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PostPosted: Sun Nov 22, 2020 4:17 am 
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i'd guess nl is probably our best bet in the hopes that d2 has more abilities to work with

that being said, if people are up for it i'd be interested in creating a tie as well just due to how my abilities work

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PostPosted: Sun Nov 22, 2020 4:32 am 
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I think my biggest reservation about attempting a force-tie is that if a lot of people have attack incentives, that might include scum. This would go double in the event that scum doesn't have a traditional NK.

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PostPosted: Sun Nov 22, 2020 4:55 am 
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attack incentives are one of the only reasons to support a tie in the first place

if you think mafia has more attack incentives than town then forcing a tie is a bad move, otherwise its a good move.

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PostPosted: Sun Nov 22, 2020 4:56 am 
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and we probably don't really have enough information either way to believe that either is the case

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PostPosted: Sun Nov 22, 2020 6:22 am 
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The standard rules section states mafia have a factional kill each night that requires no cards or Mana to use. You've all revealed you didn't read the rules. :teach:

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PostPosted: Sun Nov 22, 2020 6:38 am 
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I was about to say that. However, last game has taught me that not reading the rules of NAI. It would be my assumption that any and all aggressive decks would have attack incentives, regardless of alignment.

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PostPosted: Sun Nov 22, 2020 7:01 am 
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it's probably in our best interests to play into as many players' interests as we can, which is to say if we can fulfill attacking/blocking/etc incentives we probably should

even if we help scum, statistically we're more likely to help town especially in d1

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PostPosted: Sun Nov 22, 2020 7:12 am 
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If we decide we want to create a tie, then you two should do it and I'll hang back, as I don't get an explicit boost from just attacking.

@Aaarrrgh, I assume your benefit is the life counter? Do you feel comfortable expanding on what those translate to?

@Amber, do you feel like sharing your boost?

The simplest approach to making this decision seems to be to weigh the possible gains. But if the information is better not revealed to mafia just yet, that's understandable.

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PostPosted: Sun Nov 22, 2020 9:15 am 
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Yes, I get the life counter. From what I understand it doesn't do anything on its own (there are no thresholds in this game which could be affected, for instance). I have a card in my deck which can provide a significant advantage if I have enough life counters, but I don't currently have that card in hand. Also, that advantage is highly situational. So it might end up being a moot point.

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PostPosted: Sun Nov 22, 2020 10:17 am 
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i don't have to discard to chart a course :v

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PostPosted: Sun Nov 22, 2020 1:13 pm 
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Lets vote Amber.


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PostPosted: Sun Nov 22, 2020 4:33 pm 
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I'm willing to trade votes with Amber. We can each attack the other and choose not to block. What do you say?

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PostPosted: Sun Nov 22, 2020 5:02 pm 
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I should of made a poison deck or something


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PostPosted: Sun Nov 22, 2020 5:03 pm 
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All I get stupid are piddly little stupid creatures


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PostPosted: Sun Nov 22, 2020 5:04 pm 
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I cast platinum angel


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PostPosted: Sun Nov 22, 2020 5:07 pm 
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I actually cast something else


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 Post subject: Votecount 1.2
PostPosted: Sun Nov 22, 2020 5:55 pm 
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Votecount 1.2
Exact same

Zinger2099 wrote:
Votecount 1.1

None of y'all is voting.

Creatures in play: Beloved Princess, Feral Hydra

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PostPosted: Sun Nov 22, 2020 11:35 pm 
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Aaarrrgh wrote:
I'm willing to trade votes with Amber. We can each attack the other and choose not to block. What do you say?

works for me, ill have to check how something works but i should be voting you at the end of it

attack: arrgh (narcomoeba)

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PostPosted: Mon Nov 23, 2020 12:38 am 
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Cool.

attack: shadow Amber (Beloved Princess)

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 Post subject: Votecount 1.3
PostPosted: Mon Nov 23, 2020 12:59 am 
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Votecount 1.3

shadow amber (1): Aaarrrgh
Aaarrrgh (1): shadow amber

It's just over 13 hours until the end of Day 1.

Creatures in play: Beloved Princess (tapped), Feral Hydra, Narcomoeba (tapped)

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Last edited by Zinger2099 on Mon Nov 23, 2020 9:49 am, edited 1 time in total.

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