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PostPosted: Mon Apr 08, 2019 3:44 pm 
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I wanted to make a certain character stretch his muscles, so to speak...

Warshapers (1.2k words)

extras

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PostPosted: Mon Apr 08, 2019 8:12 pm 
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This Playwrite sure likes causing trouble. What is it with these creative types?

I don't have a whole lot to say about the story. Obviously, it is very similar to the climactic fight in Ruwin's "How to Trade a Planeswalker," with Syl getting taken out of the action right away and then Chardis being somewhat pressed. Obviously, Fisco bolted, which was probably for the best, but Jack's got Fisco beat in the physicality category, at least will all his stuff on.

I don't know how much this is supposed to represent canon Jack, but I will say that I wasn't overly thrilled with the darksteel (which should be unique to Mirrodin/New Phyrexia) or the rifle (which in my opinion should be unique to Jakkard). I liked the use of the Arbalest, though, and while it is very powerful, the concept of Jack's runes basically changing his armor into another MTG armor is a pretty cool idea.

Thanks for posting, Huey.


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PostPosted: Tue Apr 09, 2019 12:25 am 
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I wasn't overly thrilled with the darksteel (which should be unique to Mirrodin/New Phyrexia)

This is one of the reasons why I made this. Observations:
-Just designing a knock-off darksteel would be lame, in my opinion, but someone with Jack's skills and resources could be probably able to craft something similar on his own;
-Wurmcoil Engine also comes from the same plane (but is obviously way less iconic), and I found out later that myr design is property of Memnarch, off all individuals;
-Alessa has a darksteel pendant, and a nameless merchant somewhere is aware of darksteel's existence. So it's not that exclusive to the plane.
-Last but not least, Barinellos implied that Maral would be willing to forge darksteel pieces on request. It's a matter of debate whether Jack might be able to learn how to forge it from a finished piece, but it's easy to imagine him encountering her handiwork on multiple planes and deciding to pay her a visit. He'd just need the giant-sized plates, the exoskeleton within he could make on his own.

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or the rifle (which in my opinion should be unique to Jakkard).

Hm, that's a problem of description, I think. That rifle shoots stuff similar to Sunlances (basically a magical laser rifle, or a weapon-shaped Isochron Scepter), and in my head its design it resembles the energy cannons mentioned in The Thran, but I didn't know how much I could get away with in Chardis' description of it.

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I liked the use of the Arbalest, though

To be honest I was saddened by the lack of non-creature artifact ballista cards, so I had to adapt :D

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while it is very powerful, the concept of Jack's runes basically changing his armor into another MTG armor is a pretty cool idea.

Thank you! That's his Thoughtsilver mantle, which in Broken Stars turned into a pair of bladed wings. During intense fights he turns it into additional plating which grants properties to the underlying armor.

Thanks for reading and commenting!

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PostPosted: Sat Apr 13, 2019 5:00 pm 
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In celebration for Orcish returning, I have decided to write a battle between Beryl and Aloise!

Enjoy!

:plot:

T.W.I.S.T. Finals


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PostPosted: Sat Apr 13, 2019 5:23 pm 
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I was going to comment on this line:

Just then, the door opened and the page walked in. “It’s time.”

But then I didn't have to.

Also, I imagined this whole thing in over-the-top Gainax animation style, or maybe the psychadelic style of Kick-Heart.

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PostPosted: Sun Apr 14, 2019 6:08 am 
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The page... :face:

Aw, things like these make me feel like a jerk for pitting random characters to fight to the death for my enjoyment...

*looks at the previous sentence*

Um. Ehm. Did you decide the meaning of the TWIST acronym, Raven? :blush:

Thanks for sharing!

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Johann the Bard (The Adventure Zone) wrote:

To anybody reading this, including my future selves: have a good life!

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PostPosted: Sun Apr 14, 2019 9:19 am 
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Um. Ehm. Did you decide the meaning of the TWIST acronym, Raven? :blush:

Spoiler


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PostPosted: Tue Jun 11, 2019 12:17 am 
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Keeper of the Land (Ungar/Tulemnak, 1k words)

notes

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PostPosted: Wed Jun 12, 2019 6:51 pm 
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The biggest problem with fighting a geomancer is that you're always losing ground...

:shifty:

:D

Anyway, this definitely showcases the immense power scale of these two characters as they tear up the plane dueling with one another. It's interesting, though appropriate, that Ungar doesn't fight directly, but rather relies on his summonings. Tulemnak takes the more flighty approach by saying "I'm going to land on you..."

:paranoid:

As someone who has written for both Lukas Harran and Fisco Vane, I think the thing that piqued my interest the most was the note about Khoramex. Ungar's minor nuisance in trying to control the demon reminded me a lot of Lukas's exchanges with Vendris and his horror at first seeing Xeran in action. Demons, it seems, do not typically like to be controlled.

Thanks for posting, Huey!


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