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 Post subject: Re: Kaldheim story
PostPosted: Thu Jan 21, 2021 2:46 pm 
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Aaarrrgh wrote:
I guess they just went with the German because "wurm" is well established in Magic vocabulary. And I looked it up, viking lore actually had both benevolent lindwurms (which were usually cursed princes) and monstrous ones. In particular, the monstrous ones, with no wings (but two legs, for some reason?), were common as frames on rune stones.
Ok, cool, thanks for looking into it. I kinda wish they'd write a behind-the-scenes article that goes into more detail on some of the cards and worldbuilding elements and that tells us more about the research they did and how that influenced their decisions etc. Should be a thing for all new top-down planes.

And as to the dragons and lindwurms (or 'Lindwürmer' if you want to go with the German plural :P), I guess a lot of the source material is just weird and ambiguous and defies Magic's modern fantasy taxonomy where there's a clear-cut creature type for everything.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 22, 2021 12:20 pm 
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https://magic.wizards.com/en/articles/a ... 2021-01-22

Today's story feels a bit like old Magic lore. And its pretty damn hilarious.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 22, 2021 3:00 pm 
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I think I liked this one.

I do find Arni's "origin story" kind of dubious though, especially now that I know it was an extended contest, considering trolls have established regeneration.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 22, 2021 3:24 pm 
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Not Kaldheim's Hagi, mono- trolls. Torga do though, because they're I guess.

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 Post subject: Re: Kaldheim story
PostPosted: Mon Jan 25, 2021 4:03 pm 
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Yeah I guess the planeswalker's guide only makes note about one of the troll types regenerating, hadn't really read that yet. Kaya's remark that "everything" regenerates (admittedly she doesn't strictly speaking wound any of them), and them being, you know, trolls, lead me to assume that they would.

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 Post subject: Re: Kaldheim story
PostPosted: Tue Jan 26, 2021 2:17 am 
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I'm just throwing out a hypothetical, a thought experiment rather than any degree of actual speculation, but it's quirky enough that I hope to get some discussion out of it.

We know we have Vorinclex rattling around. Theoretically, what if the World Tree itself became infected and to save the ten realms, like Valla before, the worlds of Kaldheim broke from the branches of the tree and the ensuing chaos saw the realms land in other worlds?

Leading us to a return to Theros where the gods go to war.

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 Post subject: Re: Kaldheim story
PostPosted: Tue Jan 26, 2021 4:27 pm 
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I do think Vorinclex intends to infect the tree judging by Fall of the Impostor. Worse case scanerio is compleated gods.

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 Post subject: Re: Kaldheim story
PostPosted: Wed Jan 27, 2021 12:02 pm 
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https://magic.wizards.com/en/articles/a ... 2021-01-27

Where Tibalt writes himself out of the story.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 29, 2021 9:04 am 
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I've played enough video games to where I should probably just accept people walking amidst hot lava without any adverse effects and just accept that as a fantasy convention.

I've read the part about Tibalt placing markings in the ground somewhere else too, I forgot where, and I feel like it's implied that it's meant for Kaya, and not for the demons to follow. What I don't understand is why he would do that, and more importantly, why he expects Kaya to be able to follow him and find it in the first place.

Tyvar's ability is a bit esoteric and soft-fantasy and I kind of like it, even if it's kind of nonsense. I also like the various ways that Kaya is able to utilize her powers, even though I still think she should just make everyone's feet into ectoplasm and bury them into the ground. It's still difficult for me to wrap around my head around what should happen an object spontaneously materializes within another, and what actually happens in the story.

Given the characterization that Kaya receives in this part, I don't understand why she tried so hard to fend off the big trolls instead of just running away from them, which she seems pretty well-equipped to do (even turning invisible in the trailer).

It's incredibly weird that Varragoth is described as this massive winged demon when his card is just a 2/3 with deathtouch, and no wings.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 29, 2021 11:11 am 
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https://magic.wizards.com/en/articles/a ... 2021-01-29

Where we learn that the valkyries cheated Ranar out of Starnheim.

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 Post subject: Re: Kaldheim story
PostPosted: Fri Jan 29, 2021 5:02 pm 
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Honestly its one of the best MTG stories in a while. Should I recommend it to Raven?

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 2:09 am 
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I won't lie, Kaya being such a judgemental twit about Tyvarr really started getting on my nerves. Tyvarr himself seems a bit one note, but I feel like he has opportunity to grow and being the native to the set is probably doing him a disservice.
His magic is cool and extremely reminiscent of a character from the 90's I was fond of. As much as I like it, though, I'm genuinely kinda irritated because it's way out of the color pie.

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 2:19 am 
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Honestly its one of the best MTG stories in a while. Should I recommend it to Raven?

It's a pretty good read. I do have nit-picks about the fact Kaldheim has no sun nor moon, but that amounts to the same as every time they talked about iron in Theros.

There's some great descriptive work in the piece and solid characterization. Surprised by the lack of card art in it too.
I will say Istfell is really really giving me familiar vibes, and I know exactly why, but there's really only so much one can do with the land of the dead.

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 3:00 am 
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Barinellos wrote:
His magic is cool and extremely reminiscent of a character from the 90's I was fond of. As much as I like it, though, I'm genuinely kinda irritated because it's way out of the color pie.


Maybe the growing axes part, but is all about harmony with the world around you, his skin-shifting is the logical conclusion to the non-subtle way to go about this.

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 3:10 am 
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Barinellos wrote:
His magic is cool and extremely reminiscent of a character from the 90's I was fond of. As much as I like it, though, I'm genuinely kinda irritated because it's way out of the color pie.


Maybe the growing axes part, but is all about harmony with the world around you, his skin-shifting is the logical conclusion to the non-subtle way to go about this.

It's transmutation, the altering of one thing to another, pretty hard an antithesis to green accepting things as they are.
The harmony aspect is an interesting interpretation, but I think it'd be hard pressed to find a lot of examples actually on the cards. There are a few that do something vaguely like that though, I'll fully admit.

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 5:38 am 
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The original Innistrad had a card with a woman with bark skin, that kind of thing.

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 Post subject: Re: Kaldheim story
PostPosted: Sat Jan 30, 2021 6:40 pm 
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My question is, is Tyvar G or GB? The pride/self love thing would a be positive aspect of blacks self love.


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 Post subject: Re: Kaldheim story
PostPosted: Sun Jan 31, 2021 12:29 am 
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My question is, is Tyvar G or GB? The pride/self love thing would a be positive aspect of blacks self love.

The card is arguably g/b because of how his ability interacts by tapping into black.

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 Post subject: Re: Kaldheim story
PostPosted: Sun Jan 31, 2021 3:22 am 
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He's technically mono- as does look inward, just not to the expense of everyone else. However, he could easily be seen as a positive example of yes.

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 Post subject: Re: Kaldheim story
PostPosted: Wed Feb 03, 2021 1:01 pm 
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https://magic.wizards.com/en/articles/a ... 2021-02-03

New story.

The Doomskar ends, Vorinclex kills Esika and returns to New Phyrexia.

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