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PostPosted: Tue Oct 08, 2013 3:36 pm 
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well need artists, programmers, lawyers, producers, funders, fans, etc etc...

I'm thinking it would be about a post apocalyptic world where a novel president gets elected destroys the healthcare system, takes away everyone's rights to own fire arms, defaults on the debt causing a global economic collapse, approves NSA spying, threatens to take seniors retirement money. . etc etc... you get the point. The idea would be trying to live in that kind of world. I'm not sure where we would get the references or what exactly would happen, because the ideas are so far out there.

Anyway I think we can sell it and get advertiser dollars or something. We would target android and java web sites. late expanding to iOS as funds allow.

the demographic target would be young adults to middle aged men about retirement age.

the game would start the player off as either a recently plundered middle class character or a jobless below poverty character. the middle class character would lose his job as the opening scene. the below poverty character would be in a dead end minimum wage part time job where their boss walks all over them.

from there we would go GTA style and let the player either try to advance and get rich doing missions like cleaning restrooms or missing up to district managers or trying to get a decent paying job and arguing with the back scout which bills they can pay or how many extensions they can get on their mortgage payments or they can go the other way and enter a life of crime and get a job seeking illicit substances or stealing stuff.

I think it would sell well. It might be a little out there for normal folks though so we could bill it as sci-fi...

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PostPosted: Tue Oct 08, 2013 3:41 pm 
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hahaha


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PostPosted: Tue Oct 08, 2013 4:02 pm 
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Lol
Lokiare wrote:
well need artists, programmers, lawyers, producers, funders, fans, etc etc...

The first two are all that is necessary and even artists are iffy depending on scale, doesn't matter how much art you crank out if there's no game to put them. Most community game projects get as far as a wiki with a bunch of concept art before quietly dying out.

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SURPRISE IT WAS AMERICA ALL ALONG
har har.

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Anyway I think we can sell it and get advertiser dollars or something. We would target android and java web sites. late expanding to iOS as funds allow.
After that second bit I'm convinced the rest of this is all trolling as well but why not I'll bite. The only good thing about android development is that java is ez. There are literally hundreds of android phones with their own specs and available versions of android so almost every game has to target compatibility with 2.3 and hope that nothing is broken. Piracy is so rampant on android that only the biggest names or the most depraved of IAP and advertising systems can hope to get you back your initial investment. iOS does not have as much a concern with these issues but it doesn't run on java so you'd have to use an intermediary engine ($$$) to handle autoporting for you or spend time fully porting it yourself. The only browser based java game i can really think of atm is Minecraft and you'd spend a buncha time rewriting all your android specific bits to work in browser.

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the demographic target would be young adults to middle aged men about retirement age.
I don't think you know what retirement age and/or middleaged mean.

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the game would start the player off as either a recently plundered middle class character or a jobless below poverty character. the middle class character would lose his job as the opening scene. the below poverty character would be in a dead end minimum wage part time job where their boss walks all over them.
More worthless plot/story that has nothing to do with making a game, esp a mobile game.

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from there we would go GTA style and let the player either try to advance and get rich doing missions like cleaning restrooms or missing up to district managers or trying to get a decent paying job and arguing with the back scout which bills they can pay or how many extensions they can get on their mortgage payments or they can go the other way and enter a life of crime and get a job seeking illicit substances or stealing stuff.
You did a great job making it seem like you actually do have a game here except these continue to be ideas and not mechanics. Games need mechanics, and your mechanics have to work with the platform that you've chosen to develop for. Your mechanics also need to be in scope for the number of people working on this project. A GTA clone is not within the scope of a buncha internet dorks somehow working together.

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I think it would sell well. It might be a little out there for normal folks though so we could bill it as sci-fi...
No one would buy it because it has no mechanics and no identifying characteristics aside from having some window dressing exposing your political views, and if I want to play a game driven by right wing fanaticism I'd play Road to REVOlution.

Even if someone else were to come along and present an actual game community game projects are extremely difficult and have a very high chance to fail. This is not to say it cannot work, but you really have to keep the game within a scale and scope that the core team can handle, and what the core team needs are skilled, competent programmers and designers before anything else. Talking about ideas gets you nowhere if you don't have solid, fun mechanics and the people to implement them properly.

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PostPosted: Tue Oct 08, 2013 4:23 pm 
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i made a video game already it was called 1942 i made it while i was learning java because it was like a homework so i made 1942 its fun

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PostPosted: Tue Oct 08, 2013 4:27 pm 
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I have moved this topic to Other Games where it fits since it is about making a game.

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PostPosted: Tue Oct 08, 2013 4:59 pm 
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Van wrote:
Lol
Lokiare wrote:
well need artists, programmers, lawyers, producers, funders, fans, etc etc...

