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PostPosted: Wed May 28, 2014 11:54 am 
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:g::g::g: Mono Green :g::g::g:


:g::g::g: Green Card List :g::g::g:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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Last edited by minddrifter on Sun Jul 13, 2014 10:37 am, edited 5 times in total.

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PostPosted: Fri Jul 11, 2014 8:14 am 
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Unlocked and ready for discussion!

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PostPosted: Sat Jul 12, 2014 2:05 am 
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Let's get things rolling with simple face punching for the whole family.

Jolly Green Giant (Premium)
x25 Forest

x3 Young Wolf
x3 Prey Upon
x3 Primal Bellow
x4 Elvish Visionary
x4 Cultivate
x2 Triumph of Ferocity
x4 Nylea's Disciple
x3 Garruk's Packleader
x2 Enlarge
x2 Arbor Colossus
x1 Soul of Zendikar
x2 Terra Stomper
x2 Pelakka Wurm

Simple enough deck; ramp up and roll out! Somehow green ended up with a surprising amount of draw this yeah so I figured hey why not take advantage of that? With Garruk's Packleader out only two creatures in the deck won't give you a card when played and with this many bruisers running around it shouldn't be too hard to keep Triumph of Ferocity online either. Round that out with Nylea's Disciple giving you life boosts and Fog to hold off any super-fast early ggro until you can start dropping bombs and it should work pretty well. Not entirely happy about Reclamation Sage but their is the making of a decent aura deck out there as well as some nasty artifacts - basically I'd rather have her and not need her then the other way round.

Edit
Changes made from advice;
-3 Fog, +3 Young Wolf
-2 Reclamation Sage, +1 Young Wolf, +1 Forest
-1 Young Wolf, -1 Pelakka Wurm, +2 Terra Stomper

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Last edited by Garren_Windspear on Sun Jul 13, 2014 5:48 pm, edited 3 times in total.

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PostPosted: Sat Jul 12, 2014 6:46 am 
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Unless you're playing a Fog deck, you shouldn't be playing Fog in your deck. You'd be better served with a card that does something. Young Wolf would be fine against aggro and it can attack. I'm not familiar with the entire pool, though, so there could be a better choice.

It also looks like you've got too much going on at 3CMC but not enough action on 2CMC; is Reclamation Sage really worth it in an undefined metagame? I wouldn't play it in an initial decklist. I'd try Timberland Guide or some other two-drop creature.

25 Forests is also something you should consider since you're heavy at 5CMC and you're running four cards at 6CMC+; if you don't want to add land, I'd trim at least two of the Pelakkas for Siege Wurms because you'll cast them more reliably in a 24-land deck.

As far as potential cuts, Triumph of Ferocity could be okay, but I don't think I'd run more than one right off the bat. Depending on what you want to fit in, cutting both wouldn't be out of the question.

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PostPosted: Sat Jul 12, 2014 8:42 am 
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Big Muscles

Creatures - 24
3 Young Wolf
4 Elvish Visionary
4 Battering Krasis
4 Primal Huntbeast
3 Garruk's Packleader
2 Pelakka Wurm
2 Terra Stomper
1 Vengevine
1 Soul of Zendikar

Other Spells - 12
3 Titanic Growth
3 Cultivate
3 Primal Bellow
3 Enlarge

Lands - 24
24 Forrest


Before anyone asks, no Prey Upon because this card pool is lacking efficient beats like Kalonian Tusker or Leatherback Baloth, meaning most of the time you'd be waiting until at least turn 4-6 for prey upon to not become a trade off between creatures, and for that, I'd rather have Enlarge. Other than that, the idea behind this deck is kinda the same as Garruk's past few mono-green decks. Play creatures with trample, pump them up, and win.

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PostPosted: Sat Jul 12, 2014 8:51 am 
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If you actually want to play ramp, I would suggest running the ingot for it (assuming you have it). The card's basically the same turn 3 as cultivate with extra options instead of ramp. Then there are other combos that go with that stuff....... but that gets into splashing a single swamp and such.

But elvish pioneer is certainly something I would consider running in "ramp" too.

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PostPosted: Sat Jul 12, 2014 8:55 am 
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There's a reason no one ran Ingots in green decks back when ingot and Kodama's Reach existed in the same standard environment. Cultivate thins lands out of the deck. Ingot does not.

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PostPosted: Sat Jul 12, 2014 9:03 am 
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You have a lot of Beasts in this deck; did you consider Advocate of the Beast as a slower alternative to something like Titanic Growth? A three-mana 2/3 isn't the worst thing in the world and it's better on its own.

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PostPosted: Sat Jul 12, 2014 9:04 am 
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Hakeem928 wrote:
You have a lot of Beasts in this deck; did you consider Advocate of the Beast as a slower alternative to something like Titanic Growth? A three-mana 2/3 isn't the worst thing in the world and it's better on its own.


I did. It was one of the last cards I cut in this initial draft. I just don't know where to put them. Ideas?

