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PostPosted: Thu Apr 30, 2015 9:00 am 
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there's so much removal in the deck already and Anger nonbos with several cards in the deck. I just never liked having it in my hand at all. The sparkmages do some serious work against the decks where Anger would make a difference. So you don't need them at all. Like I said, the times I did end up needing them, I was going to lose that game anyway.

You gotta mulligan really smart with this deck too. You shouldn't need Anger. I'm not saying that Volcanic Geysers are the best replacement or most optimal, that's just what I chose for the instant speed

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PostPosted: Thu Apr 30, 2015 1:30 pm 
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there's so much removal in the deck already and Anger nonbos with several cards in the deck. I just never liked having it in my hand at all. The sparkmages do some serious work against the decks where Anger would make a difference. So you don't need them at all. Like I said, the times I did end up needing them, I was going to lose that game anyway.

You gotta mulligan really smart with this deck too. You shouldn't need Anger. I'm not saying that Volcanic Geysers are the best replacement or most optimal, that's just what I chose for the instant speed


So your replacement to Anger is Geyser and the reason for the change then is the nonbo for several cards in the deck. Since you also bring up another point of instant speed I'd make a suggestion (after a rant ;)).

I still don't agree with the Bolt of Keranos inclusion. In most of the decks, it appears there are only 3 copies. That's 3 chances of drawing the card for sorcery speed scry. If you happen to draw all 3 of them, that's only 3 scry chances. There is no draw in the deck so I'm assuming; on average, you hit 1 of these cards a game? Now with Charmbreaker in the list, I relent that this could vary but I'm guessing if you have a devil on the table and you're getting use out of it, you're already winning and the scry isn't that valuable (corner cases need not apply).

This isn't a debate of the strength of scry. Scry is useful/great and with enough of it, scry will make a huge difference filtering through a deck. Unfortunately our pool doesn't have a lot of scry options (outside of blue) that make it so you can filter through your deck. My point is how much of a difference is 3 scry chances ON AVERAGE going to make over a decision you can make at instant speed? Even if you have/draw all 3 cards, that will only filter 3 times. That's great (again to be clear, that's not the debate) but it's value; in a burn deck, isn't as great as the instant speed choice (which burn decks are typically founded on).

So short form for the TL;DR - in a burn deck, instant speed is more valuable than sorcery even if the sorcery card has the upside of scry (or in this deck/case, instant speed is more valuable than scry).

So to go back to Barney's change, if you were to replace the 3 Bolts with Thunder, you'd have your additional instant speed removal. Would you still need Geyser then? If you feel that Anger is such a nonbo for the fodder portion of the deck, then I'd go back to the suggestion of trying the Paragon(s) in that slot.


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PostPosted: Wed May 13, 2015 8:18 am 
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Just leaving this here:

[manapie 90 -w -u -b r -g][/manapie]

Goblin Blast

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 23 :instant: , 21 :land:)

Color 39 cards
■■■
Coordinated Assault
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Bushwhacker1/1
■■■■
Shock
■■■
Hellspark Elemental3/1
■■■■
Krenko's Command
■■■
Skullcrack
■■■
Young Pyromancer2/1
■■■■
Bolt of Keranos
■■
Goblin Rabblemaster2/2
■■■
Resounding Thunder
■■■■
Trumpet Blast
Colorless21 cards
21
Mountain


I'm still testing this. Built for the purpose of creating an aggro burn deck. Built by removing W from my current WR sac aggro deck (not posted on this site), and adding R back in.


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PostPosted: Fri May 22, 2015 4:13 pm 
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I featured Monk's RDW on my YouTube channel! (I know rdw must be something everyone NEEDED to see! :P)

Deck Tech:
:two:https://www.youtube.com/watch?v=q9RrCkXmLTw

Gameplay up as well.

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PostPosted: Tue Jun 02, 2015 4:41 pm 
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My fast little goblin deck. Any improvements please post suggestions

[manapie 90 -w -u -b r -g][/manapie]

Gobble Gobble

A deck for Magic 2015.

60 Cards (17 :creature: , 20 :instant: , 23 :land:)

Creature17 cards
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Arsonist1/1
■■■■
Goblin Bushwhacker1/1
■■
Goblin Rabblemaster2/2
■■
Ogre Battledriver3/3
Inferno Titan6/6
Spell20 cards
■■■
Coordinated Assault
■■■
Quest for the Goblin Lord
■■■■
Shock
■■■■
Krenko's Command
■■■■
Act of Treason
■■■■
Bolt of Keranos
■■■■
Raid Bombardment
Land23 cards
23
Mountain


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PostPosted: Wed Jun 03, 2015 1:41 pm 
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You need to cut inferno titan and keep the curve low, this will maximise the speed of the deck. You also have a few cards that do nothing on their own in quest and raid bombardment.

This is my version.

[manapie 90 -w -u -b r -g][/manapie]

Mono Red Aggro

A deck for Magic 2015.

60 Cards (25 :creature: , 16 :instant: , 19 :land:)

Cost 27 cards
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Arsonist1/1
■■■■
Goblin Bushwhacker1/1
■■■■
Satyr Hoplite1/1
■■■
Coordinated Assault
■■■■
Furor of the Bitten
■■■■
Shock
Cost 11 cards
■■■■
Goblin Shortcutter2/1
■■■
Hellspark Elemental3/1
■■■■
Krenko's Command
Cost 3 cards
■■
Goblin Rabblemaster2/2
Hall of Triumph
Land19 cards
19
Mountain


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PostPosted: Wed Jun 03, 2015 2:25 pm 
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Quest is one of those cards that I wouldn't put in a red deck on my own. I have played against it a few times though, and it can be pretty terrifying. The two previous red decks effectively have 28 goblins (I'm counting command and rabblemaster as 2 goblins per card). That means on average you should see the needed 5 goblins in about 10 cards, which isn't bad at all.

The problem with quest is that it is a terrible topdeck and RDW needs every draw to count. If you could ensure one copy in your opening hand every game I think it would be better.


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