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PostPosted: Tue May 19, 2015 5:33 pm 
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Joined: May 19, 2015
Posts: 2
DaRkStAr wrote:
Why no Shivan Dragon?


Short answer: no room

Longer answer: You could replace the inferno titan or a couple other spells with the shivan. For me based on what I wanted in the deck it was a choice between the shivan or the siegebreaker. With all the token and aggro decks running around the 2 damage to all non-fliers on attack I thought was better than increasing combat damage for spare mana. While not a dragon the inferno titan fills a similar role to the Shivan and has the added benefit of picking off small creatures.

Hopes this answers your question :)


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PostPosted: Mon Jul 06, 2015 9:02 am 
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Joined: Apr 30, 2015
Posts: 1477
ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Tea, Moor?

A deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 4 cards
■■■■
Shock
Cost 13 cards
■■■■
Goblin Electromancer2/2
■■■
Young Pyromancer2/1
■■
Ground Assault
■■■■
Think Twice
Cost 6 cards
■■■
Guttersnipe2/2
■■■
Cultivate
Cost 10 cards
■■■■
Archaeomancer1/2
■■■■
Mold Shambler3/3
■■■
Demolish
■■■
Tectonic Rift
Cost 1 card
Time Warp
Cost 2 cards
■■
Charmbreaker Devils4/4
Land24 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
■■■
Izzet Guildgate
■■■■
Simic Guildgate
3
Forest
6
Island
5
Mountain


Been messing around with this Land destruction deck recently, its actually been doing surprisingly well only lost one game so far against mono white. Deck can go infinite although pretty unlikely its going to happen often but you usually win by beating them down with pyromancers and Guttersnipes while they're stuck on 2 land...

Electromancer has been MVP so far, being able to cast and flashback think twice for 3 mana is beautiful, land destruction on turn 3 to prevent Cultivates, and a 2/2 body against a aggro decks is great against tokens/rabblemasters. Not sure i like the archaomancers though, feel a bit slow as unless you flood out you can't really play one and then blow up a land on the same turn.

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PostPosted: Fri Jul 24, 2015 1:01 am 
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Posts: 845
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LegenVD wrote:
With the Introduction of Bear's Companion and Frontier Bivouac I came up with Temur Tokens:

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Temur Tokens

A one vs. one deck for Magic 2015.

60 Cards (17 :creature: , 19 :instant: , 24 :land:)

Cost 2 cards
■■■■
Shock
Cost 16 cards
■■
Jade Mage2/1
■■■
Young Pyromancer2/1
■■■
Ground Assault
■■■■
Krenko's Command
■■■■
Think Twice
Cost 6 cards
■■
Goblin Rabblemaster2/2
■■■■
Cultivate
Cost 2 cards
■■
Ogre Battledriver3/3
Cost 7 cards
■■■
Bear's Companion2/2
■■
Mycoloth4/4
■■
Doubling Season
Cost 2 cards
Inferno Titan6/6
Soul of Zendikar6/6
Cost 1 card
Craterhoof Behemoth5/5
Land24 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
6
Forest
1
Island
6
Mountain


This deck has lots of sweet synergies and most cards are still powerful on their own.

The blue is just a splash color, but still gives us Think Twice for some card advantage and synergy with Young Pyromancer. Triggering Young Pyromancer with Cultivate is also pretty sweet.

Bear's Companion is a decent 5-drop to ramp into from a turn 3 Cultivate and is awesome with Doubling Season.

Ogre Battledriver doesn't need an introduction and is an absolute boss in this deck.

A tokens deck where Craterhoof Behemoth is castable :D

Inferno Titan for value.


This deck is awesome as hell! Been playing 2015 with friends lately (we've planned to start the Origins on Wednesday but we all know how that worked out) and discovered this build just yeasterday. Damn, my friends are angry at me now :D So many tokens so early and so many synergies... Thank you!

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