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 Post subject: Re: White
PostPosted: Fri Aug 22, 2014 10:07 pm 
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Transcendence of the Real

Enchantment - Aura (M)

Enchant player
At the beginning of your upkeep, sacrifice an enchantment.
Enchanted player can't lose the game and that player's opponents can't win the game.

Sometimes the world is a shadow, and you are the flame.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: White
PostPosted: Sat Aug 23, 2014 1:26 am 
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Magic Supression
Enchantment-Aura (M)
Enchant player
When ~ enters the battlefield, enchanted player names a card.
Enchanted player can't play cards other than the named card.

Edited because wording fail.


Last edited by Burning_Earth on Sat Aug 23, 2014 11:24 pm, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sat Aug 23, 2014 9:50 pm 
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Spoiler


Article Of Faith
Enchantment - Arura
Replace all instances of “equipped creature” and "enchanted creature" with “creatures you control” on enchanted permanent.
Throughout the many worlds the same constant applies, it is not the symbol that holds power, but the belief placed in it.

This may break the game in half with the right card, I dunno. You could pull some crazy stuff with this, but it opens you up to 3-for-1s.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: White
PostPosted: Mon Aug 25, 2014 5:47 pm 
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Preferred Pronoun Set:
Echo_Robin wrote:
Design a mythic rare aura that enchants something other than creatures.

Let's start the voting!

Eloria, the Solemn Sanctuary
Legendary Enchantment – Aura (M)
Enchant land
Enchanted land has ": Other permanents you control gain indestructible until end of turn."

Dudibus wrote:
Malediction
Enchantment - Aura Curse (M)
Enchant player
Whenever a permanent enters the battlefield under cursed players control that player sacrifices a permanent.

Confused wrote:
Divine Presence -
Enchantment - Aura
Enchant enchantment
Enchanted enchantment is indestructible.
Creatures you control get +2/+2 and has vigilance.

Transcendence of the Real

Enchantment - Aura (M)

Enchant player
At the beginning of your upkeep, sacrifice an enchantment.
Enchanted player can't lose the game and that player's opponents can't win the game.

Sometimes the world is a shadow, and you are the flame.

Magic Supression
Enchantment-Aura (M)
Enchant player
When ~ enters the battlefield, enchanted player names a card.
Enchanted player can't play cards other than the named card.

TPmanW wrote:
Article Of Faith
Enchantment - Arura
Replace all instances of “equipped creature” and "enchanted creature" with “creatures you control” on enchanted permanent.
Throughout the many worlds the same constant applies, it is not the symbol that holds power, but the belief placed in it.

I vote for CKY.

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One eye closed to gaze at the goddess within.


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 Post subject: Re: White
PostPosted: Mon Aug 25, 2014 8:18 pm 
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CKY

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: White
PostPosted: Tue Aug 26, 2014 8:39 am 
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CKY.

TP was a close second but felt more rare than mythic. Also, seems like one of those cards that might make the game implode.


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 Post subject: Re: White
PostPosted: Tue Aug 26, 2014 10:58 am 
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Posts: 7186
Parad

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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 Post subject: Re: White
PostPosted: Tue Aug 26, 2014 7:49 pm 
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Preferred Pronoun Set:
Final Tally:

CKY: 3
Parad: 1

And CKY takes it! Transcendence of the Real shall be added to the spoiler!

Please pick a rarity and write a criterion for the next round.

Commons: 0
Uncommons: 0
Rares: 1
Mythics: 1

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 Post subject: Re: White
PostPosted: Tue Aug 26, 2014 8:38 pm 
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Echo_Robin wrote:
...
TP was a close second but felt more rare than mythic. Also, seems like one of those cards that might make the game implode.

