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PostPosted: Fri May 22, 2020 7:18 pm 
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WotC_Ethan wrote:
The Rip separates Aerona from Icehaven. I have "Sawtooth Bay" marked on the bay north of the Ironclaw Mountains.
Oops, yeah, I meant Sawtooth Bay. I certainly don't think the Rundvelt mountains are in Icehaven. It's probably time to see myself to bed for today.

WotC_Ethan wrote:
Venaria, yes.
*squints at map* Uh, yeah, that one.

WotC_Ethan wrote:
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4.) the mountains directly south of Sursi


I have the city of Janar marked right by those mountains, but it doesn't really preclude them being the Rundvelts.
That's awesome, because so have I. Janar, supposedly built on the ruins of Hujek, gathering place for assassins ;) But yes, they could still be the Rundvelts, the city could easily be a few miles west of the mountains.

WotC_Ethan wrote:
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5.) the mountains south of those mountains, in the Green Lands (with the caveat that one of the mountains there is probably the Broken Toe Mountain the centaurs in the Greensleeves trilogy mention)


Yeah, I've marked those as Broken Toe.
Is the whole mountain range called that, or are the centaurs just talking about a single mountain called the Broken Toe? I honestly don't remember from the top of my head. Then again, they might have just called them the Rundvelt Mountains instead or at least mentioned the pesky goblins, so maybe that region isn't the greates fit.

WotC_Ethan wrote:
I don't think I've encountered Barbar anywhere in my research. I assume that it's just an explanation for why there would be things called Barbary Apes in Dominaria.
All things considered, that probably makes the most sense. In that case, I think it's possible that the story "A Nut by Any Other Name" might be set in that region because it features similar gorillas, but I haven't got around to properly look at the anthology in question yet...

WotC_Ethan wrote:
I'm glad you liked the Mons card. It was something I've been trying to make for the whole time I've been at Wizards. Finally pulled it off in Modern Horizons. :)
Wait, THAT long? Wow. I didn't even know for sure you designed it, but I can't say I'm surprised ;)

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PostPosted: Fri May 22, 2020 8:06 pm 
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I don't seem to have any notes from Whispering Woods. I assume that's where the Broken Toe reference is from?

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PostPosted: Sat May 23, 2020 8:10 am 
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WotC_Ethan wrote:
I don't seem to have any notes from Whispering Woods. I assume that's where the Broken Toe reference is from?
Yeah, that's in Whispering Woods, and maybe they elaborate on it a bit in the rest of the trilogy (but probably not much). Gull and Greensleeves meet two nice Windseeker Centaurs who tell them about the Green Lands. I don't have notes on the novels either, only for some specific things that I looked up because they seemed relevant for a short story (or for the D&D campaign that I want to get off the ground). I'll look into the Greensleeves books and see what I can find about the Broken Toe Mountain(s) and about the goblins that show up in the story, though. For what it's worth, I remember there being Goblin Balloon Brigades and a goblin called Eggsucker, which wouldn't fit with the technology or naming conventions of the Rundvelt goblins, but I can't guarantee those are originally from North Aerona where the bulk of the story takes place.

Though now that I've had a good night's sleep, I'd like to look at the mountains we talked about again...

1.) the mountains between Barbar and La, north of Verdura
--> Possible, but considering how forested everything there is and that Barbar seems to have carnivorous gorillas, the surroundings would feel weirdly specific for those to be the Rundvelt mountains.


2.) the mountains adjacent to Hurloon north of Sawtooth Bay
--> Possible, but the Rundvelt Mountains might work better in South Aerona, if the goblins in the Greensleeves books (i.e. in North Aerona) are any indication.


3.) the mountain range in Venaria
--> I gess if the mountains there were the Rundvelts, Pete Venters might have just labelled the whole peninsula Rundvelt, because the mountain range takes up most of the land there anyway. Besides, the old map that has coloured markers for the regions shows Venaria as a white location, which would suffer if we slapped a mountain range full of iconic goblins there.


4.) the mountains directly south of Sursi (near the city of Janar)
--> I'd say that's my favoured option right now. The story that mentions Janar never points the camera east of the city, only west, and the goblins wouldn't bother the city anyway. Their rock sleds and other battle tactics would be useless outside the mountains, and Janar probably has a city guard and sturdy walls. The thirty odd villages in the Rundvelt range may or may not depend on trade with a city in the nearby lowlands, but I guess it's a possibility. Plus, that spot on the map isn't too crowded righ now and would have room for another named location.


5.) the mountains south of those mountains, in the Green Lands (with the caveat that one of the mountains there is probably the Broken Toe Mountain the centaurs in the Greensleeves trilogy mention)
--> May or may not directly clash with established locations there, but I think the centaurs never mention any goblins in the Green Lands, and they might have just called the Rundvelt range by name if it was there, instead of some Broken Toe Mountain(s)... So putting the Rundvelts there might feel tacked on.


I obviously don't want to tell you what to do with your map, I'm just making suggestions and sharing my thoughts. At least picking a clearly visible mountain range in Aerona seems pretty much on track to me, partly because of Ashes of the Sun, and partly because the Rundvelts have been mentioned on cards from Alpha and Dominaria, both of which already have a strong focus on the Domains. The new artwork for Goblin Warchief also has the updated goblin look that shows some mogg influence from Rath as well as old wreckage in the background, so picking a region that was probably attacked during the Invasion would feel consistent with that as well.

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PostPosted: Sat May 23, 2020 10:50 am 
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I've found the first mention of Broken Toe Mountain in Whispering Woods:

“The wizard asked many questions, listed foreign names by the score, until he mentioned Broken Toe Mountain. The centaurs fairly danced in place. ‘Yes, we know that mount! Is close to home! You have been there?’” (p. 82)

And some general information about the centaurs and the Green Lands:

“’Our people live on steppes and taiga we call Green Lands near Honeyed Sea. Far to the east, to judge by sun. Ours is border country, where often are wars. We train as warriors from small child time, work as scouts for good causes.’” (pp. 63-64)

So it seems that Broken Toe Mountain is only a single mountain, not a whole mountain range. I think it could be the tiny mountain (or mountains) near the southcoast of the Green Lands, right below the label on the map reading 'Green Lands'. That would still leave us with that other mountain range near the eastcoast that doesn't have a name yet.

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PostPosted: Sat May 23, 2020 6:30 pm 
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The other wrinkle is Nalathni Dragon and its Olesian allies. IIRC these are mentioned nowhere else. That makes me somewhat inclined to stick the Rundvelts on an island somewhere, not on mainland Aerona.

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PostPosted: Sat May 23, 2020 8:03 pm 
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I can't really contribute to this discussion since I didn't start playing until around Mirrodin/Kamigawa, but I just want to say that it's really cool to see someone from Wizards taking an interest in our little back alley corner of the internet and old lore in general.


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PostPosted: Sun May 24, 2020 3:52 pm 
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Gur, the goblin from Ashes of the Sun, heard goblin war drums years ago (p. 129). This sort of conflicts with Dochyel's statement that only the Rundvelt goblins use war drums these days. Gur hasn't heard them in years, though, so I guess there technically isn't an inconsistency.

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