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PostPosted: Sun Jun 19, 2016 8:48 pm 
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Here's a typical game that shows why I think it needs more removal:


Edit: Apparently, all the discussion of this deck happens at the Constructed subforum, and I totally missed it. Actually, haven't been to that subforum in a month or two, lol. Moving there.

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PostPosted: Mon Jul 25, 2016 9:10 pm 
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Here's my take on an EMN Gruul werewolf themed deck. The deck is meant to be fast paced and play off of flash to keep the opponent guessing, with the potential to put down devastating combos if left unchecked. We got some decent werewolf cards with the expansion, namely Waxing Moon, Kesig Prowler, and Ulrich of the Krallenhorde Let me know what your thoughts are and how to make it even more efficient at what it does.

Flash and Flip Werewolves
1cmc
Kessig Prowler x3
Neglected Heirloom x3
Primal Bellow x3- not sold
2cmc
Duskwatch Recruiterx3
Lambholt Pacifist x3
Waxing Moon x4
3cmc
Geier Reach Bandit x 2- testing
Conduit of Storms x3- testing
Tireless Tracker x2- need card draw engine
Spirit of the Hunt x2
Howlpack Resurgence x3
4cmc
Pack Guardian x3
Arlinn Kord x1
5cmc
Ulrich of the Krallenhorde

land x24
7 Mountain
12 Forest
2 Cinder Glade
2 Rootbound Crag
1 Rogues Passage


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PostPosted: Mon Jul 25, 2016 10:46 pm 
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stahlster wrote:
Here's my take on an EMN Gruul werewolf themed deck. The deck is meant to be fast paced and play off of flash to keep the opponent guessing, with the potential to put down devastating combos if left unchecked. We got some decent werewolf cards with the expansion, namely Waxing Moon, Kesig Prowler, and Ulrich of the Krallenhorde Let me know what your thoughts are and how to make it even more efficient at what it does.

Flash and Flip Werewolves
1cmc
Kessig Prowler x3
Neglected Heirloom x3
Primal Bellow x3- not sold
2cmc
Duskwatch Recruiterx3
Lambholt Pacifist x3
Waxing Moon x4
3cmc
Geier Reach Bandit x 2- testing
Conduit of Storms x3- testing
Tireless Tracker x2- need card draw engine
Spirit of the Hunt x2
Howlpack Resurgence x3
4cmc
Pack Guardian x3
Arlinn Kord x1
5cmc
Ulrich of the Krallenhorde

land x24
7 Mountain
12 Forest
2 Cinder Glade
2 Rootbound Crag
1 Rogues Passage

YOu may want some removals like rabbid bites in this.
maybe some Silverfur Partisans over neglected heirlooms and Lambholt?

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PostPosted: Mon Jul 25, 2016 11:39 pm 
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I do like the partisans...they may go in over the conduits actually. I would hate to remove any of the 2 drops...this deck wants to put heat on by turn 3 and really turn it up turn 4. Silver fur is more of a turn 5 and 6 card...still has good utility by protecting itself, but the deck would need to add the rabid bites to really maximize it.

I've had some amazing plays from heirloom thus far. A T1 kessig, T2 heirloom, T3 waxing moon has the opponent down to 10 health with a 7/7 on the board.


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PostPosted: Wed Jul 27, 2016 12:35 am 
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stahlster wrote:
I do like the partisans...they may go in over the conduits actually. I would hate to remove any of the 2 drops...this deck wants to put heat on by turn 3 and really turn it up turn 4. Silver fur is more of a turn 5 and 6 card...still has good utility by protecting itself, but the deck would need to add the rabid bites to really maximize it.

I've had some amazing plays from heirloom thus far. A T1 kessig, T2 heirloom, T3 waxing moon has the opponent down to 10 health with a 7/7 on the board.

I got combo'd hard by that ugly Werewolf King thing and waxing moon :(

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PostPosted: Sun Aug 07, 2016 10:46 pm 
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Everyone is playing all these complex theme decks and I'm just beating face with good ole Gruul monsters.