Agh dangit, I thought it was supposed to be a rare. Also, that just makes the card fun. Unless things stop making sense once enchanted by it.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: White
PostPosted: Wed Aug 27, 2014 2:43 am 
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Make a rare angel from Frostwynd.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: White
PostPosted: Wed Aug 27, 2014 9:24 am 
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Posts: 7186
Hallowed Lightwalker
Creature - Angel (R)
Flying
If a source would deal damage to you, prevent that damage if that source has already dealt damage to you this game.
4/5

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Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
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 Post subject: Re: White
PostPosted: Wed Aug 27, 2014 10:57 am 
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Frostborn Archangel |
Creature - Angel (R)
Flying, first strike, vigilance
Whenever ~ blocks or becomes blocked by a creature, that creature loses all abilities.
Her touch cleanses, leaving behind something as pure and beautiful as new-fallen snow.
3/5


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 Post subject: Re: White
PostPosted: Wed Aug 27, 2014 11:51 am 
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Snow Angel -
Creature - Angel
Flying
When ~ enters the battlefield, you gain 7 life.
: You gain protection from target spell or creature you do not control until end of turn.
Mercy within the harshness of Frostwynd.
5/5


Last edited by Confused on Thu Aug 28, 2014 9:17 am, edited 2 times in total.

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 Post subject: Re: White
PostPosted: Wed Aug 27, 2014 11:02 pm 
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Oh that's easy, just reprint Sunb- oh Frostwynd? Okay.

Celestial Protector
Creature - Angel
Flying
When Celestial Protector enters the battlefield, destroy all other untapped creatures.
4/5
The [Frostwynd group] tell stories of the Dome Mount, how it once flew across the sky, heralded by winged guardians who smote any who did not bow to their dark master.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Thu Aug 28, 2014 4:15 pm, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Thu Aug 28, 2014 12:41 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Neona, Prismatic Guardian
Legendary Creature – Angel (R)
Flying, vigilance
, : Another target creature can't be blocked this turn.
, : Another target creature gets -3/-3 until end of turn.
, : Another target creature can't block this turn.
, : Another target creature gets +3/+3 until end of turn.
3/5

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One eye closed to gaze at the goddess within.


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 Post subject: Re: White
PostPosted: Thu Aug 28, 2014 9:16 am 
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TPmanW wrote:
Oh that's easy, just reprint Sunb- oh Frostwynd? Okay.

Celestial Protector
Creature - Angel
Flying
When Celestial Protector enters the battlefield, destroy all untapped creatures.
4/5
The [Frostwynd group] tell stories of the Dome Mount, how it once flew across the sky, heralded by winged guardians who smote any who did not bow to their dark master.


Ya know TP, she is destined to never live past the turn she enters the battlefield in her current state (assuming the caster didn't grant her regeneration or indestructibility.).


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 Post subject: Re: White
PostPosted: Thu Aug 28, 2014 4:16 pm 
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@Confused- Thanks! I've fixed it now.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: White
PostPosted: Fri Aug 29, 2014 6:01 pm 
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Joined: Sep 22, 2013
Posts: 3502
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Make a rare angel from Frostwynd.

Let's start the voting!

Dudibus wrote:
Hallowed Lightwalker
Creature - Angel (R)
Flying
If a source would deal damage to you, prevent that damage if that source has already dealt damage to you this game.
4/5

Echo_Robin wrote:
Frostborn Archangel |
Creature - Angel (R)
Flying, first strike, vigilance
Whenever ~ blocks or becomes blocked by a creature, that creature loses all abilities.
Her touch cleanses, leaving behind something as pure and beautiful as new-fallen snow.
3/5

Confused wrote:
Snow Angel -
Creature - Angel
Flying
When ~ enters the battlefield, you gain 7 life.
: You gain protection from target spell or creature you do not control until end of turn.
Mercy within the harshness of Frostwynd.
5/5

TPmanW wrote:
Celestial Protector
Creature - Angel
Flying
When Celestial Protector enters the battlefield, destroy all other untapped creatures.
4/5
The Ellidari tell stories of the Dome Mount, how it once flew across the sky, heralded by winged guardians who smote any who did not bow to their dark master.

Neona, Prismatic Guardian
Legendary Creature – Angel (R)
Flying, vigilance
, : Another target creature can't be blocked this turn.
, : Another target creature gets -3/-3 until end of turn.
, : Another target creature can't block this turn.
, : Another target creature gets +3/+3 until end of turn.
3/5

I vote for Confused.

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One eye closed to gaze at the goddess within.


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 Post subject: Re: White
PostPosted: Fri Aug 29, 2014 7:03 pm 
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Confused

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 Post subject: Re: White
PostPosted: Fri Aug 29, 2014 9:28 pm 
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Echo

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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