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PostPosted: Thu May 29, 2014 7:17 am 
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:b::r::g::w: Dune-Brood :b::r::g::w:


:b::r::g::w: Multicoloured Card List :b::r::g::w:


:b::b::b: Black Card List :b::b::b:


:r::r::r: Red Card List :r::r::r:


:g::g::g: Green Card List :g::g::g:


:w::w::w: White Card List :w::w::w:


Colourless


Non-Basic Land


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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PostPosted: Sun Aug 31, 2014 11:07 pm 
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Premiun deck*

Lets hopefully sculpt this colour combination in to something strong which I beleive it can be.

The idea came to me from editing a conflux deck and deciding blue didn't fit, and to remove it and go from there.

Bringing out the useful rare and mythic creatures each colour has to offer and a couple of pelakka wurms. Seance has been working well but deck could be adjusted to optimize more


Creatures x 25

3 wall of omens
2 goblin rabblemaster
1 brimaz, king of oreskos
1 baneslayer angel
4 pharika's chosen
2 phyrexian rager
2 indulgent tormentor
2 rune-scarred demon
2 ogre battledriver
1 stormbreath dragon
1 inferno titan
2 young wolf
2 pelakka wurm

Spells x 11

3 angelic edict
2 seance
2 anger of the gods
4 cultivate

Land x 24

3 plains
3 forest
3 swamp
3 mountain
3 selesnya guildgate
3 gruul guildgate
3 orzhov guildgate
3 golgari guildgate


*decklist updated

This current list has been working really well in 1v1 and is fun to play, plenty of rares and abilities at play. High win rate, most losses I'd put down to wrong land types which I don't know if I care to amend. Just your usual bad hand problems really, which occurs in any deck. When a pharika's chosen or young wolf / wall of omens comes out early, you're good to stall for a couple of turns and beef up.


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PostPosted: Mon Sep 29, 2014 9:13 pm 
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Since nobody like to post in quad-color decks or conflux, i will post my build her. I really enjoy to play rainbow decks.

Its core is based on my :w::g::r: Raging Apparition :w::g::r:

23 Lands

x2 Rakdos Guildgate
x3 Selesnya Guildgate
x2 Boros Guildgate
x2 Gruul Guildgate
x2 Golgari Guildgate
x2 Orzhov Guildgate

x2 Plains
x2 Swamp
x2 Mountain
x4 Forest

2 Cloudshift

4 Satyr Wayfinder
3 Treasure Find

2 Anger of the Gods
3 Cultivate
3 Darksteel Ingot

2 Saruli Gatekeepers
2 Ogre Battledriver
2 Seance

2 Angelic Edict
1 Shadowborn Demon
1 Stormbreath Dragon

1 Inferno Titan
1 Planar Cleansing
1 Warstorm Surge

2 Rune-Scarred Demon
2 Pelakka Wurm
1 Genesis Hydra

1 Griselbrand

1 Kozilek, Butcher of Truth

Difference between the Naya version is the replacement of early game cantrips with Cultivates and Darksteel Ingots ramp.
With addition of black, Treasure Find makes recursion possible and of course Tutoring with Rune-Scarred Demon.
Griselbrand may look a little heavy, but with 8 Black Mana + 3 Darksteel, i think is fine for me.

A powerfull new interaction is Rune-Scarred Demon tutoring a Cloudshift, allowing a nice protection and a delayed tutoring for a better response.


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PostPosted: Tue Sep 30, 2014 12:30 pm 
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Don't really know why, but this deck seems to perform really well in 4FFA

*premium deck!* Yes, I finally got the premiums for free via slightly magic...

Saccing Suckers
2 x Planar Cleansing
2 x Resolute Archangel

2 x Rescue from the Underworld
2 x Rune-Scarred Demon
1 x Griselbrand

2 x Anger of the Gods
3 x Act of Treason
3 x Portent of Betrayal
2 x Charmbreaker Devils

4 x Elvish Visionary
4 x Cultivate
3 x Pelakka Wurm

3 x Elixir of Immortality
3 x Blasting Station
2 x Darksteel Ingot

1 x Selesnya Guildgate
1 x Gruul Guildgate
8 x Forest
4 x Swamp
4 x Plains
4 x Mountain


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PostPosted: Tue Sep 30, 2014 1:08 pm 
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That deck needs the full set of cloudshift it works with a lot of your creatures and is insane with threaten effects


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PostPosted: Tue Sep 30, 2014 1:35 pm 
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Monk1410 wrote:
That deck needs the full set of cloudshift it works with a lot of your creatures and is insane with threaten effects


Yeah, but I have no room for them. Besides, I like being able to get rid of things since you won't always see a lot of fatties hit the field like against Tokens. The closest thing I got now is Rescue from the Underworld as a sort of Cloudshift.