The first two are all that is necessary and even artists are iffy depending on scale, doesn't matter how much art you crank out if there's no game to put them. Most community game projects get as far as a wiki with a bunch of concept art before quietly dying out.

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SURPRISE IT WAS AMERICA ALL ALONG
har har.

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Anyway I think we can sell it and get advertiser dollars or something. We would target android and java web sites. late expanding to iOS as funds allow.
After that second bit I'm convinced the rest of this is all trolling as well but why not I'll bite. The only good thing about android development is that java is ez. There are literally hundreds of android phones with their own specs and available versions of android so almost every game has to target compatibility with 2.3 and hope that nothing is broken. Piracy is so rampant on android that only the biggest names or the most depraved of IAP and advertising systems can hope to get you back your initial investment. iOS does not have as much a concern with these issues but it doesn't run on java so you'd have to use an intermediary engine ($$$) to handle autoporting for you or spend time fully porting it yourself. The only browser based java game i can really think of atm is Minecraft and you'd spend a buncha time rewriting all your android specific bits to work in browser.

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the demographic target would be young adults to middle aged men about retirement age.
I don't think you know what retirement age and/or middleaged mean.

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the game would start the player off as either a recently plundered middle class character or a jobless below poverty character. the middle class character would lose his job as the opening scene. the below poverty character would be in a dead end minimum wage part time job where their boss walks all over them.
More worthless plot/story that has nothing to do with making a game, esp a mobile game.

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from there we would go GTA style and let the player either try to advance and get rich doing missions like cleaning restrooms or missing up to district managers or trying to get a decent paying job and arguing with the back scout which bills they can pay or how many extensions they can get on their mortgage payments or they can go the other way and enter a life of crime and get a job seeking illicit substances or stealing stuff.
You did a great job making it seem like you actually do have a game here except these continue to be ideas and not mechanics. Games need mechanics, and your mechanics have to work with the platform that you've chosen to develop for. Your mechanics also need to be in scope for the number of people working on this project. A GTA clone is not within the scope of a buncha internet dorks somehow working together.

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I think it would sell well. It might be a little out there for normal folks though so we could bill it as sci-fi...
No one would buy it because it has no mechanics and no identifying characteristics aside from having some window dressing exposing your political views, and if I want to play a game driven by right wing fanaticism I'd play Road to REVOlution.

Even if someone else were to come along and present an actual game community game projects are extremely difficult and have a very high chance to fail. This is not to say it cannot work, but you really have to keep the game within a scale and scope that the core team can handle, and what the core team needs are skilled, competent programmers and designers before anything else. Talking about ideas gets you nowhere if you don't have solid, fun mechanics and the people to implement them properly.


you would be right if this were the design document. It isn't. this is the pitch document, which is meant to drum up interest. If there is enough interest we can move on to a proper design document where we detail out the mechanics. the other criticisms might be valid, but we would have to do some research to see if your personal views hold for the larger demographic.

really this could be a fun project for developers. The engine I want to use is cross compatible with web java, android, and iOS. It's called LibGDX.

I'm a programmer myself. we just need some artists and programmers. A lawyer wouldn't hurt for the EULA.

If people are interested I'll start drafting a design document...

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PostPosted: Tue Oct 08, 2013 9:35 pm 
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If this is a serious pitch, I'm sure there are people who would be interested. It sounds like in a loose sense, you are pitching a world similar to GTA, but you should talk about specific ideas, including mechanics, but also just general genre and gameplay.

Is this going to be a sidscroller, a 3rd person game, first person shooter style, or maybe something else? Is this intended to be a multiplayer sandbox, something with public areas and instanced areas, maybe something with a simple world like gaea/ragnarok/maplestory? Character sheets could be a paper doll, or something more elaborate, or even something as simple as a list and a charactere icon. You could have a single player world but with shared social media style character profiles, chat, stores, forums, achievements, and things like that.

If you want to drum up interest, put in some basic design work, and maybe some programming. For example, the first thing that happened when we started this forum was several people put up test instances and we kicked a bunch of stuff around, so maybe see if you can get up a basic barebones engine, or at least more granular description of everything.

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PostPosted: Tue Oct 08, 2013 10:20 pm 
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Guys with ideas for a game are a dime a dozen. You need more then a vague setting and random bits of information to get interest going. You're not selling us a game, you're trying to get us to join your project. That's asking for quite a commitment. You better give more details!

Personally, the overt political agenda of the game is really a turn off. There's a place for a political message in games, but shoving it in people's face so overtly and with such little finesse is really going to lose you a large portion of your potential audience. From a purely capitalist point of view, it's a stupid move.


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PostPosted: Tue Oct 08, 2013 10:21 pm 
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why does anyone reply seriously to this kind of thread

if it isn't clear to you that this will go nowhere you're dumb


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PostPosted: Tue Oct 08, 2013 10:29 pm 
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I am a game programmer.

