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PostPosted: Mon Apr 30, 2018 2:57 am 
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I have to admit, I used to play Magic Duels a lot, like every day. Now that there is no more update, I am struggling to find something to replace it. I play Eternal on and off and there is something missing with the game and I cannot quite put my finger on it. Anyway, I have recently started a project to design a game for people who also enjoy MtG, but with shorter play time each game. The placeholder name is
Wacky Tacky Fighters (W.T.F.) for now.

Wacky Tacky Fighters (W.T.F.) is a fighting card game that allows you to pit Mages against Mechs; Ninjas against Dinosours and Demons against Paladins. There are five factions in the game that utilize different resources to capture the different feel of the combatants. Mages would cast spells while Kung Fu Fighters would string combos together. The game tries to capture the elements that make successful games like Magic the Gathering (MTG) fun. It has play and counter play that makes each decision matters. There are many decision points that are not just trivial but trains the brain into thinking more deeply, on a tactical level as well as on a big picture strategic level. But it differs by having each deck representing a character and each card an action. Thus all the cards you play represent the actions that the character would take. There is no “creature” combat and the mechanics of the game are original and uniquely designed to fit the what the game is trying to accomplish.

Attached demo is an early development build that not only captures what the game plays like but has a functioning interactive tutorial. Artwork unfortunately are all placeholders to be done at a later date and of course the finished game would have a lot more content. As I am trying something brand new, feedback is very much appreciated.

Demo Link
https://ln.sync.com/dl/7d1212de0/gynwip ... 6-esmkhwbr
Password: demo123

If this is something people like I plan to eventually publish this and hope to release a deck/character every month to keep the game fresh. Given that it is an Indie title, I cannot assume a huge following initially so I have put in a lot of effort with regard to the single player experience. But the game would eventually has multiplayer and I do believe that is where the real fun is.


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PostPosted: Mon Apr 30, 2018 7:11 am 
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Sounds just like Smash Up no?

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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PostPosted: Tue May 01, 2018 11:01 pm 
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But with this game, each faction uses its own unique resource. A robot needs to reload, a mage can cast spell that can be interrupted, a paladin can pray which has a chance of success depending on his devotion and so on.


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PostPosted: Wed May 02, 2018 8:53 am 
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yeah I figured that there would be differences and tweaks, but you gotta admit on paper it sounds EXACTLY like Smash Up, no?

I really dislike Smash Up so I'm totally fine with someone improving on that model.

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DCG-MTG wrote:
There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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