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PostPosted: Thu Jul 28, 2016 6:16 pm 
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divinevert wrote:
His Millions*

The Rock...and his Millions.

I didn't have a token generator, besides Chandra, in my first build, so I went with "minions", as many actually do. Hanweir adds some tokens, but I still don't think it's enough to warrant "millions".
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PostPosted: Thu Jul 28, 2016 8:03 pm 
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Chile's Rock



Also tried to make the Jund Rock; here's my version :

1 x Vessel of nascency
4 x Galvanic Bombardment

2 x Deathcap Cultivator
2 x Sylvan Advocate
2 x Duskwatch Recruiter
3 x Lambholt Pacifist

1 x Nissa, Vastwood Seer
2 x Tireless Tracker
1 x Reclamation Sage
2 x Murder
2 x Read the Bones
2 x Radiant Flames
1 x Liliana, The Last Hope

1 x Kalitas, Traitor of Ghet
2 x Woodland Wanderer
1 x Arlinn Kord

1 x Ishkanah, Grafwidow
1 x The Gitrog Monster
1 x Ulrich of the Krallenhorde
1 x Ob Nixilis Reignited

1 x Woodland Bellower
1 x Chandra, Flamecaller

4 x Forest
4 x Swamp
3 x Mountain
2 x Hissing Quagmire
2 x Smoldering Marsh
2 x Cinder Glade
2 x Woodland Cemetery
2 x Dragonskull Summit
4 x Evolving Wilds



Red as a splash for the one sided whipes with Radiant Flames, the early pings when you are fixing mana in Galvanic Bombardment, the power of tramplers (Woodland Wanderer) and haste and Lambholt Pacifist with Ulrich of the Krallenhorde and Arlinn Kord, and finally Chandra, Flamecaller, the only double red spell as a nail in the coffin.

Card closest on the cutlist ? Probably The Gitrog Monster. Probably for another Recruiter / grasp / murder / Olivia.


Last edited by Goblin Rabblemaster on Sat Jul 30, 2016 11:16 am, edited 1 time in total.

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PostPosted: Thu Jul 28, 2016 8:33 pm 
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Arlinn Kord is a weird card for me because it doesn't give me card advantage unless I open with her 0 ability. Also, that's my old build you quoted, that is pretty bad for the current meta, since it doesn't have enough threats to beat control and too "fair" to deal with aggressive token strategies. Current build: viewtopic.php?p=477418#p477418

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PostPosted: Thu Jul 28, 2016 8:38 pm 
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yes i misquoted, but i had read your latest build, sorry :angel:


The thing is Arlinn Kord is pretty good here because of the way this build can remove early threats and put up early bodies. Once she is down, her +1 ability gives your new beaters haste, people often overlook her +1. You are playing hasted 7/7 tramplers and 2 mana haste 5/5s from here. Ulrich comes in as a 10/10 haste :evil:. This is a big thing vs control. Better than card advantage :p there are plenty other cards in the list providing that :)


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PostPosted: Fri Jul 29, 2016 4:40 pm 
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Looks like 59 cards.


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PostPosted: Fri Jul 29, 2016 6:40 pm 
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nope, 20 dudes 25 land, 4 pw; 4 sorc, 1 enchantment, 6 instant . NOT THIS TIME MR ORDEV !


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PostPosted: Sat Jul 30, 2016 4:11 am 
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There are 24 lands listed though. I'm always right.

I actually put in a Greenwarden of Murasa as the 60th card, it won me a close game. It's something to consider, really one of the most overpowered mythics we have access to.


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PostPosted: Sat Jul 30, 2016 6:43 am 
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nope, 20 dudes 25 land, 4 pw; 4 sorc, 1 enchantment, 6 instant . NOT THIS TIME MR ORDEV !

Oh! I didn't notice you had 25 lands. Yeah you need to cut Gitrog, then, cause I have it to combo with olivia, chandra, and bedlam. Without those and with less than 26 lands, the card isn't worth the headache of losing your precious manabase

I'd replace with Greenwarden. It can loop Liliana.

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PostPosted: Sun Aug 07, 2016 3:35 pm 
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Identity: Anachronistic Noble
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Based off the pro-tour, I built the closest thing Duels can get to team EUreka's Jund Delirium deck (piloted there by Joel Larsson and Martin Muller), and it's been fairing pretty decently.

