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PostPosted: Wed Apr 15, 2015 9:43 am 
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good cause I don't give a rat's ass


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PostPosted: Wed Apr 15, 2015 9:50 am 
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good cause I don't give a rat's ass

I'll add that to my swear list!


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PostPosted: Thu Apr 16, 2015 1:23 am 
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Abzan tokens? Abzan tokens.
[manapie 90 w -u b -r g][/manapie]

Abzan Tokens

A deck for Magic 2015.

60 Cards (17 :creature: , 19 :instant: , 24 :land:)

Cost 3 cards
■■■
Quest for the Gravelord
Cost 11 cards
■■■
Selesnya Evangel1/2
■■■■
Raise the Alarm
■■■■
Sigil Blessing
Cost 8 cards
■■■■
Bloodflow Connoisseur1/1
■■
Elder of Laurels2/3
■■
Mentor of the Meek2/2
■■
Beastmaster Ascension
Cost 3 cards
■■■
Scavenger Drake1/1
Cost 7 cards
■■■
Armament Corps4/4
■■
Mycoloth4/4
■■
Doubling Season
Cost 4 cards
■■■■
Triplicate Spirits
Land24 cards
■■■■
Golgari Guildgate
■■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■■
Selesnya Guildgate
5
Forest
5
Plains
5
Swamp


It's a token deck. What more do you need? Splashed black to add Bloodflow Connoisseur and Scavenger Drake so I don't actually have to care about keeping my tokens alive and Quest for the Gravelord because I like big tokens. Bonus point if it's out alongside Doubling Season for 10/10 worth of creatures for only two kills.

Armament Corps has a whole bunch of uses and I was pleasantly surprised by it's performance. It can buff my flying tokens, push my key cards out of Shock range, add that little extra to Mycoloth's token production abilities or just buff itself and be a big ol' beat stick.

Also the lands are just my standard 'not built the deck yet' spread. I couldn't be bothered to reboot the game to get the correct spread. Imagine more forests and plains and a few less swamps. I dunno.

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PostPosted: Thu Apr 16, 2015 6:36 pm 
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Identity: Dweller In The Dark
[manapie 90 w -u b -r g][/manapie]

The Necromancer

A deck for Magic 2015.

60 Cards (26 :creature: , 10 :instant: , 24 :land:)

Creature26 cards
■■■■
Satyr Wayfinder1/1
■■
Vizkopa Guildmage2/2
■■■
Wall of Omens0/4
■■■■
Necromancer's Assistant3/1
■■■■
Gravedigger2/2
■■
Arbor Colossus6/6
Baneslayer Angel5/5
Shadowborn Demon5/6
■■■
Nemesis of Mortals5/5
■■■
Pelakka Wurm7/7
Sheoldred, Whispering One6/6
Spell10 cards
■■■
Reprisal
■■■
Treasured Find
■■
Spider Spawning
■■
Planar Cleansing
Land24 cards
■■■
Golgari Guildgate
■■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■■
Selesnya Guildgate
6
Forest
3
Plains
3
Swamp


Just a quick update to my Necromancer deck with the new Khans lands. Also updated the mana-base for more tapped lands. Testing to see if it runs better.

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Last edited by The Lockhammer on Tue Apr 28, 2015 5:15 pm, edited 1 time in total.

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PostPosted: Fri Apr 17, 2015 8:02 am 
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I'm not going to lie to you or anybody about this, but Arm Corps seems downright dumb in any of the good Azgaban builds.

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PostPosted: Fri Apr 17, 2015 8:07 am 
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Johnny wrote:
I'm not going to lie to you or anybody about this, but Arm Corps seems downright dumb in any of the good Azgaban builds.


+ Doubling Season and it's pretty great value. Is it the best Abzan build? Probably not, but it's still good.


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PostPosted: Sat Apr 18, 2015 10:27 am 
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[manapie 90 w -u b -r g][/manapie]

Abzan Seance

A one vs. one deck for Magic 2015.