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PostPosted: Thu Nov 13, 2014 6:58 pm 
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RISE FROM THE DEAD, THREAD
HUM DUM SHIVA. HUM DUM SHIVA


Here's a reworked abzan list of mine (link to old here )

Daemonic Accord



That's there so let me explain my choices a bit

-Sanguine Bond has been dropped into the yawning void. It's usually unwise to burn a Treasured Find pulling out of my Graveyard and it worked sometimes and sometimes is not enough

-Angelic Accord Replaces the bonds not as the game closers the bonds (sometimes) were but as an obvious synergy to the plan already in place. I drop this before Seance because the fear this card instills. It will eat any removal that can touch it and it is often a sacrifice we are willing to make. If not it helps close the deal sooner

-Battlegrace Angel in as another bomb that can be rescued or seanced to tack lifelink to a solitary mob that can be used to spawn more angels or in conjunction with Vizkopa Guildmage to win the game outright

- Ground Assault replaces reprisals as slower removal but more versatile imo. This is the reason for our seemingly wonky mana selection and the reason this deck can no longer be called abzan. It's an experimental decision so far but feels right to me if not for the complete lack of flavor/lore

Alright I won't call this optimal if you'd like a simple smash face deck this won't be for you. You will often make decisions to take large amounts of damage to abuse the Archangel and Guildmage together. Also be mindful of the lowered number of Guildgates and don't drop your Gatekeepers to early

Tip: ramp towards black and white for Guildmage activations

Questions, opinions, suggestions are welcome.

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PostPosted: Wed Nov 26, 2014 1:12 pm 
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[manapie 90 w -u b r g][/manapie]

Dune-Brood Control

A one vs. one deck for Magic 2015.

60 Cards (17 :creature: , 19 :instant: , 24 :land:)

Creature17 cards
■■■■
Elvish Visionary1/1
■■
Graveborn Muse3/3
Baneslayer Angel5/5
Stormbreath Dragon4/4
Inferno Titan6/6
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Kozilek, Butcher of Truth12/12
■■
Genesis Hydra0/0
Spell19 cards
■■■
Ground Assault
■■
Treasured Find
■■
Anger of the Gods
■■■■
Cultivate
■■■
Darksteel Ingot
■■■■
Angelic Edict
Obelisk of Alara
■■
Planar Cleansing
Land24 cards
■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■
Rakdos Guildgate
■■■
Savage Lands
■■■
Selesnya Guildgate
6
Forest
2
Mountain
3
Plains
3
Swamp

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PostPosted: Mon Dec 01, 2014 4:45 pm 
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Nice deck. I'd replace Elvish Visionary with Satyr Wayfinder to make Treasured Find work a bit like a tutor.


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PostPosted: Mon Dec 01, 2014 6:43 pm 
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I second that. I would TOTALLY run Wayfinder over visionary in this pile.

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PostPosted: Thu Dec 11, 2014 10:18 pm 
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I don't recall what exactly was in it, but I ran into a nasty Dune-Brood deck today. Seance + Warstorm Surge did bad things to me. Thought it was just Naya for awhile and then he started dropping some black bombs on me. Reanimating Pelakkas, Rune-Scarred Demons, Griselbrand, etc. Just not sure how consistent it would be.


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PostPosted: Thu Jan 01, 2015 6:51 pm 
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UPDATE: Had several games where I didn't reach 3 mana for a few turns...decided to up the land count by 1 and remove one of the Ingots. So far, running 11-2.


[manapie 90 w -u b r g][/manapie]

Dune-Brood Control

A one vs. one deck for Magic 2015.

60 Cards (17 :creature: , 18 :instant: , 25 :land:)

Creature17 cards
■■■■
Elvish Visionary1/1
■■
Graveborn Muse3/3
Baneslayer Angel5/5
Stormbreath Dragon4/4
Inferno Titan6/6
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Kozilek, Butcher of Truth12/12
■■
Genesis Hydra0/0
Spell18 cards
■■■
Ground Assault
■■
Treasured Find
■■
Anger of the Gods
■■■■
Cultivate
■■
Darksteel Ingot
■■■■
Angelic Edict
Obelisk of Alara
■■
Planar Cleansing
Land25 cards
■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■
Orzhov Guildgate
■■■
Rakdos Guildgate
■■■
Savage Lands
■■■
Selesnya Guildgate
6
Forest
2
Mountain
3
Plains
3
Swamp

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PostPosted: Tue Jan 06, 2015 11:36 am 
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OK, played a pretty intense game last night with my deck above. My opponent used a BUG Spider deck, a over 60 cards. Epic finish.