Decklist:


Jund Not-Really-Delirium

Creatures
2x Sylvan Advocate
1x Nissa, Vastwood Seer/Nissa, Sage Animist
2x Tireless Tracker
1x Reclamation Sage
1x Mindwrack Demon
2x Gilt-Leaf Winnower
1x Ishkanah, Grafwidow
1x Greenwarden of Murasa
1x Woodland Bellower
2x [] Distended Mindbender
1x [] Decimator of the Provinces

Planeswalkers
1x Liliana, the Last Hope
1x Ob Nixilis Reignited
1x Chandra, Flamecaller

Card Selection
4x Vessel of Nascency
4x Grapple with the Past

Removal
3x Fiery Impulse
1x Kozilek's Return
2x Radiant Flames
1x Devour in Flames
2x Languish

Lands (25)
4x Swamp
2x Mountain
5x Forest
4x Evolving Wilds
2x Hissing Quagmire
2x Woodland Cemetery
2x Smoldering Marsh
2x Dragonskull Summit
2x Rootbound Crag


Explanation of how I got to this list from theirs can be found here.

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For those interested, a link to some of my better decks.

If I ever built an Esper Control deck, it would still somehow contain 2x Sylvan Advocate, 2x Tireless Tracker, 1x Nissa, Vastwood Seer, 1x Reclamation Sage, 1x Nissa, Vital Force, and 1x Woodland Bellower.


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PostPosted: Mon Aug 08, 2016 5:42 pm 
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No wonder googling Magic Crats deck was giving me some weird search results haha!

Aristocrats?


Yeah...

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PostPosted: Mon Aug 08, 2016 6:38 pm 
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chile125 wrote:
divinevert wrote:
His Millions*

The Rock...and his Millions.

I didn't have a token generator, besides Chandra, in my first build, so I went with "minions", as many actually do. Hanweir adds some tokens, but I still don't think it's enough to warrant "millions".


I know, but that's where the name "The Rock" comes from. The Rock and the millions (AND MILLIONS!) of the Rock's fans.

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viewtopic.php?f=38&t=16077

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PostPosted: Sun Apr 16, 2017 3:46 am 
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Just hit my first 40(!!!) with Jund midrange.
If the card selection looks a little odd that may be because I don't have the cards from the newest sets yet, but it did the job. :D

Creatures (15)
2 x Abbot of Keral Keep
2 x Sylvan Advocate
1 x Duskwatch Recruiter
1 x Nissa, Vastwood Seer
2 x Tireless Tracker
1 x Reclamation Sage
1 x Kalitas, Traitor of Ghet
1 x Akoum Firebird
1 x Pia and Kiran Nalaar
1 x The Gitrog Monster
1 x Greenwarden of Murasa
1 x Woodland Bellower


Non-Creatures (19)
1 x Oath of Nissa
1 x Fall of the Titans
2 x Fiery Impulse
1 x Reave Soul
2 x Read the Bones
2 x Radiant Flames
2 x Exquisite Firecraft
1 x Devour in Flames
1 x Nissa, Voice of Zendikar
1 x Languish
1 x Oblivion Strike
1 x Arlinn Kord
1 x Unholy Hunger
1 x Ob Nixilis Reignited
1 x Chandra, Flamecaller

Lands (26)
3 x Swamp
4 x Mountain
4 x Forest
2 x Hissing Quagmire
2 x Smoldering Marsh
2 x Cinder Glade
2 x Woodland Cemetery
2 x Rootbound Crag
2 x Dragonskull Summit
1 x Aether Hub
2 x Evolving Wilds


As you can see the only card I have in here from after SOI is my single Aether Hub that I pulled from a pack I won from completing KLD story mode.
I don't know 100% how important it was to have that one Aether Hub, but I was certainly almost always happy to see it since it comes into play untapped and is able to provide color fixing one time in a pinch. And with all the other duals I have in the deck, once is generally enough.

I don't know what in particular about this deck made me able to take it all the way to the top. Building it was trial and error. I started with something that looked cool and as I played games I sifted through all the different answers I had available to me specifically to counter problem cards I encountered that I had a hard time dealing with. I feel like (at least up through SOI) they've done a pretty good job at not printing answers that feel strictly superior to everything else, so I had to figure out what spread of what cards I wanted to deal with whatever my opponent was doing.

I must admit though, the deck doesn't do so well against opposing decks that aren't creature based. But for the last 10 levels or so it didn't feel like I really saw many decks that eschewed creatures so entirely as to blank most of my removal sweet. The deck feels like a dog to mill decks in particular, but I haven't found that those are enough of a part of the metagame that it prevents me from going up the ladder.

I also didn't use this deck exclusively to climb the ladder, but it did the vast majority of the heavy lifting for the last 15-20 levels.
I don't know what I used earlier, because frankly I haven't ever purposefully ground to hit level 40 until recently when I realized I was closing in on it and I could theoretically potentially possibly hit it before the season rotated. Whatever my season score before this past week it came from an amalgamation of whatever decks I felt like playing or needed to play to get the quest objectives. Also this past week I got the 500 versus victories and 500 solo victories achievements so I really wanted to try for level 40. :D


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PostPosted: Sun Apr 16, 2017 3:00 pm 
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Dude, get Kaladesh. So many big pieces for red and green.

