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 Post subject: Re: Colorless
PostPosted: Fri Sep 12, 2014 12:45 am 
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Cheater's Den
Land
T: sacrifice another land you control. It gives you card advantage.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Colorless
PostPosted: Fri Sep 12, 2014 12:45 am 
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Wanderer's Waypost
Land (C)
: Add to your mana pool. If you control another land named ~, instead add one mana of any color to your mana pool.
They are a reminder of what the world once was, and what it could be again.


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 Post subject: Re: Colorless
PostPosted: Fri Sep 12, 2014 3:37 pm 
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Museum of the Gleaming Sun
Land
Museum of the Gleaming Sun enters the battlefield tapped.
: Add to your mana pool.
If you control a relic ~ taps for a mana of any color instead.

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 Post subject: Re: Colorless
PostPosted: Mon Sep 15, 2014 1:29 am 
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Preferred Pronoun Set:
create a common land that doesn't sacrifice itself or have anything to do with card advantage.

Let's start the voting!

Terminator
Land [C]
:t:: Add :1: to your mana pool
:2: Add one mana of any color to your mana pool
Where day and night collide

Echo_Robin wrote:
Wanderer's Waypost
Land (C)
: Add to your mana pool. If you control another land named ~, instead add one mana of any color to your mana pool.
They are a reminder of what the world once was, and what it could be again.

Dudibus wrote:
Museum of the Gleaming Sun
Land
Museum of the Gleaming Sun enters the battlefield tapped.
: Add to your mana pool.
If you control a relic ~ taps for a mana of any color instead.

I vote for Echo_Robin.

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 Post subject: Re: Colorless
PostPosted: Mon Sep 15, 2014 1:56 am 
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Tevish.

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 Post subject: Re: Colorless
PostPosted: Mon Sep 15, 2014 6:41 am 
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Echo

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 Post subject: Re: Colorless
PostPosted: Mon Sep 15, 2014 10:40 am 
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Tevish.


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 Post subject: Re: Colorless
PostPosted: Tue Sep 16, 2014 12:05 am 
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Preferred Pronoun Set:
Echo: 2.5
Tevish: 2

And Echo takes it! Wanderer's Waypost shall be added to the spoiler!

The only slot left in Colorless is Uncommon Artifact. Please write a criterion.

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 Post subject: Re: Colorless
PostPosted: Tue Sep 16, 2014 12:33 am 
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Criteria: Uncommon artifact that interacts with and/or affects enchantments, but not by destroying them.


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 Post subject: Re: Colorless
PostPosted: Tue Sep 16, 2014 12:40 am 
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Wanderer of Frostwynd
Artifact Creature – Golem (U)
Protection from enchantments
2/2

cf Wanderer of Illpyre

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 Post subject: Re: Colorless
PostPosted: Tue Sep 16, 2014 1:00 am 
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Nullstone Idol
:4:
Artifact [U]
Permanents and players have Protection from Auras
"It was such a small thing, grey and unassuming. But the moment it came within our sight, all our wards fell away as though they had never been. We took it with us as we retreated from Frostwynd, and found out later that the curses some of our allies were plagued with suffered the same fate. I wonder which it was made for, or if its creator even cared." - Tarenque, Druid of Makara

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 Post subject: Re: Colorless
PostPosted: Tue Sep 16, 2014 10:02 pm 
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@Parad: As cool as a protection form enchantments artifact creature is cool, I have to wonder if your card wouldn't be better as a colored card in part of a mirrored pair with the other wanderer.

Let's try this guy one more time. He always seems to come close.
Soulless Sentinel
Artifact Creature
Mastery - ~ gets +3/+0 as long as you control an enchantment.
0/3
The artificers had no difficulty producing working vessels, but a great deal of it trying to animate them. Half a world a way another group was experiencing much the opposite problem

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Colorless
PostPosted: Wed Sep 17, 2014 8:04 am 
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i designed a card for my set that is incredibly close to Soulless Sentry.

Not an entry!

Eternal Guardian
Artifact Creature - Golem (U)
Eternal Guardian gets +1/+1 for each type of nonland permanent you control.
Dormant for millennium, they came to life when there was something to protect.
*/*

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 Post subject: Re: Colorless
PostPosted: Wed Sep 17, 2014 10:44 am 
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Actual entry:

Stone of Starstill
Artifact (U)
: Add a mana of any color an enchantment on the battlefield shares a color with to your mana pool.

The cost should likely be higher, but you have to have an enchantment on the battlefield before it does anything, so I left it the way it is.

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 Post subject: Re: Colorless
PostPosted: Fri Sep 19, 2014 3:12 am 
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@TP: I wanted to do the mirrored in blue actually, but never seem to find the right time to do it.

Essence Engine Golem -
Artifact Creature - Golem
When ~ enters the battlefield, sacrifice ~ unless you exile an enchantment you control.
When ~ leaves the battlefield, return that enchantment to the battlefield.
3/3


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 Post subject: Re: Colorless
PostPosted: Fri Sep 19, 2014 3:14 am 
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Picking up TP's idea. Not my submission anyway.

Quiet Sentry -
Artifact
Mastery - ~ is a 4/4 Golem artifact creature as long as you control an enchantment and another creature.
Sometimes, all it takes is a human touch and a little magic.


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 Post subject: Re: Colorless
PostPosted: Sat Sep 20, 2014 8:06 am 
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Preferred Pronoun Set:
Echo_Robin wrote:
Criteria: Uncommon artifact that interacts with and/or affects enchantments, but not by destroying them.

Let's start the voting!

Wanderer of Frostwynd
Artifact Creature – Golem (U)
Protection from enchantments
2/2

cf Wanderer of Illpyre

Nullstone Idol
:4:
Artifact (U)
Permanents and players have Protection from Auras
"It was such a small thing, grey and unassuming. But the moment it came within our sight, all our wards fell away as though they had never been. We took it with us as we retreated from Frostwynd, and found out later that the curses some of our allies were plagued with suffered the same fate. I wonder which it was made for, or if its creator even cared." - Tarenque, Druid of Makara

TPmanW wrote:
Soulless Sentinel
Artifact Creature
Mastery - ~ gets +3/+0 as long as you control an enchantment.
0/3
The artificers had no difficulty producing working vessels, but a great deal of it trying to animate them. Half a world a way another group was experiencing much the opposite problem

Dudibus wrote:
Stone of Starstill
Artifact (U)
: Add a mana of any color an enchantment on the battlefield shares a color with to your mana pool.

Confused wrote:
Essence Engine Golem -
Artifact Creature - Golem
When ~ enters the battlefield, sacrifice ~ unless you exile an enchantment you control.
When ~ leaves the battlefield, return that enchantment to the battlefield.
3/3

I vote for Confused.

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Last edited by ParadOxymoron on Sat Oct 04, 2014 1:28 am, edited 1 time in total.

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 Post subject: Re: Colorless
PostPosted: Sat Sep 20, 2014 2:54 pm 
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Confused

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 Post subject: Re: Colorless
PostPosted: Sat Sep 20, 2014 8:20 pm 
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TPmanW, with the proper wording "Mastery - As long as you control an artifact, a creature, an enchantment and a land..."

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
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 Post subject: Re: Colorless
PostPosted: Sat Sep 20, 2014 8:48 pm 
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@CKY- Of course, I just left it off there under the assumption that the word "mastery" would be read as a stand-in for the actual rules text.

Confused. Parad

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Sun Sep 21, 2014 12:55 pm, edited 1 time in total.

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