It is currently Sat Oct 24, 2020 1:13 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 362 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 19  Next
Author Message
PostPosted: Sat Jul 12, 2014 10:32 pm 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 7350
Location: Newfoundland
Grunthex wrote:
Have you considered testing it the other way? (I don't have Ipad, don't look at me!) We all know the AI isn't very bright. Have you tried playing Gemini's deck against AI piloting your decks? You'd have to play the non-premium cut he posted, since you aren't about to buy premium, but it might change the results a bit.


There are 12 creatures in the build, all of which die to Shock.

_________________
Check me out on YouTube


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:24 am 
Offline
Member
User avatar

Joined: Dec 10, 2013
Posts: 446
My gruul non premium build.

[1v1] "Starter"
A library for the Gruul 2015 deck (Manachil Lensame)
60 Cards. 34 nonlands (16 creatures, 18 spells). 26 Lands (11 11; 4 other).
Land
-- 4x Gruul Guildgate
cost  
-- 3x Elvish Pioneer
-- 4x Shock
cost  
-- 3x Ground Assault
cost  
-- 4x Cultivate
-- 4x Bolt of Keranos
-- 2x Anger of the Gods
cost  
-- 2x Arbor Colossus
-- 1x Stormbreath Dragon
-- 1x Hunter's Prowess
cost  
-- 2x Terra Stomper
-- 2x Charmbreaker Devils
-- 1x Shivan Dragon
-- 1x Inferno Titan
cost  
-- 3x Pelakka Wurm
cost  
-- 1x Genesis Hydra


nothing interesting, green ramp,red control into big efficient creatures.


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:29 am 
Offline
Member
User avatar

Joined: Oct 30, 2013
Posts: 4600
Bentz - what about Garruk's Packleader? Aside from the elves, all of the other creatures would trigger it.

_________________
PbP Characters


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:34 am 
Offline
Member
User avatar

Joined: Dec 10, 2013
Posts: 446
premium...he would obviously be in.


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:36 am 
Offline
Member
User avatar

Joined: Oct 30, 2013
Posts: 4600
Bah! I should have noticed that...It got me wondering why I wasn't running it in any of my decks, but...makes sense now!

_________________
PbP Characters


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 1:10 pm 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 555
Location: Tampa by way of Los Angeles
I know for some of us it can be kind of irritating to see Kozilek and those Ingots locked behind the paywall (especially for those who are waiting for the "later this summer" release on the One and don't want to double-dip on the absurdly overpriced premium content) and lament "man, it's going to be hard to build an efficient ramp deck". Well, this does a fine enough job in the interim, and acts as a fine shell for when you do want to put the previously mentioned cards in.

0 (0): None

1 (8): 4x Elvish Pioneer, 4x Traveler's Amulet

2 (4): 1x Volcanic Geyser, 3x Ground Assault

3 (10): 2x Anger of the Gods, 4x Grave Bramble, 4x Cultivate

4 (0): None

5 (6): 1x Stormbreath Dragon, 2x Arbor Colossus, 3x Meteorite

6+ (9): 1x Inferno Titan, 2x Charmbreaker Devils, 2x Siege Dragon, 1x Soul of Zendikar, 3x Pelakka Wurm

Lands (23): 9x Mountain, 14x Forest

- This is another no-guildgate build thanks to the nonbo with Pioneer and Cultivate

- 23 lands seems low, but there are obviously a bunch of other cards that act as/get mana sources.

- Sometimes you have to resist the urge to jam Elvish Visionary into every green deck. Aside from cantripping, it doesn't really do a whole lot except chump just about everything once and protects you from edicts. On the second account, that's why I swapped them out for 4x Grave Bramble to help stave off early pressure if you sputter out of the gates/can't find a fatty.

- Anger of the Gods will hit none of your creatures except the Pioneers (which you hopefully already got value off of) or Soul tokens (and if you're at the point of churning out Soul tokens, you probably don't need to be casting an Anger)

- If you have premium, I would probably cut down all the way to 22 lands since you have Darksteel Ingots to play with. There would obviously be some shuffling of your endgame/big dudes as well. I'd probably start with something like +3 Ingot, +1 Kozilek, -1 Mountain, -1 Charmbreaker, -1 Siege, -1 Geyser and work from there...it would leave you with 11 big dudes/finshers in the end...maybe you could keep the Geyser and ditch the Sieges altogether. I can't really answer that question yet.

- Also on the subject of premium, and Garruk's Packleader, I'm not really sold on the idea of taking up slots/time so you can turn your finishers/endgame into cantrips...I guess the Brambles would trigger off of him too, but there's only so much room? What do you cut? Ramp? Finishers? The Brambles themselves?

- Anyways, it's a shell of a shell. See if you can find a better deck somewhere in there.

_________________
XBL/Gamecenter = I Abuse Welfare


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 1:17 pm 
Offline
Member
User avatar

Joined: Jul 12, 2014
Posts: 219
Well tbh I see the Packleader in a R/G beast deck. For your deck it wouldn't work as well and what you have is fine. I'm shuffling around with my starter atm trying to find out what's the best aggro strategy. Small creatures with a beast theme and the red vampires seems to be working atm. Deck might as well be called Vampire tree huggers :D


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 3:18 pm 
Offline
Member

Joined: Jan 17, 2014
Posts: 109
Not minding Gruul as a starter deck. I really thought we could change our colours, but oh well... Never been much of a red/green man myself.