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PostPosted: Sat Jul 12, 2014 9:13 am 
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Hakeem928 wrote:
You have a lot of Beasts in this deck; did you consider Advocate of the Beast as a slower alternative to something like Titanic Growth? A three-mana 2/3 isn't the worst thing in the world and it's better on its own.


I did. It was one of the last cards I cut in this initial draft. I just don't know where to put them. Ideas?


Vengevine and/or one or two krasis.

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PostPosted: Sat Jul 12, 2014 9:26 am 
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Titanic Growth was what I suggested in my post. :)

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PostPosted: Sat Jul 12, 2014 9:30 am 
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mjack33 wrote:
Hakeem928 wrote:
You have a lot of Beasts in this deck; did you consider Advocate of the Beast as a slower alternative to something like Titanic Growth? A three-mana 2/3 isn't the worst thing in the world and it's better on its own.


I did. It was one of the last cards I cut in this initial draft. I just don't know where to put them. Ideas?


Vengevine and/or one or two krasis.


Krasis is one of the Beasts that Advocate interacts with and it inherently has trample in a mono-green deck with Primal Bellow; that would probably be the last card I'd cut. As for Vengevine, it's a pretty powerful card even when you can't abuse its triggered ability; I wouldn't cut that, either.

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PostPosted: Sat Jul 12, 2014 9:36 am 
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Hakeem928 wrote:
Titanic Growth was what I suggested in my post. :)


Yeah, I seemed to have missed that part of the sentence. Sounds good, I'll try it out. It'll give me more creatures for Vengevine and Evolve triggers for the Krasis. Instant speed pump tends to go best on things that already have trample, and most of the stuff that already has trample doesn't need that much pump. Plus I still have the Primal Bellows.

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PostPosted: Sat Jul 12, 2014 2:02 pm 
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Hakeem928 wrote:
Advice


Thanks for that. I'm perfectly happy with removing the Fog and Reclamation Sage - the latter was just a 'what if?' card and the former was just to fill up space. You are probably right about the three drops too. I can see Young Wolf or Timberland Guide working well in their slots.

As for Triumph of Ferocity it's probably one of those things I'd have to test but if it doesn't work out great I could easily drop one for that 25th Forest.

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PostPosted: Wed Jul 23, 2014 11:47 pm 
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STRAIGHT UP BEAT DOWN!

This thing pretty much runs on auto-pilot..

MEAN GREEN BEAST MACHINE!

4 x Elvish Pioneer
4 x Prey Upon
4 x Elvish Visionary
4 x Battering Krasis
4 x Advocate of the Beast
4 x Aura Gnarlid
3 x Mold Shambler
3 x Garruk's Packleader
4 x Stomper Cub
2 x Terra Stomper

20 x Forest
4 x Radiant Fountain

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PostPosted: Thu Jul 24, 2014 5:35 pm 
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2bestest wrote:
STRAIGHT UP BEAT DOWN!

This thing pretty much runs on auto-pilot..

MEAN GREEN BEAST MACHINE!

4 x Elvish Pioneer
4 x Prey Upon
4 x Elvish Visionary
4 x Battering Krasis
4 x Advocate of the Beast
4 x Aura Gnarlid
3 x Mold Shambler
3 x Garruk's Packleader
4 x Stomper Cub
2 x Terra Stomper

20 x Forest
4 x Radiant Fountain


No love for Primal Bellow? You have 20 forests and a ton of trample.


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PostPosted: Thu Jul 24, 2014 5:50 pm 
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That would be great but I have not needed it. Give my build a try! It is NASTY. I just might try it out instead of the prey upons but this deck works CRAZY well in its simplicity already. But I like the idea of choosing a creature to kill if I need to get something off the table.

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PostPosted: Fri Jul 25, 2014 8:01 am 
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2bestest wrote:
That would be great but I have not needed it. Give my build a try! It is NASTY. I just might try it out instead of the prey upons but this deck works CRAZY well in its simplicity already. But I like the idea of choosing a creature to kill if I need to get something off the table.

I built a green deck with tramplers + primal bellow and it is pretty mean! I would give it a shot and see what you think. I'll do some more testing and post a final build in a couple days.

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PostPosted: Fri Jul 25, 2014 8:56 am 
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The thing I like about the creature heavy build I did is that virtually every turn there is a new beast they must deal with. Most have trample or can't be blocked. They get bigger as well and by default beasts are like the biggest creatures in the game.

From my experience it is REALLY hard for an enemy to deal with a new beast coming on the board EVERY turn. Especially when the old are getting bigger, many have trample, some are unblockable, and the bomb can't be countered. Even if I am top decking, there is a STRONG possibility that I will draw another beast and top it off, the fact they are bigger and grow bigger by themselves makes them harder to remove as well. I'm telling you the build works really well as is. Try the build guys. It works really well!

I am thinking of making another variant for fun because I JUST realized Kilen is a beast..

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PostPosted: Fri Jul 25, 2014 1:55 pm 
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My build is extremely creature heavy based as well. I think I have 4 bellows and the 3 enlarges and that's it.

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