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PostPosted: Sun Aug 07, 2016 11:22 pm 
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divinevert wrote:
Everyone is playing all these complex theme decks and I'm just beating face with good ole Gruul monsters.


Care to share a list?

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PostPosted: Sun Aug 07, 2016 11:31 pm 
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divinevert wrote:
Everyone is playing all these complex theme decks and I'm just beating face with good ole Gruul monsters.


Care to share a list?


Phone posting so not pretty but

3 goblin glory chaser
3 kessig prowler
3 lightning axe
4 Titans strength
2 Sylvan advocate
3 Duskwatch Recruiter
3 lambholt pacifist
2 hanweir garrison
2 tireless tracker
2 exquisite firecraft
2 collective defiance
1 Nissa, Voice of Zendikar
1 akoum firebird
2 impetuous devils
2 Mina and Denn, wildborn
1 arlinn kord
1 Ulrich of the Krallenhorde
11 mountain
7 forest
2 Cinder glade
2 rootbound crag
1 hanweir battlements

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PostPosted: Sun Aug 07, 2016 11:35 pm 
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That's like.. totally not the Gruul monsters I was imagining lol.. but it is a nice, lower curve Gruul kinda Aggro/Goodstuff list. Not bad.

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PostPosted: Sun Aug 07, 2016 11:45 pm 
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That's like.. totally not the Gruul monsters I was imagining lol.. but it is a nice, lower curve Gruul kinda Aggro/Goodstuff list. Not bad.

Yeah, it's less midrangey than most gruul monsters decks, but I think it's more consistent this way.

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PostPosted: Mon Aug 08, 2016 5:41 am 
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I like it, but why no Chandra?


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PostPosted: Mon Aug 08, 2016 6:27 am 
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Auunj wrote:
I like it, but why no Chandra?


23 lands would make supporting a 6 drop very difficult

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PostPosted: Mon Aug 08, 2016 7:05 am 
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divinevert wrote:
divinevert wrote:
Everyone is playing all these complex theme decks and I'm just beating face with good ole Gruul monsters.


Care to share a list?


Phone posting so not pretty but

3 goblin glory chaser
3 kessig prowler
3 lightning axe
4 Titans strength
2 Sylvan advocate
3 Duskwatch Recruiter
3 lambholt pacifist
2 hanweir garrison
2 tireless tracker
2 exquisite firecraft
2 collective defiance
1 Nissa, Voice of Zendikar
1 akoum firebird
2 impetuous devils
2 Mina and Denn, wildborn
1 arlinn kord
1 Ulrich of the Krallenhorde
11 mountain
7 forest
2 Cinder glade
2 rootbound crag
1 hanweir battlements


Interesting thought. I have built mono-G Stompy a couple days ago and found it decent - maybe some of Gs consistency is what Red needs nowadays to stay competitive.

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PostPosted: Mon Aug 08, 2016 11:15 am 
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I do wonder if I'd be better served cutting 3x Lightning Axe and 1x Titan's Strength for 4x Galvanic Bombardment, though. Usually by the time 5 damage becomes necessary, I can get wide enough to finish the job (or I've faced multiple sweepers or something and I'm just doomed already)

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PostPosted: Tue Aug 09, 2016 2:29 pm 
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divinevert wrote:

Phone posting so not pretty but
Spoiler


I gave this a spin online because it's so different from other builds I've seen you do, but the game absolutely did not want me to have a good time with your build.

I played 4 games in vs with it. 3 of the 4 I had to mulligan down into a concession (don't bother to play with less than 4 cards in starting hand) because it wanted to give me no land or only land... Some people were prob happy to get the easy gold... The one game I didn't mulligan myself out of was nice and I thought the deck was pretty fun in a straightforward beatdown sort of way. Blaming bad luck and not the deck because the land doesn't look like it should be a problem, but it was crazy bad luck. 75% failure rate to even make it out the gate was nuts. Never had that happen before. :party:

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PostPosted: Tue Aug 09, 2016 5:44 pm 
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divinevert wrote:

Phone posting so not pretty but
Spoiler


I gave this a spin online because it's so different from other builds I've seen you do, but the game absolutely did not want me to have a good time with your build.