60 Cards (28 :creature: , 8 :instant: , 24 :land:)

Creature28 cards
■■■■
Elvish Visionary1/1
■■■■
Lone Missionary2/1
■■■■
Satyr Wayfinder1/1
■■■
Wall of Omens0/4
■■■■
Saruli Gatekeepers2/4
■■■
Armament Corps4/4
Shadowborn Demon5/6
Captain of the Watch3/3
■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Craterhoof Behemoth5/5
Spell8 cards
■■
Treasured Find
■■■■
Dead Reckoning
■■
Séance
■■
Spider Spawning
Land24 cards
■■■
Golgari Guildgate
■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■
Selesnya Guildgate
4
Forest
4
Plains
4
Swamp


My current Abzan list.

Armament Corps is just STUPID good with Captain of the Watch btw.

You either go Corps>Captain and end up with three 2/2 tokens with Vigilance, a 7/7 Corps with Vigilance, and the 3/3 Captain.

Or you go Captain>Corps and end up with three 2/2 tokens with Vigilance, a 5/5 Corps with Vigilance, and a 5/5 Captain (which is conveniently out of the range of most burn).

Corps is obviously good with all the little early game weenies as well, Satyr and Visionary and the like. I think my favorite of the early cards with Corps though is Wall of Omens. Play Corps and put 1 counter on itself and one on the wall. You now have a 5/5 Corps and a 1/5 Wall, which makes one hell of a roadblock for a lot of decks to get through and buys a surprising amount of time to either get Seance/Spawning set up, or otherwise just stall until you have the mana to start hard casting stuff like Captain/Wurm/Demons/etc.

This deck currently holds my record for the most damage done in a legit game (aka not intentionally holding off on winning when you could just so you can do more damage). Was against a Sultai Self-Mill deck last night Which involved 2 resolved Spider Spawnings (each for around 7+), Captain of the Watch being resolved 3 times (gogo Treasured Find/Dead Reckoning), and a Craterhoof Behemoth Seanced in.

The opponent was at -468 when everything was all said and done. :V

Edit: The deck can have some issues when faced with a glut of Flying creatures, but Spawning can really help with that. The deck also has a decent amount of lifegain to get by, especially with Seance. I had a game the other day where I survived getting beat on by 2x Rune-Scarred Demons and a Shadowborn Demon just by continually playing/Seancing in Lifegain creatures.

I know I may get a little flack for how few GY enablers the deck runs, but Satyr has been enough on its own. We fill our GY here by making early chumps/trades with our creatures after playing them out, squeezing as much value as possible out of them. Early Visionaries/Satyrs/Missionaries/Walls/Gatekeepers are offered up early, buying time to either stick a Seance/Spawning to get even more value out of them, or until we hit the mana to start dropping huge threats each turn (which all wring value out of Seance themselves).

Craterhoof is an all-star in this deck. With so many ways to cycle through cards and/or bring them back, he shows up a lot more often than you would expect. With Seance/Treasured Find/Dead Reckoning/Sheoldred he see's play basically every time he gets milled by Satyr, and with Visionary/Wall of Omens/Wurm continually cycling through our cards (which again is even better with Seance) drawing into him isn't uncommon. Rune-Scarred fetches him up nicely as well, again, even with Seance so often a milled Rune-Scarred leads directly into a win from Craterhoof.

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PostPosted: Sat Apr 25, 2015 3:44 pm 
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Identity: Dweller In The Dark
[manapie 90 w -u b -r g][/manapie]

The Necromancer

A deck for Magic 2015.

60 Cards (26 :creature: , 10 :instant: , 24 :land:)

Creature26 cards
■■■■
Satyr Wayfinder1/1
■■
Vizkopa Guildmage2/2
■■■
Wall of Omens0/4
■■■■
Necromancer's Assistant3/1
■■■■
Gravedigger2/2
■■
Arbor Colossus6/6
Baneslayer Angel5/5
Shadowborn Demon5/6
■■■
Nemesis of Mortals5/5
■■■
Pelakka Wurm7/7
Sheoldred, Whispering One6/6
Spell10 cards
■■■
Reprisal
■■■
Treasured Find
■■
Spider Spawning
■■
Planar Cleansing
Land24 cards
■■■■
Golgari Guildgate
■■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■
Selesnya Guildgate
7
Forest
4
Plains
3
Swamp


Just a quick update to my Necromancer deck with the new Khans lands.


