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PostPosted: Mon Mar 11, 2019 4:10 pm 
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Certainly possible I'm just playing the deck badly. But then Pascal Maynard (who played the deck to 8-2 at the MC) just uploaded a video of him playing this to ChannelFireball (https://www.channelfireball.com/videos/ ... 1551613807), and watching the first match, that is exactly what tends to happen to me. Will watch the rest at some point probably, but getting destroyed by a deck that's supposed to be heavily favored is not reassuring. You can see what I mean as well in both games: game 1 he gets aggroed out by Jadelight Ranger and Incubation Druid (seriously?) and then in the second game, he Pascal plays Explosion for 6 on the opponent's Llanowar Elves which is effectively hoping opponent wouldn't have a Vivien. If opponent didn't have a Vivien he's in a good spot, but since opponent did, he promptly lost. RIP. You could argue it was a misplay (I for example would've kept the Sinister Sabotage on top with the surveil a turn earlier), but it illustrates well what I mean when I say "pray they don't have it".


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PostPosted: Mon Mar 11, 2019 4:32 pm 
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I was just watching Pascals vid... he made a bunch of mistakes IMO, trying to get the reclamation ASAP thats why I think this is more a control deck, I’m no pro nor I intend to be one but he did played the deck awfully.
Like I saw he upload a vid and thought yeah this could convince more people to try the deck... also think about having syncopates or burn spells instead of Growth and Opt... he would have being able to do a lot more than he did...after watching the vid I think less people wikl play it -_-

Like you dont want to tap out T3 against a nexus deck, he did and got punished; you dont want to let them resolve a reclamation and start getting extra turns, he resolved Niv and lost on the spot; you dont want to let your reclamation unprotected against Vivien he did just that; you dont
Want to cast Chemisters insight when you are holding a counter... he did... you dont want to kill a random creature before your opponent end step he killed one crapy 2 drop instead of Tithe taker... I mean if you want the deck to work you gotta play a lot better than that... CGB did one good job on the break the card contest I would watch that over this Pascal vid anytime.

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PostPosted: Tue Mar 12, 2019 6:12 am 
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Are we looking at the same video? If so, then I've watched a few more matches and aside from the play I describe above his other plays seem quite reasonable. Of course, he also lost a ton, when I stopped watching he was 1-3 ...


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PostPosted: Fri Mar 15, 2019 7:46 am 
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ok... Spirals are good in the deck...
running 3 ATM.
climbed to Diamond 2

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PostPosted: Fri Mar 15, 2019 7:56 am 
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I've been playing your deck Cucho...running 12-10 right now. Best play so far was digging 12 cards EoT to get a Fiery Cannonade to sweep the board and watching my opponent sad face me.

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PostPosted: Fri Mar 15, 2019 10:27 am 
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ok... Spirals are good in the deck...
running 3 ATM.
climbed to Diamond 2


I was at Gold 1 then went on a serious losing streak. Back to 3 or 4.

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PostPosted: Tue Mar 19, 2019 3:05 am 
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Took this deck into a constructed event and surprisingly went 7-1, beating 3 monored decks in the process. The one game I lost was also to monored, but I screwed that one up by playing Fiery Cannonade against his board of two pirates, having "smartly" kept the Shock in my hand against his T1 Fanatical Firebrand since Cannonade was going to sweep it up anyway. If that hadn't happened I think I would've won too.

Makes me wonder if I got really lucky, or if the players in constructed event queues are significantly worse than on ladder. I'm not even that high on the ladder, sitting in the gold brackets I believe. That said, I did face some non-meta decks, such as an Orzhov control list playing Fountain of Renewal with Dawn of Hope as the win condition.


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PostPosted: Tue Mar 19, 2019 2:12 pm 
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3 wins against mono red in 8 matches is quite the bright side of variance, glad you finally had a good run with the deck.
:)

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PostPosted: Tue Mar 19, 2019 4:37 pm 
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Lol, and the very next run I promptly go 2-3 losing to three monored decks. Monored sure seems to be infesting the Constructed events. It feels so silly, losing to monored, and then soundly beating the control decks with Revitalize ...


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PostPosted: Wed Mar 20, 2019 6:06 am 
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Tell me Cucho: how do you beat Sultai when they have Wildgrowth Walker into an explore creature if you don't have Lightning Strike up to kill the Walker with the trigger on the stack?

Once the Walker is a 2/4 or a 3/5, the only way this deck is beating it is with Niv-Mizzet (okay, but blocking with Niv-Mizzet is never a reliable strategy), or two burn spells (2-for-1). And this is against Sultai, which is supposed to be a good matchup. I don't even know. The deck is fun, but I just get overrun way too easily. Like, the explore creature is a minimum of 2 power. Wildgrowth Walker is also a minimum of 2 power. Those two can establish a respectable clock. If Jadelight Ranger is @ 4 power, that's 7 damage/turn - I don't get it.


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PostPosted: Wed Mar 20, 2019 8:05 am 
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1rst option is Syncopate, if they resolve a T1 elf then syncopate is worth crap...
2nd LAVA COIL
3rd option is to Fiery cannonade + Exp for 5 mana before the WGW reaches 5 toughness
4th and final option is to Reclamation into Exp
After SB you can add more removal and some Oozes

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PostPosted: Thu Mar 21, 2019 6:15 am 
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Oh yeah, Syncopate's a card I've yet to try. Care to share a current list?

Also: have you considered adding Phoenix / Ooze to the maindeck? They turn on opposing removal but are still tough creatures to answer, they can stabilize the board, and it'd even save some sideboard space. Turning on opposing removal doesn't seem that bad either: the matchup against aggressive decks is already bad enough, i.e. they can beat you even with dead cards. It's not like they even have that many dead cards either - monored and monowhite have no dead cards vs. you. Sultai has some, but Cast Down doesn't fully answer either creature so it's just Vraska's Contempt that you're turning on (and only against Phoenix), and the same goes for Esper control.


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PostPosted: Thu Mar 21, 2019 9:48 am 
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More creatures on the main deck dont seem like a good idea to me...
this is my current list
Spoiler

2 x Lava Coil
2 x Fiery Cannonade
2 x Shock

4 x Growth Spiral
2 x Search for Azcanta
4 x Chemister's Insight

4 x Expansion // Explosion
4 x Wilderness Reclamation
3 x Niv-Mizzet, Parun

3 x Syncopate
4 x Sinister Sabotage

4 x Hinterland Harbor
2 x Stomping Ground
4 x Rootbound Crag
4 x Steam Vents
4 x Sulfur Falls
2 x Island
2 x Mountain
4 x Breeding Pool
--
3 x Negate
1 x Fiery Cannonade
2 x Essence Scatter
1 x Search for Azcanta
2 x Dire Fleet Daredevil
2 x Lava Coil
2 x Lightning Strike
2 x Biogenic Ooze

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