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PostPosted: Wed Oct 09, 2013 1:19 am 
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I am a game programmer.


Cool.

well since several people posted I will go into more detail.

If you've played Dark Souls, you'll know that there is a kind of punish/reward system in place.

This game would save itself every time something interesting happened. That way when you die, you lose something. Instead of 'dying' like in normal games, you could be knocked unconscious and mugged so you lose whatever money you had on you and possibly any credit cards and jewelry and other gear like watches and smart phones. Then it would show your character canceling those cards, reporting to the police stolen property and then them laughing in your face or just taking the call and ignoring you after that (as in you never get your money or property back). Even better after you beat the game, they could have a police officer show up with all your stolen stuff saying they finally caught the mugger.

So if you die whatever you accomplished within the social aspects of the game stay the same, but you lose your assets. No loading from a previous save.

Since we are targeting mobile platforms we probably don't want to go 3D (as that would limit our demographic). So a 2D isometric 3/4 angle view action game with RPG like elements. Similar to GTA titles, you would be free to run around and kill any NPC you want or steal from them. Authorities would only be alerted if a witness saw the crime and cared enough to call it in to the police. This would cut both ways though as someone stealing from you would be as unlikely to be caught.

The game would skip over the boring parts (not making you flip burgers for hours on end) and only have decision points for missions (so there might be a time crunch one time mini-game where you have to flip as many burgers as you can as fast as possible, simulating a real customer rush at a fast food restaurant. Then based on your performance you can get 'points' which the player can't see that add up to promotions or job references for moving up.

Social aspects would be included. Like having a girlfriend or family members (randomly generated at the beginning of the game, or chosen through actions in game). Based on how you treated them, they would call in to your work and leave message for you that would impact your 'points' for promotions or job references. There would be issues of getting injured and wrung through the medical establishment where you would have to figure out how you are going to pay your mortgage and your medical bills all while maintaining pristine credit all the while dealing with government incompetence (such as a government medical website that doesn't work for 99% of users).

What would make the game fun would be either the ability to run around and mug your boss or your ability to thrive in the post apocalyptic world. I could see some players becoming serial killers with their characters by dragging people off when there are no witnesses and killing them, or having multiple girlfriends at the same time, juggling them around.

The thing that would separate this game from other similar games would be the mental health meter. This meter would rise and fall based on the situations and actions taken in the game. If it falls below a certain point, your character would wake up in a mental hospital with negative social status after rehab or counseling, it would be a big set back, but you would retain your job (for a short time if you are unable to raise your social status fast enough) and property, but lose social 'points'.

The action portion of the game would be the various mini games you could play such as burger flipping and making burgers to order during a rush as well as driving and not getting injured or wrecking the vehicle, but still getting to places on time. The driving portion of the game would be a top down view of your car on a tiled map. The car would stay still and the background would scroll by and rotate. You would also be able to walk around a large isometric tile map, talk to strangers, your boss, or anything else. You would also be able to pick things up and use them on other things or store them in your inventory. Certain things would be usable as weapons like knives and guns. It would be possible to 'go postal' at your work place using weapons. Of course it would be very likely that the police would arrive and try to swat you down. In this case you would end up in a jail scene and get out for 'good behavior' (or possibly have a special jail level where you have to avoid the gangs (or join one) and try to get out in a few days for 'good behavior' and get your case dismissed as 'temporary insanity'.

It would use either mouse and keyboard controls or controller, or a touch and gesture interface. Tap the item you want to pick up and then tap what you want to use it on. Mini games would have their own specific control schemes. Flipping burgers would have you tap the spatula and then the burger you want to flip, or tap and hold on the burger to take it off the grill. You would tap the frozen pink slime box to put more burgers on the grill. There would be a couple of timers at the top of the screen you could set (they would be totally independent of the mini game, for the use of the player) to help determine when a burger is done, but no guarantees. If you forget to start the timer, you can accidentally burn the burger.

Inventory would be done using a paper doll system with nested windows for containers. The game would not pause while you are perusing your inventory. This would simulate someone searching through their bag for a specific item and certain things might key off of how fast a player can manipulate their inventory. Double tapping an item would equip it. Double tapping the paper doll slots would unequip items. There would not by any free open slots unless an article of clothing provides it. So unlike most games that have a huge 300 slot inventory, wearing a pair of jeans would provide 4 slots 2 front pockets and 2 back pockets. If you want more space you would have to get a shirt with pockets, a bag, backpack, or purse. Leaving stuff at your house would be possible, but family and girlfriends/boyfriends could get into it and use it or sell it (depending on their individual morals chosen randomly by the game). Your house could get robbed (rarely, but possible). So leaving anything lying around would involve risks.

