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Plane Shift: Kaladesh predictions
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Author:  Planechaser [ Thu Oct 13, 2016 8:22 am ]
Post subject:  Plane Shift: Kaladesh predictions

So like Zendikar & Innistrad before it, Kaladesh has confirmed to have an artbook on the way, and a D&D pdf is likely. What I want to know or speculate is while Zendikar had NO class related section, and Innistrad just had mention of translating classes to Innistrad flavor, how will Kaladesh get around (or through) the concept of spellcasting being a VERY rare sight on Kaladesh, but most desired results from spellcasing can be achieved through artifice?

Author:  AzureShade [ Thu Oct 13, 2016 9:03 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Simple, they will finally flesh out the artificer class like they've been meaning to do for over a year now. The Planeshift packets are almost 90% fluff anyway with just a few relevant stats and then suggestions to reflavor already printed material that fits close enough.

My guess is that there will be stats for the Artificer class that are more tinker-specific, maybe a new sub-race for dwarves and elves, and a new race template for the Aetherborn. For monsters we'll be lucky to see gremlin stats and hopefully skywhales. Other than that, I'm betting most things like Thopters, Servos, and various other constructs will just be listed as "see X monster (probably some form of Modron or golum) and reflavor." If we're super lucky, they'll flesh out some vehicle rules, but I doubt it.

Author:  Tevish Szat [ Thu Oct 13, 2016 12:03 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Predictions: Playable Aetherborn (Now THAT would be interesting), dwarf and elf subraces, lots of Constructs in the monster section along with Gremlins and skywhales, with few if any being 'new' rather than "modified whatever". As for Artificers, they might handle that with specializations, I don't think they'd roll out a new base class in Planeshift. Probably Wizard, having "Readied inventions" replace/explain "prepared spells" and some generalist features like, say, a limited ability to hot-swap preparations during a short rest instead of the normal school specialist perks.

Author:  Epinor [ Wed Feb 15, 2017 8:03 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Let's not forget the Vedalken race! :D

Author:  AzureShade [ Thu Feb 16, 2017 11:03 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Planeshift Kaladesh is a go!

Topics include:
-Sorcery origin (pyromancer)
-Invention options (Quicksmithing and servo crafting)
-Aetherborn Race stats
-Vedalken Race stats
-Dwarf, Elf, and Human rehashes
-Gremlin monster stat block
-Sky Leviathan monster stat block
-Servo monster stat block
-Random information about Angels Demons, and how to re-skin various monsters to be other Kaladeshi fauna.

Author:  Heliosphoros [ Thu Feb 16, 2017 11:54 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Love the mention of potential eldritch figures. Guess being closer to the aether isn't all fun and games...

I'm starting to notice that every race so far is Chaotic. Werewolves are Chaotic Evil and elves both here and Zendikar Chaotic Good. A neat deatil that few people ever considered all these years debating about alignments and colour pie.

Author:  Planechaser [ Thu Feb 16, 2017 2:11 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Love the mention of potential eldritch figures. Guess being closer to the aether isn't all fun and games...

I'm starting to notice that every race so far is Chaotic. Werewolves are Chaotic Evil and elves both here and Zendikar Chaotic Good. A neat deatil that few people ever considered all these years debating about alignments and colour pie.
Though of course for Elves, it says "the gentler aspects of chaos".

Author:  Squirle [ Thu Feb 16, 2017 2:34 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

I was really exited for the first Plane Shift, but when it turned out to be mostly tips for reflavoring I lost interest quickly.

Still, having stats for Magic-specific races like Aetherborn and Vedalken is really, really cool.

Author:  Heliosphoros [ Thu Feb 16, 2017 8:50 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

I dislike the fact that Aetherborn are not allowed to be good. Yahenni wasn't a saint, but they were pretty nice and almost altruistic.

Author:  AzureShade [ Thu Feb 16, 2017 10:18 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

I don't remember it saying they can't be good....

Author:  Planechaser [ Thu Feb 16, 2017 10:52 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

I dislike the fact that Aetherborn are not allowed to be good. Yahenni wasn't a saint, but they were pretty nice and almost altruistic.
Well, #1. Pretty sure those descriptions are for common examples of the race #2. Technically, D&D sort of defines Good as caring and helping others for its own sake, and even Yahenni did for others based on the racial ability to enjoy the positive feelings their actions caused.

I like that besides PS:INN's need to make humans distinct, 2 out of 3 Plane Shifts have went with PHB human stats, meaning besides Sorin/Tibalt/Arlinn/Vronos, etc I don't have to wait til Plane Shift: Vryn to stat up Jace, or Avacyn forbid, Plane Shift: Dominaria to stat up Liliana. I think if I homebrewed a more appropriate Kaladesh version of the Artificer class, I'd add in some of those feats for free at certain levels.

