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 Post subject: Call to Arms
PostPosted: Sun Mar 22, 2020 2:03 am 
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Call to Arms
Instant
Cast Call to Arms only during your upkeep.
Your main phases become combat phases until end of turn.
At the beginning of each combat until the beginning of your next upkeep, untap all creatures you control.

You can now have your alpha strike and blockers too.


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 Post subject: Re: Call to Arms
PostPosted: Sun Mar 22, 2020 3:33 am 
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That main ability would take a LOT of rulings. I know it's meant to make your turn go "UUD, Combat, Combat, Combat, Ending" but it could be hard to interpret.

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 Post subject: Re: Call to Arms
PostPosted: Sun Mar 22, 2020 9:02 am 
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It would probably be done with "Skip your main phases this turn." and "After you first combat phase, there are two additional combat phases."
And for the last ability it would make more sense to gube them vigilance, I think. Unless you want them to be able to tap for activated abilities, which is fine.

And Call to Arms is already taken. :)

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