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 Post subject: Re: Red
PostPosted: Sat Sep 20, 2014 2:55 pm 
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Echo

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 Post subject: Re: Red
PostPosted: Sat Sep 20, 2014 8:21 pm 
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Echo.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Sat Sep 20, 2014 8:43 pm 
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Echo.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Red
PostPosted: Mon Sep 22, 2014 10:40 pm 
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Preferred Pronoun Set:
And Echo takes it unanimously! Magma Bomb shall be added to the spoiler.

Please pick Uncommon or Mythic and write a criterion for the next round.

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 Post subject: Re: Red
PostPosted: Tue Sep 23, 2014 8:47 am 
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Criteria: Design an uncommon creature that gives an ability to something else, i.e. Bloodmark Mentor.


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 Post subject: Re: Red
PostPosted: Tue Sep 23, 2014 11:19 am 
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Despot Usurper
Creature - Human Warrior (U)
While Despot Usurper is exiled, red creatures you control get +1/+1.
2/2

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Last edited by Dudibus on Tue Sep 23, 2014 1:32 pm, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Tue Sep 23, 2014 11:59 am 
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Illpyre Nomad
:r::r:
Creature - Human Nomad
Creatures you control can't be blocked by creatures with power one or less.
They gladly teach others how to withstand the sands, and how to unleash them upon rivals.
2/1

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 Post subject: Re: Red
PostPosted: Fri Sep 26, 2014 10:28 pm 
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Preferred Pronoun Set:
Ragespark Igniter
Creature – Viashino Shaman (U)
Sacrifice Ragespark Igniter: Add to your mana pool. If that mana is spent on a creature, that creature gains haste.
1/1

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 Post subject: Re: Red
PostPosted: Fri Sep 26, 2014 10:34 pm 
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Preferred Pronoun Set:
Echo_Robin wrote:
Criteria: Design an uncommon creature that gives an ability to something else, i.e. Bloodmark Mentor.

Let's start the voting!

Dudibus wrote:
Despot Usurper
Creature - Human Warrior (U)
While Despot Usurper is exiled, red creatures you control get +1/+1.
2/2

Illpyre Nomad
:r::r:
Creature - Human Nomad
Creatures you control can't be blocked by creatures with power one or less.
They gladly teach others how to withstand the sands, and how to unleash them upon rivals.
2/1

Ragespark Igniter
Creature – Viashino Shaman (U)
Sacrifice Ragespark Igniter: Add to your mana pool. If that mana is spent on a creature, that creature gains haste.
1/1

I vote for Tevish_Szat.

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 Post subject: Re: Red
PostPosted: Fri Sep 26, 2014 10:46 pm 
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Parad

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Red
PostPosted: Fri Sep 26, 2014 11:00 pm 
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Parad.


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 Post subject: Re: Red
PostPosted: Sat Sep 27, 2014 1:34 am 
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Parad. Nice draft strategy intersection.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Sat Sep 27, 2014 5:42 am 
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Parad.

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 Post subject: Re: Red
PostPosted: Sun Sep 28, 2014 12:11 am 
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Preferred Pronoun Set:
Parad: 4.5
Tevish: 1

And I take it! Ragespark Igniter shall be added to the spoiler.

For the final round, make a Mythic noncreature.

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 Post subject: Re: Red
PostPosted: Sun Sep 28, 2014 1:49 pm 
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Storm Volley
Instant
You may play instants and sorceries with converted mana cost X or less without paying their mana costs until end of turn.
He lowered her body to the ground as it started to seethe and buckle around them. Fear turned to agony, screams to silence.

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 Post subject: Re: Red
PostPosted: Sun Sep 28, 2014 2:26 pm 
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Power of the Sun
:1::r::r::r:
Enchantment [MR]
At the beginning of each upkeep, the player whose turn it is puts a light counter on Power of the Sun and chooses one:
  • Each player sacrifices a land for each light counter on Power of the Sun.
  • Power of the Sun deals damage equal to the number of light counters on it to each player
  • Destroy each artifact and creature with converted mana cost equal to or less than the number of light counters on Power of the Sun

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 5:27 am 
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Bonfire of memories:4::r::r:
Sorcery
Add five mana of any combination of colors to your mana pool, then Exile cardname.
Until the end of turn, whenever you cast an instant or sorcery spell from your hand, you may cast target instant or sorcery spell from a graveyard without paying its mana cost, exile both spells when they resolve.


@parad is ragespark igniter granting haste even after the turn ends intentional?


Last edited by Hello World on Wed Oct 01, 2014 6:13 am, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 7:07 am 
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Planar Burning -
Sorcery
Add to your mana pool. ~ deals X damage to each creature, planeswalker and player, where X is the number of in your mana pool. Damage dealt this way can't be prevented and creatures can't be regenerated this turn.


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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 9:50 am 
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Scorch the World |
Sorcery (M)
Put a blaze counter on up to X target lands. For as long as those lands have blaze counters on them, they have "At the beginning of your upkeep, this land deals 1 damage to you."


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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 11:46 am 
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@parad is ragespark igniter granting haste even after the turn ends intentional?

I took the wording directly from Hall of the Bandit Lord. I guess it doesn't really matter anyway, since haste only makes a difference on the first turn?

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