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PostPosted: Wed Jan 15, 2020 11:06 am 
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La Vie Bohème
Enchantment
At the beginning of your upkeep, discard your hand and exile the top four cards on your library. You may play those cards until the beginning of your next turn.
Skip your draw step.
Creatures you control have haste.
At the beginning of your end step, put all creatures you control on the bottom of their owners' libraries in random order.


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PostPosted: Thu Jan 16, 2020 3:43 am 
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Posts: 3975
Location: Orange County, California
Vie for Respect
Enchantment - Aura (U)
Enchant creature
At the beginning each player's upkeep, put a bribe counter on Vie for Respect and that player gains control of enchanted creature. Then sacrifice Vie for Respect unless the previous controller of enchanted creature pays for each bribe counter on Vie for Respect.

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PostPosted: Thu Jan 16, 2020 8:18 am 
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Vivien, Arkbow Sniper
Legendary Planeswalker- Vivien
: Put a +1/+1 counter on up to one target creature. It may deal damage equal to it power to target creature with flying.
: Until your next turn, you may cast creature spells as though they had flash. Creatures you cast gain reach until your next turn.
: Search your library for two creatures and put them into play. They may deal damage equal to their total power to target creature or planeswalker.



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PostPosted: Thu Jan 16, 2020 10:26 am 
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Vie -> Vivien is too much of a stretch, imo.

Vie for Respect
Enchantment - Aura (U)
Enchant creature
At the beginning each player's upkeep, put a bribe counter on Vie for Respect and that player gains control of enchanted creature. Then sacrifice Vie for Respect unless the previous controller of enchanted creature pays for each bribe counter on Vie for Respect.

Respect the Troops
Sorcery
Until end of turn, Soldiers you control gain exalted and lifelink.
Draw a card.


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PostPosted: Thu Jan 16, 2020 3:58 pm 
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No Respect for Life
Enchantment
During each players upkeep, that player must pay 2 life or discard their hand.
During each players end step, that player must pay 2 life or sacrifice all nonland permaments they control.
Whenever a player discards one or more cards or sacrifices one or more permanents, place a doom counter on ~.
If ~ has twenty or more doom counters on it, all opponents lose the game.

”I have visited the realm recently. And I can say with certainty, it’s better we just abandon it.” -Raidiant, doubtful archangel


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PostPosted: Thu Jan 16, 2020 6:09 pm 
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Joined: Dec 24, 2013
Posts: 1309
Disrespected Ideals

Sorcery
Target player discards two cards and sacrifices an enchantment.


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PostPosted: Thu Jan 16, 2020 6:23 pm 
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Purge Outdated Ideals
Artifact Enchantment
When ~ enters the battlefield, exile all creatures and planeswalkers.
Players cannot cast creatures or planeswalkers.
When a player would lose life, prevent the damage and exile X cards from the top of that player’s library instead where X is the amount of damage prevented.

If a player would draw a card when their library has no cards, they win the game.

”Emotions... Physical matter... Such antiquated concepts.” - Xedrinla, of the Superior Realms.


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PostPosted: Sat Jan 18, 2020 12:36 am 
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Purge the Warrens
Sorcery
Purge the Warrens deals 1 damage to up to four target creatures. If a Goblin is dealt damage this way, destroy target land.
"We'll be at this all day. I have a better idea."


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PostPosted: Sat Jan 18, 2020 3:55 am 
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Rabbit Warrens
Enchantment- Aura
Enchant land.
Enchanted land has “:Create a 0/1 green white rabbit token.”
During you upkeep, if you control two or more rabbit tokens, create a copy of each rabbit token you control.

“They’re breeding! Like- uh- like rabbits!” Gonabz, Tolarian wizard of Biological studies.


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PostPosted: Sat Jan 18, 2020 4:28 am 
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Location: Orange County, California
War Ends
Enchantment (R)
Each creature has "This creature can't attack" and ": Exile cards from the top of target player's library equal to this creature's power."
"Purge the want to fight. What remains? Thoughtful resolution."
—Drontak the Blissful

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PostPosted: Sat Jan 18, 2020 5:07 am 
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Time Ends
Enchantment
Players cannot gain life, lose life, or pay life.
Players cannot cast spells.
Players cannot tap permanents or activate abilities.
State based effects are not checked.
Phases cannot begin nor end.
The stack cannot be used.
Players cannot win nor lose.

“It is the ultimate punishment and the ultimate reward. To exist in a paradigm where nothing happens, nothing is observed, nothing is suffered, nothing is enjoyed, nothing ever was or ever will be. It is the ultimate goal of Azorious law.” -Azor, prepared for the singularity.


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PostPosted: Sat Jan 18, 2020 12:06 pm 
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The Time Loop
Enchantment - Saga (M)
I - Take an extra turn after this one.
II - End the turn. Remove all lore counters from The Time Loop.
"When am I?"
—Svan, Æthermage

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PostPosted: Sat Jan 18, 2020 2:18 pm 
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Froot Loops
Instant
Converge- Create two food tokens for each color of mana used to cast ~.

Draw a card.

”Follow your nose where ever it goes!”


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PostPosted: Sat Jan 18, 2020 2:37 pm 
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Reef Roots
Enchantment (U)
Whenever you tap a Forest or an Island for mana, add an additional .
"Water begets creation. The opposite is equally as true."
—Svan, Æthermage

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Last edited by Rush_Clasic on Sat Jan 18, 2020 6:56 pm, edited 1 time in total.

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PostPosted: Sat Jan 18, 2020 2:59 pm 
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Call Out the Root of the Problem
Enchantment
When ~ comes into play, name a nonland card. Then all players reveal all copies of the named card in their hands, libraries, graveyards, and in play. Exile those cards.

The named card cannot be cast or put into play.

Truth is an unpopular subject. Because it is undeniably correct.


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PostPosted: Sat Jan 18, 2020 7:00 pm 
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Location: Orange County, California
Problem Child
Creature - Goblin Rogue (R)
Haste
At the beginning of your end step, choose a random player. That player gains control of Problem Child.
The terribles twos were only outmatched by the inability to count higher.
2/2

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PostPosted: Sat Jan 18, 2020 7:45 pm 
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Rob the Children of their Future
Enchantment
If you would pay life or sacrifice permanents as part of a cost, you may choose to have target opponent sacrifice a forest instead. If they cannot, they pay double the life or sacrifice twice the amount of permaments you would have. If they still cannot, they lose the game and you don’t pay any costs this turn.

Gen Y get’s what they deserve. It’s their fault for being born in the first place.


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PostPosted: Sun Jan 19, 2020 1:52 am 
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Back to the Future
Sorcery (u)
Choose one or both —
  • Put target nonland permanent on top of its owner's library.
  • Put target nonland card from a graveyard on top of its owner's library.
“I guess you guys aren’t ready for that yet... but your kids are gonna love it.”
—Marty McFly

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PostPosted: Sun Jan 19, 2020 11:32 am 
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Backs Against the Wall
Sorcery
You may cast this spell without paying its mana cost if at least one teammate has lost the game.
Exile target nonland permanent. If you cast this spell without paying its mana cost, creatures you and teammates control get +1/+0 and gain first strike until end of turn.


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PostPosted: Sun Jan 19, 2020 3:37 pm 
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Backgammon Board
Artifact
Whenever a permement comes into play, you may roll a dice. Move the permement X spaces over where X is the number on the dice.


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