My only remaining gripe is how druids work (if you ever see a druid spell in MTG depicting something akin to Wild Shape, it's in a commander/core set with no specific plane in mind) so all I can think of is remove Wild Shape, Beast Spells, Archdruid, & Circle of the Moon and have about 2 additional druid circles per plane that bring to the table a few unique features for the circle, and replace Wild Shape, Beast Spells, & Archdruid in their own ways. Things that immediately come to mind are Totem Armor for Zendikar, some Wild Shape replacement bestowed by the circle of the land that facilitates awakening plants or conjuring elementals a la Nissa, Find Familiar action for Innistrad with other features allowing it to be no bigger than a bear, and not too sure about Kaladesh, perhaps something facilitating the construction of lifecraft creatures and maybe even a Find Familiar allowing lifecraft creatures.

Now with PS:KLD, I suppose I can just accept I needn't mess with spells & colors as much as I'd originally decided, but still, I'd like a way to give off the flavor (at least for anywhere but Kaladesh) of your mana coming from the land and the idea that regardless of thematic spells being casted by appropriately themed classes (druids casting nature-y spells, warlocks casting more mysterious or maligned spells, etc) that players should have an in-game guideline for identifying as a mono- druid OR a druid or a cleric, etc considering their spell lists contain spells that aren't inherently one color. Also, to keep it realistic to Magic, I'd have to guess that the druid spell list *should* be shortened so that most spells available actually seem like spells nature itself/the Great Conduit could provide as "magical effects" and not make Druid seem like a true caster.

Author:  Yxoque [ Fri Feb 17, 2017 4:00 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

I dislike the fact that Aetherborn are not allowed to be good. Yahenni wasn't a saint, but they were pretty nice and almost altruistic.
Well, #1. Pretty sure those descriptions are for common examples of the race #2. Technically, D&D sort of defines Good as caring and helping others for its own sake, and even Yahenni did for others based on the racial ability to enjoy the positive feelings their actions caused.

That's pretty much how altruism works most of the time.

Author:  Barinellos [ Fri Feb 17, 2017 4:49 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Squirle wrote:
I was really exited for the first Plane Shift, but when it turned out to be mostly tips for reflavoring I lost interest quickly.

Still, having stats for Magic-specific races like Aetherborn and Vedalken is really, really cool.

I'm curious about those stats and for various reasons, can't get the file.

Author:  Heliosphoros [ Fri Feb 17, 2017 7:17 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

AzureShade wrote:
I don't remember it saying they can't be good....


They're "Neutral at best". Which is ironic, considering Zendikar vampires - far more prone to malice - have wording that implies that they can be of any alignment, even if more often Lawful Evil.

Author:  AzureShade [ Fri Feb 17, 2017 9:08 am ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Barinellos wrote:
I'm curious about those stats and for various reasons, can't get the file.
I'm here for you!

Aetherborn


Vedalken

Author:  Barinellos [ Fri Feb 17, 2017 12:25 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Thanks.
You know, this is literally the first time we've ever gotten any insight about Vedalken life spans.

Author:  Pavor Nocturnus [ Fri Feb 17, 2017 12:38 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

It is, and they live much longer than I would have guessed. I still wonder how much of the Planeshift info is considered canon by Creative, though. The lifespan stuff probably is, but I think James Wyatt hinted that parts of Planechase: Innistrad aren't really official canon..?

Author:  AzureShade [ Fri Feb 17, 2017 12:51 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Barinellos wrote:
Thanks.
You know, this is literally the first time we've ever gotten any insight about Vedalken life spans.
And it turns out that they, like many fantasy races, as just elves with a new skin. I'm still not a fan of so many exceedingly long-lived races (and honestly elves being so long lived is silly too). At what point does a whole race having a 500 year long life-span become relevant to this or any story? They all grow to adulthood in normal time along with humans (which, compared to most animals, take forever to reach maturation). Why then do they need to live five generations longer? How do any normally-lived raced even socially interact with beings like elves and vedalken, who sit around trading in-jokes from hundreds of years ago?

Conversely, I guess one could ask how literally anything can socially interact with the Aetherborn, whose mayfly live spans make even humans seem like immortal in comparison, but at least they spring from the forges fully formed and mostly adult and have some sort of social need to interact and live life before they burn out. Are we like that to elves and vedalken? Do they just kind of humor the human race?

Anyway, that is my "I hate long lived races" rant.

Author:  Squirle [ Fri Feb 17, 2017 1:11 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

It is, and they live much longer than I would have guessed. I still wonder how much of the Planeshift info is considered canon by Creative, though. The lifespan stuff probably is, but I think James Wyatt hinted that parts of Planechase: Innistrad aren't really official canon..?

If it doesn't come with a huge sticker saying "NON CANON" and a silver border, the Vorthos community at large will consider it gospel :P

Author:  Tevish Szat [ Fri Feb 17, 2017 1:24 pm ]
Post subject:  Re: Plane Shift: Kaladesh predictions

Squirle wrote:
It is, and they live much longer than I would have guessed. I still wonder how much of the Planeshift info is considered canon by Creative, though. The lifespan stuff probably is, but I think James Wyatt hinted that parts of Planechase: Innistrad aren't really official canon..?

If it doesn't come with a huge sticker saying "NON CANON" and a silver border, the Vorthos community at large will consider it gospel :P

That said the "Lifespan" section of Vedalken is copy-pasted DIRECTLY from Gnomes in the 5e PHB. (Including the odd phrasing of "Being expected to settle down" into an adult life -- not what one would think of as the challenge for your average Vedalken.

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