I hate this prompt. I hate it with every fiber of my being. I've had my differences with Magic but the concept of it turning into a digital card game with a nerfed legacy paper execution is phenomenally disgusting to me.
That said... I do think we kind of have a guide for this. The Astral cards in the Microprose M:tG game all played with "random" to a degree that was probably not good for paper, even if they would all be at least as printable as
Scrambleverse (In fact, I'd kind of like to see Power Struggle -- basically a randomized
Puca's Mischief -- hit paper some day)
However, I don't think that's good enough. For a card to be truly worth online only I feel it must a) provide fun gameplay and b) be fundamentally more irritating to resolve than
Scrambleverse or any similar card that already requires getting out pen, paper, and dice to random. In fact, it should be impossible. Power Struggle could be printed. What can't be?
Mtgo's Momir is probably the best model for the execution, since it pulls from all of M:tG, which is patently impossible to do without computer assistance (loading up gatherer and mashing "random card" until you get something that fits, or genning the list and rolling)
Going down this path, though, I reached a dead end: Magic has LOADS of pack-filler duds so Momir-style "grab an anything" is usually going to disappoint. I don't think I'd ever want to run an


clone that entered as a random CMC X creature, it would never be worthwhile to case. On the other hand, being able to choose from everything, like a hyper-wish, would be FAR too strong.
So I thought about other mechanics that "can't work" in paper. The big one is adding cards to hidden zones, especially opponents' hidden zones. Sleeves, shuffling, there are a tone of reasons (talked about on the Pandemic set thread lately) why this can't be done. But in an online game, this is seamless: you can add cards to your opponent's deck, and the computer handles fair shuffling and hidden information.
Eldrazi Consumption

Sorcery
Spend only colorless mana on X.
Target opponent reveals cards from the top of their library until they reveal X cards other than
Wastes. Those cards become
Wastes, then that player shuffles their library.
Infinite realities, insatiable hunger.I used some new/nonstandard wording tech, but I think in the context of this challenge, it's necessary. Here we do two things that paper magic can't do. For one, we use a deck corruption mechanic. Common in deckbuilders like Heart of Crown (paper) or Slay the Spire (digital) this causes a player's deck to become worse by being filled with dead draws, and is a powerful offensive move comparable to milling, but without the disadvantages of mill like putting the cards into a live zone like the Graveyard or potentially thinning unwanted cards if done blindly. Can't be done in paper because you can't insert your cards into the other guy's deck. And, it transmutes cards. In paper, this would be, at BEST "Replace {cards} with {something} you own from outside the game", but in digital you can streamline it. The game simply replaces the victim cards with
Wastes and shuffles them in. No need for extra game pieces, no defining where the displaced cards go (exile? Outside the game? Is this an ante effect?), the victims simply lose all other information and are Wastes for the game.
Balance was difficult in my mind. "

: Mill X" would be kind of pathetic and weak on a one-use sorcery, but this effect is much stronger than mill: at best, it deletes X draws, which is pretty obscene. The shuffle, though, means that it's unlikely to do more than one or two unless the number of transmuted cards is absurdly high or the victim is drawing significant portions of their deck. So it's still a good deal weaker than an X
Agonizing Memories, since it doesn't hit hand and isn't guaranteed to screw a draw. I thought locking it to

only made a nice balance and flavor nod, so that outside of a dedicated gray deck it should be tough to get X to absolutely devastating levels.