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PostPosted: Mon Mar 29, 2021 9:10 am 
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Returned Pastcaller (U)
(yes)
Creature -- Spirit Cleric
4/2
Flying
When Returned Pastcaller enters the battlefield, return target Spirit, instant or sorcery card from your graveyard to your hand.

I just posted this card so I could say UGHHHH.


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PostPosted: Mon Mar 29, 2021 2:35 pm 
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That name is... kind of tragic. The mana cost actually amuses me, though I'm not sure how different a balance it is from :4::r::w:. If it had a CMC of 3 or 4 that hybrid symbol might matter to a tricolor deck or one running unfortunate numbers of non-color-producing utility lands, but out of 6 sources I don't think you ever really muster CD but not H.

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PostPosted: Mon Mar 29, 2021 6:21 pm 
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This looks... Not very good.

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PostPosted: Tue Mar 30, 2021 5:10 pm 
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Eww, gross. There is simply no reason for that mana cost.

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PostPosted: Tue Mar 30, 2021 7:19 pm 
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:gross:

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PostPosted: Tue Mar 30, 2021 11:56 pm 
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Libe wrote:
Eww, gross. There is simply no reason for that mana cost.

Half generic, half colored, colors running one into the next, oh yeah. Little high for the effect though.

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PostPosted: Wed Mar 31, 2021 11:04 am 
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If you get two, that's a loop of unkillable 4/2 flyers in Limited. Six mana makes sense to me.


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PostPosted: Thu Apr 01, 2021 1:34 am 
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neru wrote:
If you get two, that's a loop of unkillable 4/2 flyers in Limited. Six mana makes sense to me.

Not a bad point. It's a reliable finisher that way, but it's not fast so you'd need to control the board for a while before you win. Still worth drafting if you think you can snag 2.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Sun Apr 04, 2021 9:32 pm 
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Eternal Witness is considered above the curve. This is consistent with Archaeomancer and Izzet Chronarch. Higher mana cost isn’t so bad as you’re more likely to have a target by then


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PostPosted: Mon Apr 05, 2021 9:26 am 
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I'm not a fan of the mana cost, er, MANA VALUE, BTW. Much rather it was or

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PostPosted: Mon Apr 05, 2021 10:15 am 
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...except what you described IS mana cost. Mana Value is the new term for CMC.


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PostPosted: Mon Apr 05, 2021 10:50 am 
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Including this cycle in stx is a low risk way of seeing what players think of these sort of mana costs before they decide whether to use them more in future. And maybe there's a card that's too good at :1::g::u: but too weak at :g::g::u:


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PostPosted: Mon Apr 05, 2021 11:22 am 
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feels like a bankai mastery design

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PostPosted: Thu Apr 22, 2021 4:23 pm 
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I'm not a fan of the mana cost, er, MANA VALUE, BTW. Much rather it was or

It's been a long time so maybe I am remembering it wrong but I think back in Return to Ravnica (2012) they said that there were more 5 color decks in limited than they wanted. Given the fixing and the power of the gold cards it was worth playing them even if both colors were splashes. The next time they went back we had the Crackling Drake cycle to encourage people to stick to 2 colors but with that you will sometimes just not draw the right lands. I think this is the next step in trying to make cards for 2 to 3 color decks in sets with lots of gold cards.


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