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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 1:03 pm 
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Haste is weird that way. It's the only ability they don't care about leaving on creatures. As long as there's never a haste matters card it shouldn't be an issue. I'm betting it will be an issue some day.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 2:17 pm 
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I think it makes it a little worse against mind control, but if they used that wording on a real card there could be some unintended effects if we do it in a different way.


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 Post subject: Re: Red
PostPosted: Tue Sep 30, 2014 4:57 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Incendiary Scrying
Sorcery
Exile the top card of your library. You may cast it this turn as though it has flash.
Exile ~ engraved on target artifact you control. (It doesn't become a 2/2 golem)
Engrave

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:20 am 
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Preferred Pronoun Set:
Make a Mythic noncreature.

Let's start the voting!

Dudibus wrote:
Storm Volley
Instant
You may play instants and sorceries with converted mana cost X or less without paying their mana costs until end of turn.
He lowered her body to the ground as it started to seethe and buckle around them. Fear turned to agony, screams to silence.

Power of the Sun
:1::r::r::r:
Enchantment [MR]
At the beginning of each upkeep, the player whose turn it is puts a light counter on Power of the Sun and chooses one:
  • Each player sacrifices a land for each light counter on Power of the Sun.
  • Power of the Sun deals damage equal to the number of light counters on it to each player
  • Destroy each artifact and creature with converted mana cost equal to or less than the number of light counters on Power of the Sun

Bonfire of memories:4::r::r:
Sorcery
Add five mana of any combination of colors to your mana pool, then Exile cardname.
Until the end of turn, whenever you cast an instant or sorcery spell from your hand, you may cast target instant or sorcery spell from a graveyard without paying its mana cost, exile both spells when they resolve.

Confused wrote:
Planar Burning -
Sorcery
Add to your mana pool. ~ deals X damage to each creature, planeswalker and player, where X is the number of in your mana pool. Damage dealt this way can't be prevented and creatures can't be regenerated this turn.

Echo_Robin wrote:
Scorch the World |
Sorcery (M)
Put a blaze counter on each of up to X target lands. For as long as those lands have blaze counters on them, they have "At the beginning of your upkeep, this land deals 1 damage to you."

Mown wrote:
Incendiary Scrying
Sorcery
Exile the top card of your library. You may cast it this turn as though it has flash.
Exile ~ engraved on target artifact you control. (It doesn't become a 2/2 golem)
Engrave

I vote for Dudibus, hands down.

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Last edited by ParadOxymoron on Wed Oct 01, 2014 6:34 am, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:26 am 
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tfw my card isn't included.

I like Dubidus' card in terms of "mythicality", it was a certain presence. However, I'm going to need some convincing that this card isn't broken as hell.
Echo's and Tevish's cards are also interesting.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:31 am 
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Dudibus's design, but like this:

Storm Volley

Instant (M)

You may cast any number of instant or sorcery cards with converted mana cost X or less from your hand without paying their mana costs.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:32 am 
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I'm okay with that.
Both edited and unedited. No real preference I think.

Hypergenesis and such is the only problem.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:34 am 
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Preferred Pronoun Set:
Mown wrote:
tfw my card isn't included.

Sorry! Fixed.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 6:41 am 
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Preferred Pronoun Set: he/him/my/mine/himself
I really only wanted the mechanic to exist in some form, I don't actually think the mythic slot is correct for it, but felt like submitting something anyway.
Red mythics are hard man.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 7:19 am 
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Dudibus's design, but like this:

Storm Volley

Instant (M)

You may cast any number of instant or sorcery cards with converted mana cost X or less from your hand without paying their mana costs.
I vote for this.


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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 9:20 am 
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Cky version of dudibus card is fine, goldfished a modern storm deck with dudibus version of the card replacing piromancer ascention and it was ridicolous, I think empied my deck on turn3-4, if you want to keep that version, may I suggest restricting it to red spells .


Last edited by Hello World on Wed Oct 01, 2014 4:29 pm, edited 2 times in total.

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 Post subject: Re: Red
PostPosted: Wed Oct 01, 2014 3:03 pm 
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Hello World has a good point. No sense letting you cast off colour spells.

I'm going to vote for Echo. Red needs something like this in EDH.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Red
PostPosted: Thu Oct 02, 2014 8:02 am 
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Preferred Pronoun Set:
Dudibus: 3 or 4
Echo: 1

And Dudibus takes it! Storm Volley shall be added to the spoiler with CKY and Hello World's suggestions.

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 Post subject: Re: Red
PostPosted: Mon Nov 25, 2019 7:16 am 
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Preferred Pronoun Set:
Make a common or uncommon red 3-drop that wants to be curved into with Ragespark Igniter.

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 Post subject: Re: Red
PostPosted: Mon Nov 25, 2019 9:04 am 
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:1::r::r:
Creature-viashino berserker (U)
:1::r::Cardname gains haste until end of turn.
When cardname enters the battlefield, creatures with power 2 or less can't block until end of turn.
5/1


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 Post subject: Re: Red
PostPosted: Mon Nov 25, 2019 9:33 am 
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Raid Vanguard
Creature - Viashino Warrior [u]
Firststrike
When Raid Vanguard attacks, up to two target creatures you control gain firststrike until end of turn.
3/1
Viashino naturally tend to follow the swiftest and the surest. This has been the cause of their greatest victories and defeats.

As a side note: There aren't any common or uncommon cards that have or grant firststrike. (going by the card list in here) We might want to fix that.

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 Post subject: Re: Red
PostPosted: Tue Nov 26, 2019 5:29 pm 
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Viashino Deathscreecher
Creature - Viashino Warrior (U)
Trample
Viashino Deathscreecher enters the battlefield with a +1/+1 counter on it if a Viashino card is in your graveyard.
3/1

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 Post subject: Re: Red
PostPosted: Sat Dec 07, 2019 1:22 am 
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Sandspire Scout
Creature - Viashino Scout
When ~ enters the battlefield, creatures you control gain first strike until end of turn.
3/1

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Red
PostPosted: Fri Dec 27, 2019 12:11 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Make a common or uncommon red 3-drop that wants to be curved into with Ragespark Igniter.

:1::r::r:
Creature-viashino berserker (U)
:1::r::Cardname gains haste until end of turn.
When cardname enters the battlefield, creatures with power 2 or less can't block until end of turn.
5/1

YingLung wrote:
Raid Vanguard
Creature - Viashino Warrior [u]
Firststrike
When Raid Vanguard attacks, up to two target creatures you control gain firststrike until end of turn.
3/1
Viashino naturally tend to follow the swiftest and the surest. This has been the cause of their greatest victories and defeats.

Knight Otu wrote:
Viashino Deathscreecher
Creature - Viashino Warrior (U)
Trample
Viashino Deathscreecher enters the battlefield with a +1/+1 counter on it if a Viashino card is in your graveyard.
3/1

TPmanW wrote:
Sandspire Scout
Creature - Viashino Scout
When ~ enters the battlefield, creatures you control gain first strike until end of turn.
3/1

I vote for TPmanW.

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 Post subject: Re: Red
PostPosted: Fri Dec 27, 2019 6:26 am 
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I vote TPmanW.

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