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Which is the best GX Ramp decklist?
Poll ended at Sat Jul 15, 2017 10:49 am
Eldrazi Mid-Ramp 11%  11%  [ 1 ]
Golgari Big-Ramp 0%  0%  [ 0 ]
Chorus for the Trees 0%  0%  [ 0 ]
Simic tRAMPo 0%  0%  [ 0 ]
Great Ball´s of Fire 0%  0%  [ 0 ]
Chubby Chaser 67%  67%  [ 6 ]
Big Ramp Compensation 22%  22%  [ 2 ]
Total votes : 9
Total voters : 6
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PostPosted: Tue Jul 04, 2017 9:09 pm 
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My bad, missing one forest


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PostPosted: Tue Jul 04, 2017 9:16 pm 
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Not sure if it's a bug but casting the merfolk for "free" with baral expertise is not free. It will prompt me to pay2 colorless mana as if I am casting it as flash. I encountered it a couple of times when testing out the deck.

Thought I should share.


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PostPosted: Tue Jul 04, 2017 9:19 pm 
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That sucks, you got heaven for flyers but rakdos vamps are a tought matchup for anydeck, To bad you didn't even get to drop a creature.

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PostPosted: Tue Jul 04, 2017 9:23 pm 
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I had dropped a Druid who I had to use to block. I had Glorybringer but it was too late

Ok zen I'll add a forest. Zen your deck beat the AI too :). Ok I'll take the rest of these decks out for a walk tomorrow night I think

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PostPosted: Tue Jul 04, 2017 9:44 pm 
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Haven_pt wrote:

You got some bad draws, I guess it happens, but this is one deck that does not try to be fast. I only got mana-screwed once and I won that game (against a rakdos hand-hate deck).
I've said it before and I'll say it again, I flood much more often than I get mana screwed, so all my decks run less Land than most people here like to play. I actually designed it that way, being the idea is to get the Land out of the deck so you mostly hit gas on your draws.
In my testing, keeping a 2 lander with a key or a couple of removal spells was usually fine.

Usually fine, yes, and I definitely got abnormally bad draws those last two games, but I'm standing by my criticism. I'll play 20 or 21 land all day in an aggro deck, but there I have legitimate t1 & t2 threats; here the only thing I can do before the third land is to lose more slowly, so the first priority has to be getting to that point.

I also think, between all the planeswalkers and the big enchantments doing their thing every turn, this one is is about as well set up to endure a mana flood as anything.

Modulo wrote:
YMMV here, but Bestiary was a card I tried and found to be too slow. For the card to be worth it, you'd need to draw about 3-4 cards off it; you're generally ending the game quicker than that IMO.
Shaving the 11th Forest seems plausible though; not exactly sure what I'd add over it but would lean towards Skysovereign, Consul Flagship.

BTW, 5 lands is almost always a mulligan for the deck IMO, even if it means going down to 6. You either drew your ramp cards, in which case you practically have more than 5 lands in hand (which would be a mulligan); or you didn't, in which case you don't have good and relevant early plays. The one exception I can think of is if the hand is 5 lands, t2 play (Advocate, Ramp, Contortion) plus a Tracker (basically your only out to flood)

Skysovereign is never a wrong answer. Another thought might be taking a page from Elk's book and going dusk watch recruiter- I think that could really kill in this one.

I hate taking a mulligan down to six unless I'm completely screwed with a midrange deck like this; I'll gamble on picking up something along the way. That worked fine the second time here; it was a later extended flood that got me.


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PostPosted: Tue Jul 04, 2017 10:57 pm 
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So I take my balls for a walk on the park and got matched against an rakdos vampire Rank 34 deck, T2 Heir, T3 Asylum visitor T4 masquerade... sounds strangely familiar so I took some screen shots.
Ps. Only change is 2 GB manland +1 swamp, And I swapped the magma spray for cut. (which it did not showed up in this game)
Spoiler

Its not that bad Barney, I will double your votes on this one, I have always like your testing (pun not intended)
XD
GOOD NIGHT!

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PostPosted: Tue Jul 04, 2017 11:20 pm 
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Skysovereign is never a wrong answer. Another thought might be taking a page from Elk's book and going dusk watch recruiter- I think that could really kill in this one.


The Recruiter has been insane for me, on a a deck that brings threats & answers in the form of creatures it really shines.
Early on he helps ramp and later is a draw engine, so much win!