Been playing the mess out of this deck and it's fun. The new Khan Lands are awesome. So far, I am 12-2 today with it.

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PostPosted: Sat Apr 25, 2015 11:51 pm 
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I wish I had more time to.play that deck. I really think you're on to something there.

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PostPosted: Sun Apr 26, 2015 8:27 am 
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I wish I had more time to.play that deck. I really think you're on to something there.



Went like 20-4 with that deck yesterday. My losses were due to misplays on my part and keeping a greedy hand. It plays solid. Came against a deck that was some kind of mill/tokens combo that I really sat back and just plunged for 6 mana. I had a SS in hand as well as a TF. Got Cleansing with the TF and SS for 17 creatures. Another match totally disrespected Vizkopa Guildmage. Was a Team 'Merica token deck that kept killing and bouncing my creatures. I was down to 4 life and he kept chump blocking my Nemesis at a 10/10. Top decked Vizkopa, swung in and of course he chump blocked. Paused, triggered lifegain on Nemesis and the damage for life ability and that was match. It was epic.

Very fun deck, I highly recommend it.

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PostPosted: Sun May 10, 2015 8:12 pm 
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Location: Norway
Here's my take on the Abzan Séance and life-gain style.

It revolves more around big, devastating burns with the Vizkopa Guildmage, than the other style with angels.

[manapie 90 w -u b -r g][/manapie]

Abzan Lifebombs

A deck for Magic 2015.

60 Cards (25 :creature: , 11 :instant: , 24 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 13 cards
■■■
Lone Missionary2/1
■■■■
Satyr Wayfinder1/1
■■■
Vizkopa Guildmage2/2
■■■
Treasured Find
Cost 3 cards
■■■
Necromancer's Assistant3/1
Cost 8 cards
■■
Rhox Faithmender1/5
■■■■
Saruli Gatekeepers2/4
■■
Séance
Cost 4 cards
Baneslayer Angel5/5
Shadowborn Demon5/6
■■
Rescue from the Underworld
Cost 1 card
Felidar Sovereign4/6
Cost 3 cards
■■■
Pelakka Wurm7/7
Land24 cards
■■■■
Golgari Guildgate
■■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■■
Selesnya Guildgate
3
Forest
4
Plains
2
Swamp


So it's basically self-mill, with Séance as the core engine. It's almost impossible to lose with it in play.

The main win-con is the Vizkopa Guildmage, by activating the Sanguine Bond-effect and rolling in the ETB life-bombs with Séance. Cloudshift also provides great flexibility here, to get an additional life+burn for 1 , in addition to protecting your creatures and the odd blocking shenanigans.

Felidar Sovereign is also a legitimate win-con in this deck, as this deck hits 40 life pretty fast and consistently. You can also surprise-win with him with Rescue From the Underworld. *
*(Okay, that doesn't actually work)

The deck has some issues with lack of removal, but you usually have such a huge life-buffer that there's not many threats to worry about.

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PostPosted: Tue Jul 07, 2015 6:32 am 
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Posts: 1506
ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Hunting Season 2015

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 22 :instant: , 22 :land:)

Creature16 cards
■■■■
Timberland Guide1/1
■■■
Wall of Omens0/4
■■
Graveborn Muse3/3
■■■■
Viscera Dragger3/3
■■■
Armament Corps4/4
Spell22 cards
■■■■
Cloudshift
■■
Elixir of Immortality
■■■■
Naturalize
■■■
Ordeal of Heliod
■■■■
Cultivate
■■
Triumph of Ferocity
■■■■
Hunt the Weak
■■
Doubling Season
Land22 cards
■■■■
Golgari Guildgate
■■■■
Orzhov Guildgate
■■■
Sandsteppe Citadel
■■■■
Selesnya Guildgate
3
Forest
5
Plains
5
Swamp


Despite that it never gives you want you want when you need it in my experience, it was fun to play before I scrapped it. Early build had a focus on Cruel Sadist but that proved to be too inconsistent.

Use +1/+1 counters to pump your stuff and crush the opposition.


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