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PostPosted: Thu Apr 07, 2016 2:50 pm 
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Not bad...I Ninja'd two people and got zero recognition.

*Smoke Bomb!*

Shuffles away...

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PostPosted: Thu Apr 07, 2016 2:51 pm 
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Making me do stuff..


lol, hey i appreciate it! You and shokwave are a big help. I owe you guys one


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PostPosted: Thu Apr 07, 2016 2:54 pm 
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Do ninja's shuffle?

I really feel like ninja's are more inclined to withdraw in more mysterious ways.

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PostPosted: Thu Apr 07, 2016 2:54 pm 
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Making me do stuff..


lol, hey i appreciate it! You and shokwave are a big help. I owe you guys one


I'll take my barley and hops in a Pint glass...:D

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PostPosted: Thu Apr 07, 2016 3:12 pm 
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As powerful as CGB's list is, and how grateful we are for someone copying said list here (thanks winning team), I would like to put something forward :

This deck is strong. But. It taps out alot. I lost 2 games in a row to fellow NGA member 'Lost Soul' (I'm sure it will be on his twitch) playing mardu control, despite having 3 drop with haste, on curve Arlin Kord and Chandra g1, and 3 2 drops on the play g2; then lost a very embarassing game vs sultai control straight after.

This deck isn't lightning fast, and taps out alot. It's a midrange deck without permission. Control can prey on it.

not dissing cgb or his list here.... it's all great cards and very strong. Just an observation.


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PostPosted: Thu Apr 07, 2016 3:21 pm 
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PILOT ERROR


I plan on testing Covert's Werewufs and your Demonic Flash first I think. Oh wait...I don't have the cards. Ah crap, I forgot about that.

Isn't Lost Soul on some kind of sick winning streak with that Mardu Control, like 13-0 or something? That basterd better post a decklist


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PostPosted: Thu Apr 07, 2016 3:29 pm 
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PILOT ERROR


I plan on testing Covert's Werewufs and your Demonic Flash first I think. Oh wait...I don't have the cards. Ah crap, I forgot about that.

Isn't Lost Soul on some kind of sick winning streak with that Mardu Control, like 13-0 or something? That basterd better post a decklist



Could very well be pilot error, since I just copied the list, tossing it together whilst shouting maniacally ' POWAHHH UNLIMITAD POWAHHHH' and went online, I tend to play better when I make my own decks. 1 thing is for sure though; tapout midrange gruul is a natural dog (hehe) to mardu control by definition.

I think CGB's list has way more power than the one I proposed. It's got less synergy though :), and Permission/flash dudes would've helped alot in those matches.


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PostPosted: Thu Apr 07, 2016 3:45 pm 
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I was doing well with a similar build to CGB's until i went against simic ramp decks 3 times in a row and got wrecked, not fast enough unfortunately. Gonna try a more aggressive version and see how that works out.

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PostPosted: Fri Apr 08, 2016 12:54 am 
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This deck isn't lightning fast, and taps out alot.

I need to learn the lingo, starting with, what does 'taps out a lot' mean?

And what does 'being on the play' mean?


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PostPosted: Fri Apr 08, 2016 2:05 am 
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Lol, ramp like you really mean it.

Gruul Ramp
Main Deck (60)

Creatures (17)
2 x Deathcap Cultivator
1 x Nissa, Vastwood Seer
3 x Lifespring Druid
4 x Eyeless Watcher
2 x Gaea's Revenge
3 x Plated Crusher
1 x Kozilek, the Great Distortion
1 x Ulamog, the Ceaseless Hunger

Spells (19)
2 x Oath of Nissa
2 x Vessel of Nascency
3 x Rolling Thunder
4 x Nissa's Pilgrimage
1 x Nahiri, the Harbinger
2 x From Beyond
4 x Explosive Vegetation
1 x Chandra, Flamecaller

Lands (24)
1 x Plains
1 x Rogue's Passage
2 x Cinder Glade
2 x Mountain
2 x Rootbound Crag
2 x Wastes
14 x Forest


I decided nahiri was a serious enough threat in this deck... I tutor you ulamuuu. Heh.


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PostPosted: Fri Apr 08, 2016 5:59 pm 
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Alright I'm gonna so play this deck tonight when I go home. :D

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PostPosted: Sat Apr 09, 2016 7:41 am 
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This looks nice! Finally we have some Mana-creatures so I can stop playing Nissa's Renewal.


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PostPosted: Sun Apr 10, 2016 4:38 am 
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I am trying to build a decent werewolf theme deck, but my attempts up to now yielded lousy results. Any suggestions?


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PostPosted: Sun Apr 10, 2016 8:48 am 
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This deck isn't lightning fast, and taps out alot. It's a midrange deck without permission. Control can prey on it.


I came to the same conclusion; RG Wolves doesn't really have any natural defense against being swept other than keeping a Duskwatch Recruiter in hand and hoping you can rebuild a board. My theory was to try to be faster and win before being swept, but I suspect a straight red deck would be better for that. I'm not sure it's possible to be fast enough in these colours given that just by being in two colours you give up some speed, and given how fast Ramp can get out a sweeper now; it might be better to add colourless for access to Thought-Not and Warping Wail for some sweeper defense.

Still, here's an aggro-midrange RG build I came up with that is a bit less vulnerable to control by virtue of being somewhat faster.

