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 Post subject: Re: Black
PostPosted: Fri Sep 19, 2014 3:01 am 
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Specter Veil -
Enchantment - Aura
Enchant creature you control
When ~ enters the battlefield, target player discards two card.
Enchanted creature has intimidate and "When this creature dies, each opponent sacrifices a creature."


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 Post subject: Re: Black
PostPosted: Fri Sep 19, 2014 4:42 am 
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:Soul enchasing deformation :2::b::b:
Enchantment aura
Enchant creature
Enchanted creature gets +2/+1 and has intimidate.
When enchanted creature dies, put 2/1 colorless Spirit enchantment creature token with "this creature can only be blocked by artifact creatures".

Or maybe the token should be an artifact with different flavor ?


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 Post subject: Re: Black
PostPosted: Fri Sep 19, 2014 7:20 am 
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Plague of Locusts

Enchantment - Aura (U)

Enchant land
Enchanted land has ", Pay 1 life: Put a 1/1 black Insect creature token with flying onto the battlefield."

"Beware, Aloise. Those clouds do not bring rain."
-Lord Bahraz

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 Post subject: Re: Black
PostPosted: Sat Sep 20, 2014 8:09 am 
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Preferred Pronoun Set:
Dudibus wrote:
Black has no Auras. Make an uncommon Aura. Nice and loose criteria.

Let's start the voting!

Wendigo's Hunger

Enchantment - Aura
Enchant Creature
Whenever a creature dies, put a flesh counter on Wendigo's Hunger.
Enchanted creature gets +1/+1 for each flesh counter on Wendigo's Hunger.
As long as Wendigo's Hunger has 3 or more flesh counters on it, enchanted creature has intimidate and is a Wendigo in addition to its other types.
"Give in to the temptation to feast like a Wendigo and you'll soon become one." - Anjara, Frostwynd Ranger

Demonic Strength
Enchantment – Aura (U)
Enchanted creature gets +6/+6.
At the beginning of your upkeep, sacrifice a creature.

Echo_Robin wrote:
Numbing Madness |
Enchantment - Aura (U)
Enchant player
Spells enchanted player casts cost "Discard a card" more to cast.
When enchanted player has no cards in hand, sacrifice ~.
First you forget the feeling of warmth, and then everything else.

Confused wrote:
Specter Veil -
Enchantment - Aura
Enchant creature you control
When ~ enters the battlefield, target player discards two card.
Enchanted creature has intimidate and "When this creature dies, each opponent sacrifices a creature."

:Soul enchasing deformation :2::b::b:
Enchantment aura
Enchant creature
Enchanted creature gets +2/+1 and has intimidate.
When enchanted creature dies, put 2/1 colorless Spirit enchantment creature token with "this creature can only be blocked by artifact creatures".

Plague of Locusts

Enchantment - Aura (U)

Enchant land
Enchanted land has ", Pay 1 life: Put a 1/1 black Insect creature token with flying onto the battlefield."

"Beware, Aloise. Those clouds do not bring rain."
-Lord Bahraz

I vote for CKY, hands down.

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 Post subject: Re: Black
PostPosted: Sat Sep 20, 2014 2:51 pm 
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CKY

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 Post subject: Re: Black
PostPosted: Sat Sep 20, 2014 4:42 pm 
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CKY. Good card, great flavour


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 Post subject: Re: Black
PostPosted: Sun Sep 21, 2014 12:30 am 
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Huh. This is a weird round. Echo's card looks neat, but also like the least fun thing you could ever play against.

CKY

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Black
PostPosted: Sun Sep 21, 2014 2:48 am 
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TPmanW wrote:
Huh. This is a weird round. Echo's card looks neat, but also like the least fun thing you could ever play against.
Good times, good times.

CKY.


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 Post subject: Re: Black
PostPosted: Mon Sep 22, 2014 10:44 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
And CKY takes it unanimously with a fixed Bitterblossom! Plague of Locusts shall be added to the spoiler.

Please write a criterion for a Black Uncommon.