Skip SOI, AER, AND EMN

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The one true King of NGA Magic Duels on Xbox One.

You want some? Come get some. You don't like me? Bite me.

Day 1,000 of the never-ending Vert monarchy.

viewtopic.php?f=38&t=16077

Magic's a simple game, 2 people take turns playing cards and in the end Divinevert wins 2-0...


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PostPosted: Sun Jul 23, 2017 11:55 am 
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2x Priest of the Blood Rite



And a big happy 31st birthday to Battlecry1986 who's quality posts like the one above will forever earn him the right as one of the Lost and Fallen from NGA. Gone but never forgotten in our hearts. Happy birthday BattleCry1986 wherever you are.

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PostPosted: Sun Aug 20, 2017 9:12 am 
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Jund Reanimator:
3x Fatal Push
3x Grasp of Darkness
4x Grapple with the past
4x Cathartic Reunion
3x Pulse of Murasa
1x Kalitas, Traitor of Ghet
2x Languish
2x Yahenni's Expertise
2x Glorybringer
1x Ishkanah Grafwidow
2x Necromantic Summons
1x Lilliana, Death's Majesty
1x Noxious Gerhulk
1x Combustible Gearhulk
1x Greenwarden of Murasa
2x Ever After
2x Never to Return
1x Ulamog, Ceaseless Hunger
3x Swamp
2x Mountain
2x Forest
2x Hissing Quagmire
2x Cinder Glade
2x Woodland Cemetery
2x Rootbound Crag
3x Aether Hub
4x Evolving Wilds
2x Foul Orchard


Difference between this reanimator build, and other grixis, abzan, or whatever are more common builds, is in the fact that instead relying on very costly cards to reanimate, I kept midrange-ish theme, so you do not need to aggressively mill self, and try to put creatures in graveyard. Many creatures are cast able since turn 5-6, and full complete of black removals and sweepers, can help you to avoid lot of damage from agressive decks. Grapple with the past helps you fix mana, as Pulse do too. Both also help spell mastery activation for Necromantic summons. Lilliana and Ever after are there for continuous reanimation. Once you can reanimate, I usually target Combustible Gearhulk+ another creature because possibility of big burn and/or card replenishing. Either way opponent choose to resolve you gain benefit, because there is solid chance that you will mill some creature so you have new targets for reanimation. There is reasonable amount of lifegain too, kalitas and pulses can gain you bunch of life.


I was surprised how this deck performed against control decks, in a positive way. Against control, you can wait till you have mana to cast your creatures, and than force opponent to spend counter spell each turn, so you do not need to mill yourself before. Once when opponent is out of counter spells, you can start reanimate creatures. Necromantic Summons and Glorybringer really take care of planeswalkers, and open path for ground units to attack. Greenwarden of Murasa is pretty good for reanimation and can enter loop replenishing hand with reanimation spells or fetching Pulses to recast. Against control it is obvious that your removals can be cycled with Cathartic reunions, so it make choices easier what to discard. Lilliana is good for avoiding counter spells, and still putting creatures on board.

Obvious disadvantage is mill deck, but if we could sideboard, there is green for enchantment hate. But had solid win ratio with this deck, against mill, so did not wanted to break synergy with reclamation sages or something like that. Usually even if opponent have Sphynx tutelage on Turn 3, big threats you can play in following turns, require opponent to spend his turns on removing threats instead milling, and then your threats start coming back, and you need only 2 swings to kill opponent, so when opponent figure that is his best chance to mill you before you kill him it is usually too late. Another problem is exile from graveyard effects, but had only one game where opponent exiled my two gearhulks same turn I put them in graveyard with Scarab Feast(opponent was playing 100 card deck so it was even more annoying). Usually you can avoid exiling from graveyard with Pulses, and Graples.

Ramp can be difficult to play against, but with cheap removals you can kill opponent's mana producing creatures, and slow him down. And if some of opponent's creature ends in graveyard, necromantic summons can get them on your side.

This deck is pretty fan to play, like solving puzzle each turn, and it have pretty good win ratio. I did not count win/loss ratio but it feels like almost never lose with this deck. Just in beginning, where I prolonged game I could win several turns before, to try to find another weaknesses, and problems, I lost several games, and I remember losing games when I could not get any creatures in top 30 cards. But that does not happen often, and I would say it has over 75% win ratio(steam top rank).

EDIT: I would also add, that unlike in grixis reanimator builds, you can use graples and Pulse to get creatures back in hand and cast it for it cost, so you do not depend strictly on reanimation.


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