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 Post subject: Re: White
PostPosted: Sat Jul 06, 2019 7:17 am 
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Skyborn Relic Chaser
Enchantment Creature - Wizard (C)
Flying
When Skyborn Chaser enters the battlefield, you may return an artifact or enchantment card with converted mana cost 2 or less from your graveyard to your hand.
1/3

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 Post subject: Re: White
PostPosted: Sat Jul 06, 2019 9:56 pm 
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Spectral Snowfalcon
Creature – Bird Spirit (C)
Flying
When Spectral Snowfalcon enters the battlefield, put a +1/+1 counter on each other creature you control named Spectral Snowfalcon.
A deck may have any number of cards named Spectral Snowfalcon.
3/3

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 Post subject: Re: White
PostPosted: Sun Jul 07, 2019 4:33 pm 
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Trained Owl
Creature ─ Bird (C)
Flying
Mastery ─ Trained Owl costs less to cast.
2/2

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 Post subject: Re: White
PostPosted: Mon Jul 08, 2019 4:30 am 
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You can't participate in your own rounds.

I'll let it slide this time, though, since that was kind of buried in my 4-part OP in the main thread and this is the first time it's come up. But going forward, the idea is that no-one should be able to set two criteria in a row, or reverse-engineer a criterion for a card they want to design, in order to allow as many people participate as possible.

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 Post subject: Re: White
PostPosted: Mon Jul 08, 2019 7:59 am 
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Understood. But just so we are clear, I am also ok with my submitted cards this round being struck from the record in the interest of sticking to the rules.

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 Post subject: Re: White
PostPosted: Tue Jul 09, 2019 5:39 am 
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Dudibus wrote:
At common, white only has 1 flying creature. Create a white common creature with flying with a mana cost of three or more mana.

:bump:

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 Post subject: Re: White
PostPosted: Wed Jul 10, 2019 10:10 pm 
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Luminous Moth
Creature - Insect
Flying
When ~ enters the battlefield, if you gained life this turn, put a +1/+1 counter on ~.
1/1
On the terminator between day and night the sun only shines above the clouds.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: White
PostPosted: Fri Jul 12, 2019 10:01 am 
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Preferred Pronoun Set:
Dudibus wrote:
At common, white only has 1 flying creature. Create a white common creature with flying with a mana cost of three or more mana.

YingLung wrote:
Curious Wraith
Enchantment Creature - Spirit
Flying
Whenever Curious Wraith blocks a creature without flying, investigate.
2/5
The baleful day sears away every distraction and facet, save only the distilled core of who they once were.

Knight Otu wrote:
Skyborn Relic Chaser
Enchantment Creature - Wizard (C)
Flying
When Skyborn Chaser enters the battlefield, you may return an artifact or enchantment card with converted mana cost 2 or less from your graveyard to your hand.
1/3

Spectral Snowfalcon
Creature – Bird Spirit (C)
Flying
When Spectral Snowfalcon enters the battlefield, put a +1/+1 counter on each other creature you control named Spectral Snowfalcon.
A deck may have any number of cards named Spectral Snowfalcon.
3/3

TPmanW wrote:
Luminous Moth
Creature - Insect
Flying
When ~ enters the battlefield, if you gained life this turn, put a +1/+1 counter on ~.
1/1
On the terminator between day and night the sun only shines above the clouds.

I vote for Knight Otu.

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 Post subject: Re: White
PostPosted: Fri Jul 12, 2019 11:53 am 
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I vote for Knight Otu.

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 Post subject: Re: White
PostPosted: Fri Jul 12, 2019 1:16 pm 
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Knight Otu

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: White
PostPosted: Sat Jul 13, 2019 7:02 am 
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Vote: ParadOxymorom

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 Post subject: Re: White
PostPosted: Sat Jul 13, 2019 12:53 pm 
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Any reason why Knight otu’s card doesn’t target?


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 Post subject: Re: White
PostPosted: Sun Jul 14, 2019 8:56 am 
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Calling this here for Knight Otu! At Flopfoot's suggestion, though, it will be changed to target. No reason I can see that it shouldn't, so I'll assume it was just an oversight.

Please set a criterion for a White card. It can be Common, Uncommon, or Mythic, so just don't make it Rare!