Creatures(20)
3 x Goblin Glory Chaser
4 x Insolent Neonate
2 x Scorge Wolf
2 x Geier Reach Bandit
3 x Breakneck Rider
3 x Lambholt Pacifist
3 x Duskwatch Recruiter

Instant(6):
2 x Fiery Temper
4 x Titan's Strength

Sorcery(2):
2 x Exquisite Firecraft

Enchantment(8):
3 x Infectious Bloodlust
2 x Call of the Full Moon
3 x Howlpack Resurgence

Planeswalker(1):
1 x Arlinn Kord

Lands(23):
2 x Cinder Glade
10 x Mountain
6 x Forest
2 x Rootbound Crag
3 x Timber Gorge


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PostPosted: Sun Apr 10, 2016 5:40 pm 
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Sjokwaave wrote:
Anyone want to do me a solid and copy pasta Covert's Gruul Werewolfy deck here? I can't access his deckbuilding site anymore and I'd love to see it (to discuss). You can't discuss his deck on that site anyway so it's not like we're hijacking the conversation or anything.

Just grab it from here, I'm sure he doesn't mind. You can blame me anyway:


EDIT: I've been ninja'd.


One thing I don't see in Werewolves decks and that certainly is in mine is Ulvenwald mysteries It gives you mad draw and let's you be more agressive without feeling bad

Clues are a nice subtheme to WW. Any time you have a clue, it's like you had a sorcery that says: "2: transform your WWs at your end step. Draw a card" which is ok, or "4: transform your WWs etc Draw two cards" (or the instant version "4: draw two cards" which is the standar cost for that...) which is nice...or "6: transform your WWs Draw three cards" which starts to be awesome...and to the infinite and beyond!!

Maxed out copies of Tireless Tracker + Ulvenwald mysteries + Tamiyo's Jornal (to search mainly for the PWs aka Chandra while making Trackers +3/+3 and a bunch of terrified humans at the same time, if possible, lol) I think is a really, really strong adition to the WWs deck...oh, and Devour in Flames and Evolving Wilds goes ok too with the Trackers, btw

After tutoring Chandra, tutor for the upgraded-rolling-thunder that becomes your Avacyn's Judgment with her on the field...so many possibilities with the Journal working every 2 turns, more or less...

My two cents...I still lack a couple cards, but when I have them I'll post my Lone Wolf and Clue deck :V


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PostPosted: Sun Apr 10, 2016 6:25 pm 
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I personally feel werewolves should be hitting face aggressively. Not searching for clue's :P Tireless Tracker is a good addition though.


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PostPosted: Sun Apr 10, 2016 6:35 pm 
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Nuke2099 wrote:
I personally feel werewolves should be hitting face aggressively. Not searching for clue's :P Tireless Tracker is a good addition though.



WWs aren't pure rush, if you play them like that they are just weak...they are more midrange, with the flip mechanics and all, but without help they lack steam to be good midrange.

Clues give you draw and tutor for your biggest menaces, at the huge cost of 2 Trackers, that anyways should be there, 3 Mysteries, that makes you able to be more agressive because losing creatures hurts way less (I think you haven't really though your post too much, lol) and the maybe "objetionable" 2 Journals...as if you had better things to do that to have 3 Chandras in a a midrange deck (because in this deck Journals are multi Diabolic Tutors...)

:P


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PostPosted: Sun Apr 10, 2016 6:51 pm 
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N.I.B. wrote:

This deck isn't lightning fast, and taps out alot.

I need to learn the lingo, starting with, what does 'taps out a lot' mean?

And what does 'being on the play' mean?


I'm assuming you are serious, so gonna answer.

1. Whenever you attack with a creature or use a artifact/land you turn it sideways. Turning the card sideways is called "Tapping". For example, when you want to play a creature that costs 2 mana, you have to "tap" two land to get the mana. So "taps out a lot" just means that the person is tapping all of their creatures and/or land every round and leaving nothing untapped for defense or to play some surprise combat tricks.

2. Being "on the play" means that you take your turn first. If you take your turn second second, it is called being "on the draw," since yo are the first player to draw a card. Most decks want to be "on the play" as generally, the one card disadvantage is less powerful than getting to play your threats earlier.


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PostPosted: Sun Apr 10, 2016 6:58 pm 
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Nuke2099 wrote:
I personally feel werewolves should be hitting face aggressively. Not searching for clue's :P Tireless Tracker is a good addition though.



WWs aren't pure rush, if you play them like that they are just weak...they are more midrange, with the flip mechanics and all, but without help they lack steam to be good midrange.

Clues give you draw and tutor for your biggest menaces, at the huge cost of 2 Trackers, that anyways should be there, 3 Mysteries, that makes you able to be more agressive because losing creatures hurts way less (I think you haven't really though your post too much, lol) and the maybe "objetionable" 2 Journals...as if you had better things to do that to have 3 Chandras in a a midrange deck (because in this deck Journals are multi Diabolic Tutors...)

:P

When I played CGB's deck it was explosive sometimes and won really quickly and other times it was deadly in the midgame. The only other version I tried was pure rush and it lacked in the midgame. The journal I'm not fond of, maybe in control but I don't feel it in werewolves.


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PostPosted: Mon Apr 11, 2016 2:02 am 
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Nuke2099 wrote:

The journal I'm not fond of, maybe in control but I don't feel it in werewolves.


I know it sounds really weird...but what I'm saying is that it works like a charm...the best solution I have found till the moment to give WWs real weight (ey, I got there "by accident"...I was trying to do a Girapur deck...it's not my f-f-fault :blush:)

Seriously, try it :)


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