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 Post subject: Phasing Nonbasics
PostPosted: Fri May 04, 2018 3:54 pm 
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A cycle of lands that enter untapped, and have a basic land type, but have Phasing and an ability that triggers on Phasing

Plains of Perdition
Land - Plains
(:t:: add :w:)
Phasing
When Plains of Perdition Phases Out, the next spell target player casts before Plains of Perdition phases in costs :1: more to cast.

Imaginary Island
Land - Island
(:t:: add :u:)
Phasing
When Imaginary Island Phases Out, up to one target creature Phases Out.

Swamps of Solitude
Land - Swamp
(:t:: add :b:)
Phasing
When Swamps of Solitude Phases Out, choose a card in each player's graveyard. Exile those cards.

Mirage Mountain
Land - Mountain
(:t:: add :r:)
Phasing
When Mirage Mountain Phases out, it deals 1 damage to target player or planeswalker.

Fantasy Forest
Land - Forest
(:t:: add :g:)
Phasing
When Fantasy Forest Phases Out, up to one target creature gains Hexproof until Fantasy Forest Phases In.

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 Post subject: Re: Phasing Nonbasics
PostPosted: Fri May 04, 2018 4:00 pm 
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Mirage Mountain seems the most dangerous, with Plains of Perdition being a close second. All the other effects seems cool.

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 Post subject: Re: Phasing Nonbasics
PostPosted: Fri May 04, 2018 5:10 pm 
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I figured for Mirage Mountain that it did one damage every two turns and cost one mana when it did (by eliminating its own production). I suppose I play too much commander, that could add up to give Burn some serious inevitability when you have as many as four of them running and don't necessarily need more than a couple mana to cast your spells.

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