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PostPosted: Wed Nov 14, 2018 1:55 pm 
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Successor's Rule

Enchantment (R)
Whenever a Legendary creature you control dies, put a succession counter on Successor's Rule.
Legendary creatures you control get +1/+1 for each succession counter on Successor's Rule.

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PostPosted: Thu Nov 15, 2018 11:01 am 
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Successive Impulse
Sorcery (R)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you play an instant or sorcery in this way, copy it. You may choose new targets for the copy.

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PostPosted: Thu Nov 15, 2018 4:06 pm 
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Location: noe valley
Preferred Pronoun Set: he/they
Necropolis Pulse
Sorcery
Destroy target creature.
Return target creature card from your graveyard to your hand.
The Necropolis at Lyrto is always full but never crowded.

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PostPosted: Fri Nov 16, 2018 11:41 am 
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Necropolis Rabblerouser
Creature — Zombie Rebel
, :t:, Sacrifice a creature with converted mana cost X: Put target creature card from your graveyard with converted mana cost X or less onto the battlefield from your graveyard. It gains haste until end of turn.
"The Ghostlords have lost touch because they cannot touch! We must take our city back!"
2/2


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PostPosted: Fri Nov 16, 2018 5:20 pm 
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Location: noe valley
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Roused Rubblegeist
Creature — Spirit
Roused Rubblegeist gets +1/+1 for each land card in a graveyard.
The ghosts of broken places are themselves adrift, nowhere to haunt but everywhere else.
1/1

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PostPosted: Sat Nov 17, 2018 12:17 pm 
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Druid of the Rubble
Creature — Viashino Druid
:t:: Add :r: or :g:.
, :t:, Sacrifice Druid of the Rubble: Destroy target nonbasic land.
1/1


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PostPosted: Sat Nov 17, 2018 4:37 pm 
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Druidic Seal
:2::g:
Enchantment
Nonbasic lands lose all basic land types and all abilities. (This includes mana abilities)
When nature cannot thrive, the druids do not permit civilization to do so either.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Sat Nov 17, 2018 10:35 pm 
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Sealskin Trickster
Creature — Merfolk Rogue
Sealskin Trickster enters the battlefield with a +1+1 counter on it.
Discard a card: Move a +1/+1 counter from Sealskin Trickster to target creature until end of turn. That creature loses all abilities and becomes a Seal as long as that +1/+1 counter remains on that creature. (Move the counter back after.)
1/1


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PostPosted: Sun Nov 18, 2018 12:28 pm 
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Skintwister Disciple -
Creature - Human Cleric
You may have Skintwister Disciple enter the battlefield as a copy of any damaged creature.
"Every wound is a door, and every door works both ways."
2/2

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PostPosted: Sun Nov 18, 2018 1:44 pm 
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Twist of Fate
:3::u::r:
Instant
Gain control of target instant, sorcery, of aura spell or target activated or triggered ability. You may choose new targets for it.
"What happens, happens to benefit me." - Mizara the Gambler

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Mon Nov 19, 2018 11:46 am 
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Twisted Desires -
Sorcery
Each opponent reveals his or her hand and exiles all instant or sorcery cards that can target a player. Copy all cards exiled this way and cast the copies without paying their mana cost, targeting yourself.
"Change me. Change me. Change me harder. Now: my turn." - Ezeem, the Second Thirstly.

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PostPosted: Mon Nov 19, 2018 2:16 pm 
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Desire Nothing
Sorcery
Exile your hand and library. You gain life equal to your starting life total.
To those who hear, silence speaks much.


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PostPosted: Mon Nov 19, 2018 2:29 pm 
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Nothing to Lose

Instant (U)
Destroy target creature. If you have no cards in hand, Nothing to Lose deals 4 damage to that creature's controller.

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PostPosted: Tue Nov 20, 2018 1:49 am 
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Lose Control
:r:
Enchantment - Aura
Enchant creature
Enchanted creature attacks a random player or planeswalker each combat if able.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Tue Nov 20, 2018 6:14 am 
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Assuming Direct Control -
Enchantment - Aura
Enchant creature or planeswalker.
You control enchanted permanent.
If enchanted permanent would be dealt damage, you lose that much life instead.
When you have 13 or less life, sacrifice Assuming Direct Control.

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PostPosted: Tue Nov 20, 2018 10:18 am 
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Theater Director
Creature — Human Adviser
:t:: Until end of turn, target permanent gains ":t:: This permanent becomes a copy of target permanent that shares a card type with it."
"Action!"
1/1


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PostPosted: Tue Nov 20, 2018 7:23 pm 
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Theatre of the Mind
Sorcery (M)
Each player reveals cards from the top of their library until they reveal a permanent card. Each player exiles that card then creates a token copy of it except its a 1/1 creature. Each player then shuffles the other revealed cards into their library.
"Luminous being are we. Not this crude matter." ─ Yoda.

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Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Wed Nov 21, 2018 2:52 am 
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Society of the Everflowing Chalice -
Legendary Enchantment - Cult
At end of your turn, lose one-third of your life, rounded down.
At the beginning of your upkeep, double your life total.

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PostPosted: Wed Nov 21, 2018 3:31 am 
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Flowflourish
Sorcery
Lands you control have ": Add . You gain 1 life." until end of turn.
Thrive (You may cast this spell as though it had flash as long as you control seven or more lands.)
"Today, I awoke atop flowers so towering they may well have been a canopy than a field. Only, I remember falling asleep in my bed."
-Sierah the Last Dreamer


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PostPosted: Wed Nov 21, 2018 5:15 am 
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Flourishing Plant -
Creature - Plant | R
Whenever you play a Plains, you gain 2 life.
Whenever you play an Island, put a +1/+1 counter on Flourishing Plant.
Whenever you play a Swamp, each player loses 1 life.
Whenever you play a Mountain, Flourishing Plant deals 1 damage to another target creature.
Whenever you play a Forest, create a 0/1 green Plant creature token.
0/1


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