It is currently Tue Aug 21, 2018 12:45 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7
Author Message
PostPosted: Mon Jan 15, 2018 9:35 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 7029
Alright, it looks like I still have at least five takers. I'll get things back on track and try to have the next round ready sometime on Wednesday.

_________________
magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 18, 2018 3:14 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 7029
Okay, sorry about the delay.

Anyway, it's big push time for your sets. The last of your notes have been gathered and organized. Development on your sets is coming along fine, but now it is time to get out ahead of things and get the first wave of art descriptions in the mail to the artists that will make some pretty art for your cards. The Dev Team has given you a small sample of some cards they know are going to get made one way or another to be part of the first wave. Take those basic card outlines and paint a pretty word picture for each so an artist can mold that into some fantastic art.

Tevish Szat

Barinellos

Huey Nomure

Shockwave07

preadatordetector


As an example, here is the art description for Protection of the Hekma:
Quote:
Setting: Amonkhet

Color: White spell

Location: Just inside the Hekma, the forcefield barrier that encloses the entire city-state

Action: Show a scene that illustrates what it's like to be just inside the Hekma forcefield. The forcefield shimmers with magic, but the barrier itself is otherwise invisible. Sand dunes from the desert wastes beyond are piled up against the barrier, and a horde of desiccated mummies bump against it, mindlessly drawn by hunger. On this side of the barrier, the city-state is lush and calm.

Focus: The shimmering Hekma barrier is the most important element here.

Mood: Contrast of danger outside and safety inside.


This is the art that description generated:
Spoiler

_________________
magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


Like this post
Top
 Profile  
 
PostPosted: Sun Jan 21, 2018 2:35 pm 
Offline
Member
User avatar

Joined: Oct 19, 2015
Posts: 875
Location: Homestuck rehab center
Identity: Inertially male
Preferred Pronoun Set: he/him
Card 1: A :w: Cat with Explore

Card 2: A medium Evasive Chimera

Card 3: A :b: "demon themed" Hideaway enchantment

Card 4: A :r: "Domri themed" Act of Treason variant

Card 5: A :g: maybe-creature fog effect

_________________
Johann the Bard (The Adventure Zone) wrote:

To anybody reading this, including my future selves: have a good life!

My M:EM creative archive


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 23, 2018 12:17 pm 
Offline
Member
User avatar

Joined: Sep 16, 2015
Posts: 1241
Saltstream Loyalist
Setting: Large world covered entirely in water
Color: W; slight hint of B
Location: Sitting on top of the surface, on the deck of a trawler. (trawler is a type of boat)
Action: Show a scene of a seagull-like aven dressed in sailor's attire. It is pulling a large heavy rope keeping the ship's sail in place. The creature is on a deck that has rusted rails, covered in bird feces. The trawler itself is flying the Oxidus flag, but it's faded to almost white. On the ship itself there's a metallic device that is meant to pull up relics from irradiated water.
Focus: The aven, controlling the ship's sails.
Mood: A gloomy concotion between Waterworld's themes without most of the violence.

Riftwor Curvethread
Setting: Large world covered entirely in water
Color: U; nears purples but avoids dark colors
Location: Under the sea, close to the sea floor and coral reefs.
Action: A homarid (crab-person) is burying a diver underneath the violet sands that define the Riftwor Atolls. As the diver is slowly being sucked into the sand, the homarid is pulling a length of kelp, which presumably runs from the creature's claw, underneath some kind of pivot, and then wrapping around the diver's legs. The diver is reasonably scared and flailing about trying to escape, but it's futile.
Focus: The focus of the viewer should be divided cleanly between the homarid and her victim.
Mood: Anyone that played Fatal Push should be able to feel similarities with it and this art.

Corrosive Ink
Setting: Large world covered entirely in water
Color: B; monotone indigo lighting
Location: in a deep brine pool with large coral structures overhead.
Action: Aptenodix aven are unlike most bird-people in MtG. They are penguin-like in appearance and have the ability to spray jets of ink at enemies. An Oxidus scout is unlucky enough to be assaulted this way and the aven itself has supplemented their ink with poison capsules. The result is that the armor the human is wearing clearly corrodes and the life systems are failing, emitting blue light. The aven swims into the distance looking like a tube of blubber wriggling away like a worm.
Focus: The ink cloud and the victim.
Mood: Confusion and fear.

Figurine Forerunner
Setting: Large world entirely covered in water
Color: R; lots of greys with reddish lighting
Location: A large human-built underwater shelter
Action: The Oxidus have created golems that still serve them today, and help them with numerous tasks that humans cannot take on by themselves. However, with the loss of most of the knowledge needed to keep those golems in shape, this creature is worn down and old. These golems, contrasted with the heavy, bulky suits that humans normally don, are slender and sleek, like an elongated brass doll. Present two of these golems, one smaller but closer than the other, and three merfolk reeling in shock as they try to scramble away from the reactivating robots.
Focus: The golem.
Mood: Surprise and shock.

Relic Sealer
Setting: Large world entirely covered in water
Color: G; hints of B
Location: Kelp forest
Action: Ecdyte nantuko are peculiar on this plane because that like the humans they aren't truly able to breathe underwater. They instead survive off of oxygen supplies created by a certain species of kelp. Because of their biology and their reliance on the plant they want their farms free of debris or radioactive waste. They have a specialized team made to contain hazardous waste, which is depicted here. This nantuko has an extremely long shovel that can double as a spear, and is burying a relic with white sand, contrasting with the black rocks surrounding it. It is covered, especially around its face, in a kelp-like armor.
Focus: The insect-person
Mood: Caution

White: A Aven sailor. (oxidus aven that is probably scavenging for enchantments/artifacts)
Blue : A "Homorid themed" bounce spell. (riftwor creature, not instant/sorcery)
Black: A "Aven themed" removal spell. (aptenodix penguin aven that spews ink from its butthole)
Red : A spell that makes a golem token. (faction neutral)
Green: A Nantuko that is also a Naturalize effect. (ecdyte kelp themed)


Like this post
Top
 Profile  
 
PostPosted: Wed Jan 31, 2018 11:40 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 9922
Blue or white incarnation


Unleash Satyr


Nightmare Themed Discard Sorcery


Eternal Kingdom Tapir


White Epic Token Maker
[/sblock]

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group