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 Post subject: Re: White
PostPosted: Mon Jul 15, 2019 10:54 am 
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Criterion: White is part of the Engrave/Artifact good-stuff archetype. While it gets a number artifacts matter cards, its one engrave spell was cut (though maybe not for good). Create a white uncommon instant with engrave.

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: White
PostPosted: Mon Jul 15, 2019 11:09 am 
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Preferred Pronoun Set:
A reminder: Engrave reads:

Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)

Glyph of the Guardian was cut only in light of the fact that the mechanic was alone in its color, with an activation cost that wasn't splashable. In light of this, it shall be changed to:
Glyph of Retribution


That way, the card we design here can give it company.

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Last edited by ParadOxymoron on Thu Jul 18, 2019 2:22 am, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Mon Jul 15, 2019 11:31 am 
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Preferred Pronoun Set:
Ecstatic Revelation
Instant (U)
Add to your mana pool. Spend this mana only to cast white enchantment spells.
Engrave
Elori's disciples offer those who come to them a choice between ascension and identity. Some still willing to fight the desert's hell turn back, but for those who do stare into the light, it becomes no choice at all.

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Last edited by ParadOxymoron on Thu Jul 18, 2019 2:32 am, edited 2 times in total.

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 Post subject: Re: White
PostPosted: Mon Jul 15, 2019 4:05 pm 
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Corona Halo
Instant [U]
Put a +1/+1 counter on each creature you control. If you cast this spell from exile, put an additional +1/+1 counter on each creature you control.
Engrave
Pilgrims struggle through the desert and under an increasingly harsh sun until at last, they see the brilliance of their soul illuminated. It is a confirmation of their faith, a reward for their sacrifice, and a strength to carry them even in the darkest of the eternal night.

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List of Chopped Champions

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 Post subject: Re: White
PostPosted: Tue Jul 16, 2019 7:21 am 
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Promise of Springhaven
Instant (C)
Create two 1/1 white human cleric creature tokens, then gain a life for each creature you control.
Engrave

I am having some trouble costing Engrave. I wanted it to be 2W for this card, but looking at other engrave cards it seemed like it should be more. Is making the 2/2 golem considered to be a bonus? In this instance, I think I would want the life gain and token creation asap. Putting out the golem would only be if I wasn't desperate.

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 Post subject: Re: White
PostPosted: Wed Jul 17, 2019 11:44 pm 
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White uncommon instant with engrave.
A board wipe engrave would be neat, but it wouldn't be uncommon. Maybe single target destroy effect, or the uncommon white edict (which would be neat in combat with engrave).
The other obvious options are a token maker that you can stretch out a little further by engraving, and something that scales so you can cash it out later in the game by getting your golem killed long after you pay for the spell.

Thinking


Light Of Elori
Instant
Destroy target tapped creature
Engrave
Sheer Drop is my best price comparison. It's never actually been done at instant in white. Kind of worried it's considered a pie break. Engraving makes it harder to time well so that's why it's easier to cast engraved.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: White
PostPosted: Thu Aug 01, 2019 3:23 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Knight Otu wrote:
Criterion: White is part of the Engrave/Artifact good-stuff archetype. While it gets a number artifacts matter cards, its one engrave spell was cut (though maybe not for good). Create a white uncommon instant with engrave.

Ecstatic Revelation
Instant (U)
Add to your mana pool. Spend this mana only to cast white enchantment spells.
Engrave
Elori's disciples offer those who come to them a choice between ascension and identity. Some still willing to fight the desert's hell turn back, but for those who do stare into the light, it becomes no choice at all.

YingLung wrote:
Corona Halo
Instant (u)
Put a +1/+1 counter on each creature you control. If you cast this spell from exile, put an additional +1/+1 counter on each creature you control.
Engrave
Pilgrims struggle through the desert and under an increasingly harsh sun until at last, they see the brilliance of their soul illuminated. It is a confirmation of their faith, a reward for their sacrifice, and a strength to carry them even in the darkest of the eternal night.

Dudibus wrote:
Promise of Springhaven
Instant (C)
Create two 1/1 white human cleric creature tokens, then gain a life for each creature you control.
Engrave

TPmanW wrote:
Light Of Elori
Instant
Destroy target tapped creature
Engrave
Sheer Drop is my best price comparison. It's never actually been done at instant in white. Kind of worried it's considered a pie break. Engraving makes it harder to time well so that's why it's easier to cast engraved.

I vote for YingLung.

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