It is currently Fri Oct 19, 2018 4:29 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Wed Aug 29, 2018 7:08 am 
Offline
Member
User avatar

Joined: Aug 08, 2018
Posts: 190
So when the dual-colored check lands like Botanical Sanctum from Kaladesh rotate out, can we expect a new set of comparable lands for all color combinations? Or does the availability of these lands change from time to time?

I've read that GRN will feature 5 guilds and its expansion will cover the remaining 5. Is that an indication either way?


Like this post
Top
 Profile  
 
PostPosted: Wed Aug 29, 2018 7:31 am 
Offline
Member

Joined: Oct 13, 2016
Posts: 767
The dual lands in standard change with sets - there was a point in the past when we had tri-lands, for example. So no: you cannot expect a new set of comparable lands. For UG for example, you could get cycling lands, fast lands (like Botanical Sanctum), checklands (Hinterland Harbor), manlands (Lumbering Falls), etc. Not every two colors might have duals, too.


Like this post
Top
 Profile  
 
PostPosted: Wed Aug 29, 2018 12:18 pm 
Offline
Member
User avatar

Joined: Aug 08, 2018
Posts: 190
I see thanks. When do they usually publish new cards? Looks like there will be a major meta shakedown :)


Like this post
Top
 Profile  
 
PostPosted: Wed Aug 29, 2018 8:27 pm 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 11129
Location: Kamloops, BC
Identity: Male
The next block takes place in a multicolor settings, so you can probably expect some powerful dual lands. I suspect we;ll see a mix of enemy and ally color duals with each set in the block, based on the guilds featured.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Thu Aug 30, 2018 3:48 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1593
The lands generally come ad go with the expansions. There was a Standard format not long ago when fetchlands and battle-lands were legal at the same time (Bloodstained Mire and Sunken Hollow, for instance), which obviously allowed for ridiculously good manabases.

So far, we only know Evolving Wilds and checklands (Rootbound Crag, for example) as legal lands in the post-October standard. However, knowing the next block is Ravnica, there is a good chance they'll reprint the shocklands for the five guilds featured in the set (Temple Garden, for instance), which would replace the Cycling lands (Irrigated Farmland) as checkland enablers.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group