The idea behind the game would be multiple interacting systems to generate a living breathing world. So a player might carefully drive to work, but become late. This would lower the 'points' needed to progress at a job and lower their mental health meter. They would have to make up for this. Speeding or crashing the car might cause financial loss through getting a ticket. They would have to deal with this too. Neglecting your girlfriend/boyfriend might cause excessive phone calls at work, which would affect your 'career meter' (previously noted at 'points') which might keep you from getting a promotion which might prevent you from getting along with your girlfriend/boyfriend, causing a spiral, until you find another means of injecting money into your characters life.

The AI would be planned to follow a path and interactions would be on a grid of how much that NPC likes or dislikes you, which would be affected by their first impression, your clothes, what you say (dialog choices), and your general reputations (you'll have a reputation at work, home, and social). Police would be sent from the closest police station and have to actually get to your location if you commit a crime and are reported. This could take 30 seconds or several minutes depending on their location and yours. We'd use a modified A* algorithm to calculate shortest paths.

During the game several world shaking events would happen. The government would shut down (which would cause widespread social panic so your mental health meter would take a hit as well as personalities of NPCs being affected). Parks would close and government services would be suspended, except for law enforcement. So some dating sites and possibly NPCs would be more affected than others.

Later the government would fail to raise the debt ceiling causing a default on their loans which would cause widespread economic destruction. Basically things like prices would skyrocket and your chance of getting laid off would increase dramatically.

At some point your character will be mistaken for a terrorist. Either because they paid for their coffee with cash or because they made the wrong facial expression while getting on the bus, or some other similar reason. Then they will have to endure indefinite detainment without court dates in a government facility where they will 'not' torture the character using ultra loud noises, sensory deprivation, and other non-torture techniques. After realizing the mistake they will let the character go who will have cut their mental health meter down to a sliver. The player will have to recover extremely fast or go insane and have that game interruption happen. Social statues will be affected also and almost certainly the character will be laid off.

I'll give more details after feedback on this...

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PostPosted: Wed Oct 09, 2013 8:32 am 
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So, in other news, thanks to Lokiare's **** posting, I can't tell if this is intended to be awful satire or an awful video game.

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PostPosted: Wed Oct 09, 2013 9:36 am 
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I want to make a video game.

My video game, mind you. Not whatever that is.

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PostPosted: Wed Oct 09, 2013 10:12 am 
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iamajellydonut wrote:
So, in other news, thanks to Lokiare's **** posting, I can't tell if this is intended to be awful satire or an awful video game.


Sorry, having a different opinion is not doing that. Keep in mind it's OK to disagree. If we all agreed nothing new would ever be accomplished...

This is intended as a serious game idea. however I'd you have a better idea please share. I'm up for almost any kind of game.

I have an idea for a cool MMORPG set in a fantasy medieval era, but I think an MMORPG is a little out of our league until we work together for a while...

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PostPosted: Wed Oct 09, 2013 10:52 am 
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Lokiare wrote:
This is intended as a serious game idea.

Holy ****.

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PostPosted: Wed Oct 09, 2013 10:55 am 
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No do a community MMO it'll be hilarious

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PostPosted: Wed Oct 09, 2013 11:19 am 
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You're too busy making a political statement and aren't spending enough time making the game fun. If you strip away all the political stuff you're trying to force onto the player, the game sounds absolutely boring. Maybe it's a failure on your part to actually present what makes the game fun, or maybe the game you envision isn't fun at all, I don't know.

Take a step back and ask yourself, could your game stand on its own if you stripped away all the political commentaries?

Let me present this in a different way. You're trying to show us how bad life is going to be if the current government continues in its current path by making us live this crappy life. Do you really think people want to play a game where they have to care about their mortgage and work minimum wage jobs? People have to deal with that crap in real life already, they don't want to play a game about a worse version of their current life.

Similarly, you're favoring realism over playability. The limited inventory for instance, is very realistic, but also really annoying. Limited inventory is one of the most common complaint about games.

A game has to be fun. This is your number one goal. If it isn't fun, people aren't going to play it. If the game is tedious, then people won't play it or will give up on it right away and whatever political message you're trying to spread won't be seen.


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PostPosted: Wed Oct 09, 2013 11:25 am 
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If you aren't going to be nice and honestly helpful then don't post, even if you disagree with the poster's view point

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PostPosted: Wed Oct 09, 2013 11:26 am 
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Yeah yove gone far too complicated and far too ambicious for me. Also I don't like this kind of game.

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PostPosted: Wed Oct 09, 2013 11:46 am 
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GobO_Stormageddon wrote:
If you aren't going to be nice and honestly helpful then don't post, even if you disagree with the poster's view point

Lokiare doesn't have a "viewpoint". Just really, really, really, really, really, really bad ideas.

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