Trokair is untapped, creatures with shadow can't attack you.
, Pay 2 life: Put a +1/+1 counter on target creature that doesn't have shadow. That creature gains shadow. (This effect doesn't end at end of turn.)
, Tap three untapped creatures with shadow you control: Exile target creature that doesn't have shadow.
3/3

What was he before he died? A kind-hearted priest? A valiant soldier? A ruthless cutthroat? No one knows for sure, but where he treads, the spirits bestow their own form of knighthood.


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PostPosted: Thu Dec 05, 2019 4:32 pm 
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Bear Territory
Sorcery

Reveal the top two cards of your library. If at least one is a basic land card, put it onto the battlefield tapped, and put the other into your graveyard.
Raid - If you attacked with a creature this turn, repeat this process one additional time.


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PostPosted: Thu Dec 05, 2019 4:34 pm 
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Bloodbath
Sorcery

Choose any number of players. For each of them, after the first combat phase of that player's next turn, untap all creatures that attacked that turn. There is an additional combat phase that turn.


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PostPosted: Thu Dec 05, 2019 4:34 pm 
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Lost Time
Instant

If this turn is an extra turn, end the turn.


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PostPosted: Thu Dec 05, 2019 4:36 pm 
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Repulsion Mage
Creature - Vedalken Wizard

Repulsion Mage can't be the target of spells.
Lieutenant - Spells your opponents control that target spells you control cost more to cast if your commander is on the battlefield.
2/2


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PostPosted: Thu Dec 05, 2019 4:37 pm 
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Sylvan Wanderer
Creature - Elf Druid

: Untap target land.
Lieutenant - If a land would enter the battlefield tapped under your control, instead it enters the battlefield untapped if your commander is on the battlefield.
2/2


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PostPosted: Thu Dec 05, 2019 4:38 pm 
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Goblin Flash Mob
Creature - Goblin Warrior

Haste
Lieutenant - If your commander is on the battlefield, whenever one or more creatures attack, you may choose target attacking creature. If you do, the player that creature is attacking sacrifices a permanent.
3/3


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PostPosted: Thu Dec 05, 2019 4:41 pm 
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Black-Caped Knight
Creature - Zombie Knight

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Lieutenant - As long as your commander is on the battlefield, lands you control are Swamps in addition to their other types.
3/2


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PostPosted: Thu Dec 05, 2019 4:42 pm 
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Peacemaking Priest
Creature - Human Cleric

If damage would be dealt to Peacemaking Priest, prevent 3 of that damage.
Lieutenant - As long as your commander is on the battlefield, only up to one creature can attack you each combat.
0/3


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PostPosted: Mon Dec 16, 2019 11:18 pm 
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fun theme cards: The Four Horsemen of the Apocalypse

Horseman of War
Legendary Creature - Avatar Elemental Warrior

Menace, haste
Creatures must attack you each combat if able.
Whenever a creature attacks you or a planeswalker you control, draw two cards, and then discard a card at random. Horseman of War deals damage to that creature equal to the converted mana cost of the discarded card.
5/5

Horseman of Pestilence
Legendary Creature - Avatar Insect Warrior

Deathtouch, vigilance
Whenever Horseman of Pestilence deals combat damage, create a 1/1 green Insect creature token with infect. Then populate X times, where X is the amount of damage dealt.
, : Put a wing counter on each Insect you control. Those creatures have flying as long as they have wing counters on them.
4/4

Horseman of Famine
Legendary Creature - Avatar Illusion Warrior

Skulk, hexproof
Whenever Horseman of Famine deals combat damage to a player, put a fallow counter on up to one land that player controls.
At end of turn, if Horseman of Famine didn't attack this turn, gain control of target land with a fallow counter on it.
4/4

Horseman of Death
Legendary Creature - Avatar Skeleton Warrior

Undying, fear
Zombies, Skeletons, and Vampires you control have undying.
Whenever Horseman of Death or another creature enters the battlefield under your control from a graveyard, each opponent loses life equal to its power. You gain life equal to the amount of life lost this way.
4/4


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PostPosted: Fri Dec 20, 2019 11:11 pm 
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Infernos, the Mindburner
Legendary Creature - Specter

Flying, haste
Whenever Infernos deals combat damage to a player, choose a nonland permanent that player controls. That player may discard exactly two cards at random. If they don't, they sacrifice that permanent and each other opponent discards a card at random.
2/2

edit: made a mistake in the wording that would have made darkflame counters pile up endlessly. meant to have it work this way before, but got the wording wrong. fixed now!
edit 2: The previous card just had too much text when tried to put onto an actual MTG card. This version is much shorter, more straightforward, and captures most of the effect from before.
edit 3: Added fantasy card art picture.


Attachments:
infernos_the_mindburner.jpeg
infernos_the_mindburner.jpeg [ 195.89 KiB | Viewed 558 times ]


Last edited by clustro on Sun Dec 29, 2019 1:18 am, edited 8 times in total.
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PostPosted: Fri Dec 20, 2019 11:14 pm 
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Posts: 244
Corporealize
Enchantment - Aura

Enchant non-Aura enchantment
Enchanted permanent is an Avatar creature with power and toughness equal to its converted mana cost.
Enchanted permanent has trample, lifelink, and indestructible.


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PostPosted: Tue Dec 24, 2019 7:58 pm 
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Retort
Instant

Counter target spell unless its controller pay for each spell you control currently on the stack.

"I'm not going to tell you twice."


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PostPosted: Tue Dec 24, 2019 8:00 pm 
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Impenetrable Haze
Enchantment

If an opponent would search their library for exactly one card, they instead search their library for two cards with the same name. If they do, that player exiles one, and then puts the other into their hand.

"Did I just break your concentration?"


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PostPosted: Tue Dec 24, 2019 8:04 pm 
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Posts: 244
Psychotic Rage
Enchantment - Aura

Enchant creature
Enchanted creature attacks each turn if able.
When enchanted creature attacks or dies, attach Psychotic Rage at random onto a creature an opponent controls. Its controller gains control of Psychotic Rage.

The only way to silence the voices was to bury his axe into the nearest skull.


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