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PostPosted: Sat Jun 28, 2014 11:45 am 
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Force Moderation :w::r::r:
Instant
Exile face down, until the end of his 10th turn,the library of target opponent whose cards,effects and
draw phases caused him to draw 5 or more cards since your last upkeep , that player doesn't lose the game
by drawing from an empty library until then.

Exaggerated Revenge :2::w::r:
Enchantment
Whenever a creature attacks you or a planeswalker you control, put a revenge counter on this card.
At the beginning of your upkeep remove all revenge counters from this card and put
three 1/1 red spirits with haste on the battlefield for each counter removed this way,
sacrifice them at the beginning of the end step.

Oath of war :w::r:
Enchantment
Creatures you control attack as trough they had haste, vigilance, this card
attacks each turn if able, no other abilities and no other cards were on the battlefield.
You can't pay costs that include tapping a creature.
Counter all cards and abilities that would tap a creature you control or remove it from combat.
(spells that deal damage or reduce toughness don't remove creatures from combat)


Resist the Tyrant :w::r:
Enchantment
Pay 4 llife: Remove yourself from the game and all cards and abilities you own or control
phase out until target spell or ability you don't control is resolved,countered or disappears.

Unending conquest :2::r::r::r:
Enchantment
At the beginning of you upkeep,If you control more nontoken permanents than each other player, exchange control of
each permanent you control other than Cardname with target player.
For each land exchanged this way, his/her new controller may shuffle it into its owner library , search his/her library for a
basic land card and put it into play, then shuffle his/her library.

Friends going to war :w:
Enchantment
Creatures you control have soulbound and "when the paired creature attacks, if this creature isn't attacking,
put a hope counter on this creature and it gains: ":t: : prevent the next damage that would be dealt to other
creatures you control." until the next end of combat step during which this card is paired with that
permanent,remove the hope counter when that step arrives.


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PostPosted: Sat Jun 28, 2014 12:36 pm 
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Wouldn't Resist the Tyrant force the game to end since only 1 player (in a 2 player game) is playing so they win by default?

~SE++

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PostPosted: Sat Jun 28, 2014 12:39 pm 
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I guess rules can be changed for that.

Disappear also has no rule meaning, but I needed something to stop venser,shaper savant from removing the player forever and the rules can clarify what I mean.


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PostPosted: Mon Aug 25, 2014 7:14 pm 
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Gift of the court buffoon :2::u::u:
Enchantment-aura
Enchant permanent you control
Whenever enchanted permanent deals combat damage to an opponent, you may draw two cards.
When cardname enters the battlefield,if it isn't a token,tap the enchanted permanent, then if it's attached to a noncreature permanent, attach a copy of it to up to three other noncreature permanents.
A good magic trick is just as amazing if you explain it right before.


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PostPosted: Sun Aug 31, 2014 11:33 am 
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I started working on a set, the setting is greco-roman for now until I find something better, I'm trying a +1/+1 counters matter theme, the plane has been hit by whatever phenomenon caused the parallel universes on rabiah.
Remember the thread name
Commons
Spoiler

Uncommons
Spoiler

Rare
Spoiler

Mythic rare
Spoiler


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PostPosted: Mon Sep 01, 2014 2:34 am 
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I don't think tribute is a very fun mechanic in 1-on-1 duels, which are the majority of Magic games. Consider choosing another +1/+1 counter mechanic?

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
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Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Sep 01, 2014 3:13 am 
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Can I ask why?most complains about tribute I have heard are power level related. And I wanted the mechanics to not always result in a +1/+1 counter.
I'm planning to do a tribute creature that can do an one sided show and tell and has hexproof at rare.
The plan was that every color gets a common and an uncommon with tribute, plus a colorless rare and some other ones mostly in red and black.
I need to move the spider to uncommon since it deals with hidden information as well as upping the damage and the codt of the red sweeper to make proliferate more important.

I think I found my first new mechanic.
Entrust(mana cost)(Entrust this creature only once per turn during your first main phase, at the start of the second main phase, if this creature attacked, put a +1/+1 counter on it)

Displaced Inventor :u:
Creature-human artificier(U)
Entrust :2:
Flying.
0/1


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PostPosted: Mon Sep 01, 2014 4:34 am 
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Tribute with only one opponent means you always get whichever option is worse for you, which results in feel-bad gameplay.

