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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 26, 2019 11:52 am 
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Axehead Servant
:c: Artifact Enchantment Creature - Aura Construct
, :t:: Put a +1/+1 counter on Axehead Servant and on enchanted creature.
Bestow
Purphoros's most inventive weapons carry themselves into battle.
0/0


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 27, 2019 11:16 pm 
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Valley of Defenseless Critters
Land
:t:: Add :c:.
:4:, :t:: Put two +1/+1 counters on target monstrous creature.


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 Post subject: Re: The Plane Game
PostPosted: Sat Jun 29, 2019 8:02 pm 
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Dromoka's Dauntless

Creature -- Hound Soldier (U)
Outlast , , Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate an Outlast ability of a creature you control, you gain 1 life.
2/3

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 Post subject: Re: The Plane Game
PostPosted: Sun Jun 30, 2019 6:54 am 
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Ojutai's Looter - :3::u::u:
Creature - Dragon
Flying
When ~ enters the battlefield, draw a card. Then discard a card unless you control another Dragon.
3/3


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 Post subject: Re: The Plane Game
PostPosted: Tue Jul 02, 2019 11:19 am 
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Murderous Naga
Creature - Naga Assassin (R)
Deathtouch
Whenever Murderous Naga attacks, sacrifice another creature.
Whenever you sacrifice a creature, target creature an opponent controls gets -X/-X until end of turn, where X is the sacrificed creature's power.
1/3

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Tue Jul 02, 2019 1:13 pm 
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Dissident Voices
Sorcery
As an additional cost to cast this spell, discard any number of cards.
Reveal the top card from your library until you reveal X cards that don't share a name with Dissident Voices or any discarded card, where X is the number of discarded cards plus one. Put those cards in your hand and exile the rest.
"Ojutai does not encourage learning and enlightenment. He demands obedience and orthodoxy." - Shu Wa, Jeskai rebel


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 Post subject: Re: The Plane Game
PostPosted: Tue Jul 02, 2019 8:16 pm 
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Stream of Afterlife - :x::g:
Sorcery
Delve
Target player gains X life.


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 Post subject: Re: The Plane Game
PostPosted: Tue Jul 02, 2019 9:07 pm 
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Clear Mountain Meditation
Sorcery
Draw two cards.
Ferocious — If you control a creature with power 4 or greater, instead put the top four cards on your library into your graveyard, return two cards from your graveyard to your hand, then exile Clear Mountain Meditation.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 04, 2019 1:49 am 
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Posts: 7090
Mardu Freestone - :0:
Artifact
:1:, :t:: Add :r:, :w:, or :b:.


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 Post subject: Re: The Plane Game
PostPosted: Fri Jul 05, 2019 3:07 pm 
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Tomb of the Dragonlord
Legendary Land (R)
When Tomb of the Dragonlord enters the battlefield, discard a Dragon creature card or exile Tomb of the Dragonlord.
: Add or .
, exile Tomb of the Dragonlord: Manifest a Dragon card from your graveyard.

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Sithas: Rising Storms
Ephemeron

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 Post subject: Re: The Plane Game
PostPosted: Sat Jul 06, 2019 2:45 am 
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Kaladesh


Spellwall - :w:
Enchantment
At the beginning of your end step, if you didn't cast a spell this turn, you get :e:.
Pay :e::e::e:: Counter target spell unless its controller pays :1:.


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 Post subject: Re: The Plane Game
PostPosted: Sat Jul 06, 2019 6:09 pm 
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Storage Hub Specialist :u:
Creature — Vedalken Wizard
At the beginning of your end step, draw a card if you have :e::e::e: or put a card from your hand on top of your library if you have no :e:.
1/1


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 Post subject: Re: The Plane Game
PostPosted: Sun Jul 07, 2019 3:50 am 
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Leaden Extractor
Artifact Creature - Construct (R)
Whenever Leaden Salvager deals combat damage to a player, choose one -
* That player loses (one energy counter), and you get .
* You may pay . If you do, search that player's library for a card and exile it. That player shuffles their library.
1/4

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Sun Jul 07, 2019 4:05 am 
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Grindspark Elemental - :6::r:
Creature - Elemental
Improvise
Trample, haste
Fabricate 1
At the beginning of the end step, sacrifice ~.
6/1


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 Post subject: Re: The Plane Game
PostPosted: Sun Jul 07, 2019 6:54 pm 
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Ashuja, Mapper of the Ways :g::g::g:
Legendary Creature — Elf Druid
If you would add mana to your mana pool, you get that many :e: instead.
You may cast creature spells by paying an amount of :e: equal to that spell's converted mana cost, rather than pay that spell's mana cost.
You can't cast noncreature spells.
"I discovered the journeyways of aether not for its exploitation but its celebration."
1/1


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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 11, 2019 10:48 am 
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Posts: 3555
Keytail Assistant
Artifact Creature - Monkey Construct
When Keytail Assistant enters the battlefield, you gain control of target artifact as long as Keytail Assistant remains on the battlefield. If that artifact is a Vehicle, it becomes a creature and gains haste until end of turn.
1/1


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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 11, 2019 11:05 am 
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Posts: 7090
Overloaded Train - :2:
Artifact - Vehicle
Spells you cast cost :2: more to cast.
Whenever you cast a spell, put two +1/+1 counters on ~.
Crew 2
4/4


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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 11, 2019 11:41 am 
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Posts: 3555
Smuggler's Canal
Land
Smuggler's Canal enters the battlefield tapped.
:t:: Add :w: or :b:.
Revolt - , :t:, Sacrifice Smuggler's Canal: Return target creature or artifact card from your graveyard to your hand. You get :e::e::e:. Activate this ability only if a permanent you control left the battlefield this turn.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 11, 2019 11:53 am 
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Location: Mountain View
Preferred Pronoun Set: he/him
Amonkhet!

Trusted Sunmare
Creature - Horse (C)
When Trusted Sunmare enters the battlefield, you gain 4 life.
Embalm
In times of peril, a sunmare will always bring you to safety.
3/3

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 Post subject: Re: The Plane Game
PostPosted: Thu Jul 11, 2019 2:47 pm 
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The Hekma
Legendary Enchantment
The Hekma enters the battlefield with two charge counters on it.
At the beginning of your upkeep, you may pay any amount of :u:, then put that number of charge counters on The Hekma.
Whenever a creature enters the battlefield, if it wasn't cast, remove a charge counter from The Hekma. If you do, return that creature to its owner's hand.
When you remove the last charge counter from The Hekma, sacrifice it.


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