I start laying lands, dropping a Cultivate, then using Treasure Find to Cultivate again. He plays 2 Satyr Wayfinders and a pair of Tome Scours on himself, but he gets stuck on 4 land for 5 or so turns while I ramp up. I drop an Inferno Titan and kill his wayfinders, he responds with Rescue from the Grave bringing back Gris. I exile him with Angelic Edict and he draws 7 with Gris in response. I play the almighty Baneslayer and a Visionary.

He plays his first spider spawning from hand (a second is now in his graveyard after being dumped there), putting down 13 or so spiders. I attack with the Angel, then play Planar Cleansing, follow up with another Visionary. He plays a Pelakka Wurm, I follow suit and we trade next turn. He is at 6 mana still when I play Kozilek, draw my 4 cards and he follows up by using another rescue from the Grave to bring a Dinrovan Horror back and returning Kozilek. I play a few removal spells, another Pelakka wurm, and an Obelisk of Alara to hold him at bay.

By now, he has 9 or 10 mana, but isn't casting a spider spawning as I could blow him out with a mass removal, so he's waiting for something. He plays another Pelakka Wurm. I play Kozilek again, draw 4 cards (2 of which are Ground Assault). His turn, he plays a Rune-Scarred Demon, likely getting a piece of his puzzle to finish me.

At this point, I am at 34 and he is at 14, but I know against spiders that isn't enough. So, end of turn, I use Obelisk to filter a card and get...my own Rune-Scarred Demon! I start my turn, count out mana, and I have just enough...I cast the Demon, fetch up a Anger of the Gods, cast it to kill 2 blockers on his side, use both Ground assaults to kill and remove both the Pelakka Wurms and the Rune-Scarred Demon, and finally use the last two mana to pump up Kozilek to deal 16 damage...winning the game.

Anyways, just wanted to share...opponent was a class act as well.

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PostPosted: Sun Jan 11, 2015 3:29 pm 
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As I like big stompy creatures, I always enjoy to play my Conflux deck. After some games I decided to drop Brimaz, King of Oreskos and Rhox War Monk as I didn't want to draw them late game and I had my sweepers and ramp to get to the late game reliably. There was no reason to keep the blue mana just for Maelstrom Archangel.

To get more card draw and stomp I ended up with a Dune-Brood deck which fares very well. At least I enjoy it very much :)

What I want in my starting hand is Satyr Wayfinder, Cultivate or Darksteel Ingot, 90% of the time I can ramp up to something big or have a sweeper for the aggro decks. After that I want every card I draw to be something big.

[manapie 90 w -u b r g][/manapie]

Stomp-Brood

A one vs. one deck for Magic 2015.

60 Cards (22 :creature: , 14 :instant: , 24 :land:)

Cost 6 cards
■■■■
Satyr Wayfinder1/1
■■
Treasured Find
Cost 8 cards
■■
Anger of the Gods
■■■■
Cultivate
■■
Darksteel Ingot
Cost 2 cards
■■
Graveborn Muse3/3
Cost 9 cards
■■
Arbor Colossus6/6
Baneslayer Angel5/5
■■■
Garruk's Packleader4/4
Stormbreath Dragon4/4
■■■■
Angelic Edict
Cost 3 cards
Inferno Titan6/6
■■
Planar Cleansing
Cost 5 cards
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Cost 1 card
Griselbrand7/7
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 1 card
Genesis Hydra0/0
Land24 cards
■■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■
Orzhov Guildgate
■■■
Savage Lands
■■■■
Selesnya Guildgate
3
Forest
2
Mountain
3
Plains
2
Swamp


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PostPosted: Sun Jan 11, 2015 5:40 pm 
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Auunj wrote:
As I like big stompy creatures, I always enjoy to play my Conflux deck. After some games I decided to drop Brimaz, King of Oreskos and Rhox War Monk as I didn't want to draw them late game and I had my sweepers and ramp to get to the late game reliably. There was no reason to keep the blue mana just for Maelstrom Archangel.