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PostPosted: Wed Jul 05, 2017 2:59 am 
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Recruiter definitely fits, but if I run them I want to run all 3, and I can't find the cuts to make. All of the other cards just seem to serve better purposes.

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PostPosted: Wed Jul 05, 2017 7:15 am 
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Good Job Cucho, youre lucky he didn't drop masquerade on T3, that's what killed me

Thanks for offering to double the votes! I'll be sure to Do a robust playtesting of these babies

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PostPosted: Wed Jul 05, 2017 8:26 pm 
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Ok you bastards, back to round one of playtesting. Let's see if anyone ties Cuchos balls for last place.!

Next up, havens big ramp...win against Orzhov after mulling to six with 3 land, 2 Ballistas and a Languish. Not great. 1-0

Looks like it's time to delete Cuchos balls :(

Zen up next...big win against Abzan. So much draw!! 1-0

Jokers compensation next...super long game against mono black which fully developed. Early T3 Nissa was terrifying but I Ulamog her right before she ultimate. 1-0

Time for one more... elks chubby is next!! ...omg hUge win against mono black zombies with T3 Lilly again! Rhonas comes to the rescue to boost a tireless tracker right in time. I could have played and Ult-sacd Nissa to kill her too but Rhonas is sneakier :). 1-0!

Chorus up next...win vs Izzet burn 1-0

Modulo is up..win against the worst Radkos vamps player ever. 1-0

Round two!! Sadly Cucho finishes alone as the only deck without a single win :( Shame! #Image.

Modulo first...win vs mono green. 2-0. The removal was fantastic here. T3 Nissa, t4 tracker then two removal spells, flipped Nissa into Reality Smasher, yay

Havens big ramp next...up against Mardu vehicles/control/planeswalkers . In 19 cards, I got 11-12 land and zero creatures. Awful. 1-1. Deck deleted

Ok that's gonna do it for tonight. Moar round two tomorrow!

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PostPosted: Wed Jul 05, 2017 11:10 pm 
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Ha, Haven's gives me droughts and Barney a flood. Really we should just feed these decks to robots to play them for us.


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PostPosted: Thu Jul 06, 2017 4:48 am 
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See what I mean? I flood all the time, even with 18 Land decks...
That's why I can't bring myself to play more than 24 Land in any deck.
In this case I even swapping 3 Land for maps in an attempt to dry out the lands from the deck and help with revolt triggers on Fatal Push...
But I knew my deck wouldn't Last long in barney's hands.

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PostPosted: Thu Jul 06, 2017 11:59 am 
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I have a suggestion for the next contest. Because we are presumably going to be stuck with the current set of quests forever , I'd love to see a contest around the worst quest which I believe is the placing -1/-1 counters on your own creatures. I HATE that quest

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PostPosted: Thu Jul 06, 2017 12:07 pm 
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Looks like it's time to delete Cuchos balls :(

Shamefull lonely balls, I hope The other pilots drive them longer, I did have fun with the deck.

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PostPosted: Thu Jul 06, 2017 12:41 pm 
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I absolutely massacred the AI with it if it makes you feel better!

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PostPosted: Thu Jul 06, 2017 2:14 pm 
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Just got around to playing a game with modulo's deck

Breezed to an easy win against an odd incoherent :r::g::u: deck running fairy miscreants, burn and blue trials...
It was T2 druid, into T3 seed guardian, into T4 big nissa, into T6 reality smasher (when I could have cast gaea's revenge, but smasher's trample was more useful at that point).

Looks like the deck did its thing...

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PostPosted: Thu Jul 06, 2017 2:30 pm 
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i don't know what's going on with Gaea's Revenge with these decks but I've been forced to play him defensively almost everytime as a blocker. Really weird.

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PostPosted: Thu Jul 06, 2017 3:27 pm 
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i don't know what's going on with Gaea's Revenge with these decks but I've been forced to play him defensively almost everytime as a blocker. Really weird.


Its an anti-control card, you probably haven't been playing against control...

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PostPosted: Thu Jul 06, 2017 3:31 pm 
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can I use Rogue's Passage on my own Gaea's Revenge?

But yeah, i haven't been playing against control. Just tons of zombies and aggro vehicles and stuff.

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PostPosted: Thu Jul 06, 2017 4:05 pm 
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can I use Rogue's Passage on my own Gaea's Revenge?

But yeah, i haven't been playing against control. Just tons of zombies and aggro vehicles and stuff.


I believe rogue's passage is non-green so that would be no, which is a shame really...

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