I played 4 games in vs with it. 3 of the 4 I had to mulligan down into a concession (don't bother to play with less than 4 cards in starting hand) because it wanted to give me no land or only land... Some people were prob happy to get the easy gold... The one game I didn't mulligan myself out of was nice and I thought the deck was pretty fun in a straightforward beatdown sort of way. Blaming bad luck and not the deck because the land doesn't look like it should be a problem, but it was crazy bad luck. 75% failure rate to even make it out the gate was nuts. Never had that happen before. :party:


Well, that's a shame. Yeah, it's super straightforward which I think is what makes it fun. Gruul is one of my favorite aggro build types.

I've had games where I get stuck at 3-4 lands, but the deck can usually still win in that area, but I blame the shuffler monster. Probably hacking.

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PostPosted: Tue Aug 09, 2016 11:35 pm 
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Damned hackers! I didn't delete it yet and will revisit at some point when I feel like power leveling. Just needed a break after getting trolled so hard by the shuffler. Your deck basically tops out at 4, there's no way I should have had any problems. A game of all/no land here or there is whatever, but almost 3 times in a row is just stupid.

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PostPosted: Wed Aug 10, 2016 4:08 pm 
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Damned hackers! I didn't delete it yet and will revisit at some point when I feel like power leveling. Just needed a break after getting trolled so hard by the shuffler. Your deck basically tops out at 4, there's no way I should have had any problems. A game of all/no land here or there is whatever, but almost 3 times in a row is just stupid.


That's brainless Stainless's shuffler for you. :party:

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PostPosted: Sat Oct 01, 2016 3:38 pm 
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Just got to rank 40 with this midrange list, it's been pretty smooth.

2x Sylvan Advocate
2x Longtusk Cub
3x Voltaic Brawler
3x Harnessed Lightning
2x Smuggler's Copter

1x Nissa, Vastwood Seer
2x Tireless Tracker
2x Lathnu Hellion
3x Thopter Engineer
2x Fiery Temper

2x Bristling Hydra
2x Pia and Kiran Nalaar
1x Chandra, Torch of Defiance
2x Fleetwheel Cruiser

1x Verdurous Gearhulk
1x Nissa, Vital Force
1x Skysovereign, Consul Flagship

1x Woodland Bellower
1x Ulvenwald Hydra
1x Chandra, Flamecaller

(25 lands total)
6x Mountain
6x Forest
2x Cinder Glade
2x Rootbound Crag
1x Geier Reach Sanitarium
1x Rogue's Passage
3x Aether Hub
4x Evolving Wilds

It's straightforward. Against fast aggro decks, grind them out and beat with power and value of 4+ drops. Against slower decks, go to town with 2 drops and hasty vehicles.

I've included standard green pack of Sylvan Advocate and Tireless Tracker, as I didn't want to cripple myself too badly. The worst and most replacable 2 drop is Longtusk Cub. I like playing with this card, and sometimes it can perform well, but after first few turns it's usually a dead drop.

Because of Smuggler's Copter looting capabilities, I've decide to put 2 copies of Fiery Temper for some additional reach and value. I added 1 Geier Reach Sanitarium to compliment that. Also, some card selection is always nice. Harnessed Lightning is a great piece of removal as well.

As of 3 drops, Lathnu Hellion is a discussable choice. It's decent as a sweeper recovery or planeswalker revenge killer, and 2 energy is always useful. Thopter Engineer is just good all around and synergizes with many other cards.

All 4+ drops are cards that are supposed to take over the game quickly if left unchecked, with Pia and Kiran Nalaar and Woodland Bellower being board stabilizers. Hasted Skysovereign, Consul Flagship usually wins the game on the spot. Ulvenwald Hydra is just a very solid 6 drop and can fetch Rogue's Passage. I guess that Combustible Gearhulk would also be a decent choice.


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PostPosted: Thu Oct 06, 2016 1:16 am 
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Nice list. Gonna try it with some modifications. Big Green Color fan here!


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