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PostPosted: Mon Sep 01, 2014 7:52 pm 
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The spoiler is up on http://www.starstill.com! We're in the final stretch now, with only 31 cards left to make. What are we missing? What do we need? This is the place to discuss key cards that the set is still missing.

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3 Uncommons
2 Rare
1 Mythic


2 Commons
3 Uncommons
1 Rare


3 Rares
1 Mythic


4 Uncommons
2 Rares
2 Mythics


5 Commons
1 Uncommons

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Last edited by ParadOxymoron on Wed Sep 03, 2014 4:48 am, edited 9 times in total.

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PostPosted: Mon Sep 01, 2014 10:08 pm 
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A lot of colour pairs don't really have any real focus. We need to sort that out.
We have some pretty good red/blue creatures that get bonuses off of spellcasting, but not much at common. Might be easier to address by shifting cards around though.
White could use an aggressive one drop. Put mastery on an Elite Vanguard and boom, there you go! A few more aggressive weenies in general too.
In general we have too few uses for our relic tokens. I somehow imagined a set where they would gain 9 million abilities from different artifact lords. Didn't happen though.
There is not a single llama or alpaca in this set. Seriously, guys.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Sep 02, 2014 8:30 am 
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I noticed that blue has at least 10 one spells.

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