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 Post subject: Re: Black
PostPosted: Tue Sep 23, 2014 1:28 am 
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Make a really big creature that rewards you for having lots of things in your graveyard.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Black
PostPosted: Tue Sep 23, 2014 1:52 am 
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Glacierbound City
:5::b::b:
Creature - Zombie Elemental
Glacierbound City's power is equal to the total power of creature cards in your graveyard plus the number of noncreature cards in your graveyard and its toughness is equal to the total toughness of creature cards in your graveyard plus the number of noncreature cards in your graveyard
Great metropolises once stood in the land that became Frostwynd. The bodies and souls of the numberless masses that died in the Starstill merged with each other, their former homes, and the ice that entombed them. Now, in a singular form vaster than mountains, they walk the world again
*/*

Huge and I hope very flavorful, but ultimately a vanilla beater.

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 Post subject: Re: Black
PostPosted: Tue Sep 23, 2014 10:41 am 
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Slouching Mass
Creature - Zombie
Trample
As an additional cost to cast Slouching Mass, exile 10 creature cards from your graveyard. If you don't, exile Slouching Mass.
10/10
It started by picking off cats. Then their owners. By the time they even knew it existed it was too late.

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 Post subject: Re: Black
PostPosted: Fri Sep 26, 2014 12:45 pm 
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Grave Eater Wurm |
Creature - Wurm (U)
: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
"Don't worry, its breath will probably kill you before you get eaten."
6/4


Last edited by Echo_Robin on Fri Sep 26, 2014 11:02 pm, edited 2 times in total.

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 Post subject: Re: Black
PostPosted: Fri Sep 26, 2014 10:13 pm 
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Preferred Pronoun Set:
Mass of Bones
Creature – Skeleton (U)
Mass of Bones's power and toughness are each equal to the number of creature cards in your graveyard.
: Regenerate Mass of Bones.
Illpyre's burial mounds have a habit of getting up and walking around.
*/*

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 Post subject: Re: Black
PostPosted: Fri Sep 26, 2014 10:36 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Make a really big creature that rewards you for having lots of things in your graveyard.

Let's start the voting!

Glacierbound City
:5::b::b:
Creature - Zombie Elemental
Glacierbound City's power is equal to the total power of creature cards in your graveyard plus the number of noncreature cards in your graveyard and its toughness is equal to the total toughness of creature cards in your graveyard plus the number of noncreature cards in your graveyard
Great metropolises once stood in the land that became Frostwynd. The bodies and souls of the numberless masses that died in the Starstill merged with each other, their former homes, and the ice that entombed them. Now, in a singular form vaster than mountains, they walk the world again
*/*

Dudibus wrote:
Slouching Mass
Creature - Zombie
Trample
As an additional cost to cast Slouching Mass, exile 10 creature cards from your graveyard. If you don't, exile Slouching Mass.
10/10
It started by picking off cats. Then their owners. By the time they even knew it existed it was too late.

Echo_Robin wrote:
Grave Eater Wurm |
Creature - Wurm (U)
: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
"Don't worry, it's breath will probably kill you before you get eaten."
6/4

Mass of Bones
Creature – Skeleton (U)
Mass of Bones's power and toughness are each equal to the number of creature cards in your graveyard.
: Regenerate Mass of Bones.
Illpyre's burial mounds have a habit of getting up and walking around.
*/*

I vote for Echo_Robin.

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 Post subject: Re: Black
PostPosted: Fri Sep 26, 2014 10:51 pm 
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Tevish - Neat idea, too much math.
Dudibus - Pretty sweet. Development may want to tinker with the exact numbers.
Echo - I would drop a :B: from the mana cost. Neat though.
Unfortunately, it was not reiterated that this was for an uncommon slot, plenty of these (if we even have enough entries to make "plenty")
Parad - Cool and actually uncommon!

PARAD

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Black
PostPosted: Sat Sep 27, 2014 1:32 am 
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Parad

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Black
PostPosted: Sat Sep 27, 2014 5:43 am 
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Tevish

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 Post subject: Re: Black
PostPosted: Sun Sep 28, 2014 12:16 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Parad: 2.5
Echo: 1
Tevish: 1

And I take it! Mass of Bones shall be added to the spoiler.

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 Post subject: Re: Black
PostPosted: Sun Sep 28, 2014 12:19 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
For the final round, make an Uncommon servant of Bahraz.

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