A beast deck works well enough with what they give you anyhow. Preemie cards can help a ton too. Now to just unlock the base set...


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:07 am 
Offline
Member
User avatar

Joined: Mar 18, 2014
Posts: 22
Location: Spain
This is the deck I´m using.

60 cards. 19 Creatures + 17 spells + 24 lands (11 11 2xRadiant Fountain)

1: (10)
3x Satyr Hoplite
4x Furor of the Bitten
3x Prey Upon

2: (10)
2x Inferno Fist
4x Wandering Wolf
2x Titanic Growth
2x Ground Assault

3: (12)
4x Regathan Firecat
4x Lightning Talons
4x Aura Gnarlid

4: (3)
3x Paragon of Eternal

5: (1)
1x Arbor Colossus

The deck trys to be fast with cheap creatures and spells.
The main goal is to make the biggest amount of damege with Wandering Wolf or Aura Gnarlid powered with auras.
Maybe I´ll take out one land and include another Inferno Fist or Titanic Growth.

Its biggest weak point is renewal decks, but they are cheap creatures easy to replace.

I would appreciate your reviews or comments to improve the deck.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:13 am 
Offline
Member

Joined: Jul 13, 2014
Posts: 139
Why play Paragon of Eternal ? It only boosts half your creatures.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:17 am 
Offline
Member
User avatar

Joined: Jul 12, 2014
Posts: 219
You might as well use the artifact and then choose based on what colour you have the most of out on the field.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:19 am 
Offline
Member
User avatar

Joined: Mar 18, 2014
Posts: 22
Location: Spain
Because the most important is to boost Wandering Wolf and Aura Gnarlid so they can´t be blocked.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:22 am 
Offline
Member

Joined: Jul 13, 2014
Posts: 139
Wouldn't a darksteel axe work even better in that case ?


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 7:24 am 
Offline
Member
User avatar

Joined: Mar 18, 2014
Posts: 22
Location: Spain
Great! Thanks for the tip.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 9:07 am 
Offline
Member
User avatar

Joined: Mar 18, 2014
Posts: 22
Location: Spain
Aranthys wrote:
Wouldn't a darksteel axe work even better in that case ?


Finally I will change Paragon of Eternal to Elder of Laurels
It has a very good interaction with Satyr Hoplite, too.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 11:07 am 
Offline
Member
User avatar

Joined: Jul 12, 2014
Posts: 219
I think I might give up on creating a R/G beast deck (not sure if G/U works better). Its looking a little wacky, might have to try something like Mobius made.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 17, 2014 3:14 pm 
Offline
Member
User avatar

Joined: Dec 10, 2013
Posts: 446
UTUK wrote:
Aranthys wrote:
Wouldn't a darksteel axe work even better in that case ?


Finally I will change Paragon of Eternal to Elder of Laurels
It has a very good interaction with Satyr Hoplite, too.


Elder doesn't give a counter to satyr - it specifically say a spell.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 18, 2014 4:20 am 
Offline
Member
User avatar

Joined: Mar 18, 2014
Posts: 22
Location: Spain
bentz wrote:
UTUK wrote:
Aranthys wrote:
Wouldn't a darksteel axe work even better in that case ?


Finally I will change Paragon of Eternal to Elder of Laurels
It has a very good interaction with Satyr Hoplite, too.


Elder doesn't give a counter to satyr - it specifically say a spell.


That´s true, I checked in my own skin. ;)

Anyway the deck now is winning a lot of matches, many of them at turn 6.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 18, 2014 9:28 am 
Offline
Member
User avatar

Joined: Jul 12, 2014
Posts: 219
So I randomly came up with this just now based on the beast theme.

Beastmastery:

4 Satyr Hoplite
4 Kiln Fiend
3 Advocate of the Beast
4 Aura Gnarlid
4 Primal Huntbeast
3 Garruk's Packleader
2 Terra Stomper

3 Ground Assault
4 Furor of the Bitten
2 Inferno Fist
2 Lightning Talons
1 Burning Anger

Land: Mountain: 10, Forest: 14

Thoughts on how to make it better while trying to preserve the beast them? After some testing against the AI I have found its too slow, and my opening hands keep getting screwed over and over (seriously get a proper deck shuffler WoTC). I also get the feeling that a R/G is probably better built with ramp and big creatures or fast with smaller creatures.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 18, 2014 11:55 am 
Offline
Member
User avatar

Joined: Dec 10, 2013
Posts: 446
kiln Fiend is maybe a beast, but since you have only 3 ground assault as your instant/sorcery he is a 1/2 beast almost all the time which also doesn't trigger the packleader. I understand the need to get a counter on your 3rd turn Advocate of the Beast, but even as a 2/3 he is not worth the slot.

I would first of all add another Advocate of the Beast.
I would consider Marauding Maulhorn -> he triggers packleader, he doesn't have to attack with advocate of the beast, enchanted with Furor of the Bitten you don't mind the disadvantage. with burning anger you don't have to attack, you can tap before the attack. with Lightning Talons you can practically look just at his power.
some arguments also apply to Stomper Cub - and he has trample.
Prey upon might also be ok.

I didn't play this build, but I would probably remove the sartyr also, turns 1+2 would be gates+elvish pioneer. I'll add Talons,burning anger,maulhorn,advocate remove ground assault and inferno fist (you want to keep auras in for Gnarlid)


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 362 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 19  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group