To get more card draw and stomp I ended up with a Dune-Brood deck which fares very well. At least I enjoy it very much :)

What I want in my starting hand is Satyr Wayfinder, Cultivate or Darksteel Ingot, 90% of the time I can ramp up to something big or have a sweeper for the aggro decks. After that I want every card I draw to be something big.

[manapie 90 w -u b r g][/manapie]

Stomp-Brood

A one vs. one deck for Magic 2015.

60 Cards (22 :creature: , 14 :instant: , 24 :land:)

Cost 6 cards
■■■■
Satyr Wayfinder1/1
■■
Treasured Find
Cost 8 cards
■■
Anger of the Gods
■■■■
Cultivate
■■
Darksteel Ingot
Cost 2 cards
■■
Graveborn Muse3/3
Cost 9 cards
■■
Arbor Colossus6/6
Baneslayer Angel5/5
■■■
Garruk's Packleader4/4
Stormbreath Dragon4/4
■■■■
Angelic Edict
Cost 3 cards
Inferno Titan6/6
■■
Planar Cleansing
Cost 5 cards
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Cost 1 card
Griselbrand7/7
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 1 card
Genesis Hydra0/0
Land24 cards
■■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■
Jungle Shrine
■■■
Orzhov Guildgate
■■■
Savage Lands
■■■■
Selesnya Guildgate
3
Forest
2
Mountain
3
Plains
2
Swamp


No ground assualt?!

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PostPosted: Sun Jan 11, 2015 5:44 pm 
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It's not needed in a deck like this. You have Planar Cleansing for wide boards and Angelic Edict for those super-tough bombs. Adding more spells dilutes the threat density and this deck really just wants to ramp up and drop the doozies all game long.

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PostPosted: Sun Jan 11, 2015 5:53 pm 
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I would argue on behalf of ground assualt over edict. here. later rounds I wanna be dropping bombs and ground assualt will far more consistently allow you to remove that threat that needs to be handled while also dropping one of your own.

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PostPosted: Sun Jan 11, 2015 6:13 pm 
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But there are opposing Kozileks and enchantments. I would argue that this deck has so much mana that five versus two basically doesn't matter when you've got thirteen lands in play.

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PostPosted: Sun Jan 11, 2015 7:48 pm 
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I would have to argue that both are very, very good in the deck and both are necessary. I would not play with out at least 2 of each in my Dune-Brood. If we could run 4 of each Planar Cleansing and Anger of the Gods, I could see cutting them, but, that ain't going to happen in Duels 15.

I also wouldn't play with the Packleaders, since, unlike the majority of the creatures in the deck, does nothing on it's own. It is a win-more card at best. I love the Arbor Colossus, I couldn't find room in my deck but is a good inclusion, IMO.

As discussed earlier, I feel Visionary is better in this deck than Wayfinder since you have so many 1-ofs, but I don't think it is an incorrect call, especially since you are running 24 lands. Speaking of which, over 1/2 of your lands are CIPT. I would assume it would be detrimental to you in the early game.

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PostPosted: Mon Jan 12, 2015 5:29 pm 
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Ground Assault vs Angelic Edict: I don't really miss Ground Assault. My creatures are always bigger and can stomp/block everything an opponent has, all I need to win is even more fats and Ground Assault won't kill me the enemy if there's nothing on the board. What could be considered is Banefire. I use Angelic Edict to get rid of Kozileks, Skulkers and enchantments if needed. Mana is really no issue. Everything else can be removed by Planar Cleansing or Anger of the Gods.

About the taplands: I'm sure the manabase might be better, but I'm doing fine with what I mixed. I want to have all the colors available, but maybe some1 more skilled could optimize it. I'd be grateful for any tips.

Garruk's Packleader: I added it and so far I like it. Except for the draw it's a 5 mana 4/4 that can help vs aggro, as 5 mana is easy to get to and it's a crucial point, especially when facing a Goblin Rabblemaster. Besides I like draw :) I considered replacing them with Terra Stomper and something (fe. Obelis of Alara) but still didn't decide. Maybe it might be a good idea. As always any opinions appreciated.

Elvish Visionary instead of Satyr Wayfinder: Satyr speeds up your deck, allows you more consistant ramp and allows Treasured Find to shine and act more as a tutor. I really don't think Elvish Visionary is better in such a deck than Satyr Wayfinder. I played some time with 4 of each to get more chumps but in the end decided to drop the Visionaries and add more big creatures.


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