I think entrust would be better if it triggered when you attacked:

Entrust (Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it at end of combat if it's still on the battlefield.)

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Sep 01, 2014 11:25 am 
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Tribute isn't a bad mechanic. The point is to make both options above the curve to offset the fact that you always get the worse option. If I would already be happy to play a vanilla 4/4 for 5 in limited, then of course I don't mind playing Snake of the Golden Grove which will always give me what I want plus either some extra p/t or some life.


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PostPosted: Mon Sep 01, 2014 11:37 am 
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I like Entrust. Flavorful. You should have Enchantment - Mission cards that like Soulbond with creatures but are like quests, And you can send your creatures on missions that are like long-term investments.

Also, did you suggest the name "Terra Incognita"?

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PostPosted: Tue Sep 02, 2014 6:18 am 
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:confused:

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PostPosted: Wed Oct 22, 2014 3:11 pm 
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So I got demoralized since the abzan clan basically cares about the same things my set cares, but it probably does so in a better way than my set(and I have cards saved in another, slow, computer).
I'm making this set again, maybe I'll create a thread in the community sets subforum after I figure out the story and feel like writing the flavour text.

I'm moving around some mechanics
Tribute will be GRb(again)
Entrust will be WUr
Proliferate will be shared between colours and somewhat sparse.
A new creature mechanic tentatively called reality warper will be UGw
Reality warper :mana cost: (:mana cost: ,reveal this card from your hand: The base power and toughness of target attacking or blocking creature you control become this card base power and toughness until the end of turn, then put this card into the battlefield)
I'm still thinking at the othe ones

Some possible cards:
Ambush the past:g:
Sorcery(U)
Put a token that is a copy of target creature an opponent controls on the battlefield under his or her control except it has " if this creature dies, sacrifice all creatures with the same name" and "at the end of turn exile this card", target creature you control fights it.

Sidgarm, Captain of the king guards :w::r:
Legendary creature-Dwarf mercenary(R)
Entrust :w::r:
Other creatures you control have Entrust :w::r:
You may activate the entrust abilities of each blocking creature you control once per turn.
2/3


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PostPosted: Tue Jan 20, 2015 8:04 pm 
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The Abzan clan using +1/+1 counters so much demotivated me from continuing this set for some time.

A couple of cards inspired by medieval stories with just one or two supernatural elements.

Terror of the villages :2::r::r::r:
Creature-Demon Dragon(R)
Flying
As long as you don't control another permanent with converted mana cost 4 or higher, at the end of your turn CARDNAME fights target creature, and at the end of each opponent turn CARDNAME fights a creature that player controls of his or her choice.
4/5

Wizard of the ivory tower :2::u::u:
Creature Human wizard
:u::t::If you don't control another permanent with converted mana cost 4 or greater return each other creature with the highest converted mana cost or tied for the highest converted mana cost to it's owner hand, otherwise return each other creature with the lowest converted mana cost or tied for the lowest converted mana cost to it's owner hand.
2/4


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PostPosted: Tue Jan 20, 2015 11:34 pm 
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The only not bad card here is Kraken Hatchling


You're a bad person, like Detektor.

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PostPosted: Wed Apr 08, 2015 4:54 am 
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Curiosity shop :2::g:
Enchantment
At the beginning of each upkeep, target opponent chooses a color, until end of turn cardname gains " pay 1 mana of the chosen color : add :3: to your mana pool, spend this mana only to cast spells."


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PostPosted: Wed Apr 08, 2015 6:37 am 
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what


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PostPosted: Wed Apr 08, 2015 10:39 am 
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Curiosity shop :2::g:
Enchantment
At the beginning of each upkeep, target opponent chooses a color, until end of turn cardname gains " pay 1 mana of the chosen color : add :3: to your mana pool, spend this mana only to cast spells."


This is deceptively not interesting, because you'll always build around the drawback making your opponent's choice not even matter.

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PostPosted: Wed Apr 08, 2015 12:05 pm 
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I suspect that's the idea. The card rewards you for developing a strong mana base.


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PostPosted: Wed Apr 08, 2015 2:13 pm 
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I agree with Lilan here.


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PostPosted: Thu Apr 09, 2015 5:22 am 
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It just rewards you for playing city of brass and birds or paradise and whatever.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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