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PostPosted: Thu Mar 26, 2020 1:09 pm 
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I was tossing a few ideas for vehicles around in the Rarity card game and realized that I haven't seen much in the way of famous vehicle designs. They probably found their way on here back when Kaladesh first came out, but I never saw them. It sounded like a fun enough idea and there are an endless amount of famous vehicles out there, so why not. It can be properly famous (Batmobile, etc.) or just culturally distinct (double-decker bus, etc.), whatever floats your boat. (Boat!... Perhaps not that basic.)

Stretch-Limo
Artifact - Vehicle (U)
Stretch-Limo's power is equal to the combined power of the creatures that crewed it this turn.
Crew 1
"Come on in, there's plenty of room!"
*/4

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Last edited by Rush_Clasic on Thu Mar 26, 2020 3:49 pm, edited 1 time in total.

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PostPosted: Thu Mar 26, 2020 2:31 pm 
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Firefly :4:
Artifact - Vehicle
Flying
: Firefly deals 4 damage to target creature blocking or blocked by Firefly and 2 damage to Firefly. Untap Firefly and remove it from combat. You may only activate this ability once per turn.
Crew 4
1/4
"Don't make me turn this ship around!"
- Crazy Ivan

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PostPosted: Thu Mar 26, 2020 4:31 pm 
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Koopa Clown Car
Legendary Artifact - Vehicle
Flying, trample
When Koopa Clown Car enters the battlefield, you may search your library for an artifact creature card with converted mana cost 3 or less, exile it, then shuffle your library.
Whenever Koopa Clown Car attacks, create two token copies of the exiled card that are tapped and attacking. Exile those tokens at the beginning of the next end step.
Crew 4
5/5

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PostPosted: Fri Mar 27, 2020 8:04 am 
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Big O, Megadeus Behemoth :7:
Legendary Artifact - Vehicle
Doublestrike
,: Exert Big O, Megadeus Behemoth. Big O, Megadeus Behemoth deals X damage to any target.
Big O, Megadeus Behemoth must be crewed by a legendary creature.
Crew 1
5/5
Cast in the name of God, ye not guilty.

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PostPosted: Fri Mar 27, 2020 1:23 pm 
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Mystery Machine
Artifact - Vehicle (R)
At the beginning of each player's upkeep, that player investigates. (That player creates a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Mystery Machine can't be blocked as long as defending player controls a Clue token.
Crew 1
5/5

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Last edited by Rush_Clasic on Sat Mar 28, 2020 1:45 pm, edited 1 time in total.

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PostPosted: Fri Mar 27, 2020 1:35 pm 
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Mystery Machine
Artifact - Vehicle (R)
At the beginning of each player's upkeep, that player investigates. (That player creates a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Mystery Machine can't be blocked as long as defending player controls a Clue token.
Crew 1
5/5

instant CotW

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PostPosted: Fri Mar 27, 2020 1:42 pm 
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Titanic
Legendary Artifact - Vehicle
Whenever Titanic becomes a creature, you may pay . When you don't, target opponent creates a 1/10 blue Elemental Wall creature token named Iceberg with defender and deathtouch against Vehicles.
Whenever Titanic deals combat damage to a player, create four Gold tokens.
Crew 1
4/10

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PostPosted: Sat Mar 28, 2020 2:21 pm 
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The Heart of Gold
Legendary Artifact - Vehicle (M)
While the Heart of Gold is revealed, it is also in all other zones. If it would leave a zone, instead it enters a zone at random. If it enters your library, shuffle it. (The zones are battlefield, hand, library, graveyard, the stack, exile, and the command zone. For hidden zones, only use zones owned by The Heart of Gold's owner. If an effect would affect The Heart of Gold's owner's library, the effect's controller chooses how it affects The Heart of Gold. While revealed, play does not cease due to The Heart of Gold also being on the stack.)
Crew 1
4/2

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PostPosted: Sun Mar 29, 2020 7:20 pm 
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Ark
Artifact - vehicle
Creatures crewing Ark are indestructible.
Crew 6
When ark enters the battlefield, take a card named Wrath of God from outside the game and put it into your exile zone with 3 time counters on it. It gains suspend.
6/6


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PostPosted: Sun Mar 29, 2020 8:40 pm 
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Street Sweeper
Artifact - Vehicle (U)
Whenever Street Sweeper attacks, tap target land defending player controls. It doesn't untap during its controllers next untap step.
Crew 2
No parking on Fridays between the hours of 8am and 10am.
2/4

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PostPosted: Mon Mar 30, 2020 9:11 am 
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DeLorean
Legendary Artifact-Vehicle
Crew 8
Whenever DeLorean attacks for the first time each turn, untap all permanents you control. After this phase, there is an additional combat phase followed by an additional main phase.
Great Scott, Marty! We gotta get you back to 1985!
8/8

(Time travel generally is depicted in MtG as extra turns, but putting time travel on a vehicle lends itself more to Aurelia/Relentless Assault effects. Changing "creatures" to "permanents" with an additional main phase gets pretty close to an extra turn)

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Last edited by purplebackpack89 on Tue Mar 31, 2020 8:57 am, edited 1 time in total.

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PostPosted: Mon Mar 30, 2020 12:34 pm 
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The Flying Dutchman
Legendary Artifact — Vehicle
Haste
At the beginning of each player's upkeep, they gain control of The Flying Dutchman and untap it.
At the beginning of your end step, if The Flying Dutchman didn't attack this turn, sacrifice a creature.
Crew—Exile creature cards with total power 3 or greater from your graveyard
Never to find rest in port, never to find warmth in light.
6/6


Last edited by neru on Mon Mar 30, 2020 6:00 pm, edited 1 time in total.

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PostPosted: Mon Mar 30, 2020 4:47 pm 
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neru wrote:
The Flying Dutchman
Legendary Artifact — Vehicle
Haste
At the beginning of each player's upkeep, they gain control of The Flying Dutchman.
At the beginning of each player's end step, if The Flying Dutchman didn't attack this turn, sacrifice a creature.
Crew—Exile creature cards with total power 3 or greater from your graveyard
Never to find rest in port, never to find warmth in light.
6/6


It'll be tapped when players gain control of it. Need a clause in there to fix that.

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PostPosted: Mon Mar 30, 2020 4:55 pm 
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Batmobile
Legendary Artifact - Vehicle (R)
Equipment you control cost to equip to Batmobile.
Crew 1
"Where does he get those wonderful toys?"
3/3

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PostPosted: Tue Mar 31, 2020 1:08 pm 
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Voltron
Legendary Artifact - Vehicle
First Strike, Flying, Vigilance
Voltron can only be crewed with other Vehicles
Crew 5
[10/10]


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PostPosted: Tue Mar 31, 2020 1:32 pm 
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Magic School Bus
Artifact - Vehicle | R
As long as Magic School Bus is a creature, it has all creature types.
: Choose a creature type. Magic School Bus has base power and toughness X/X until end of turn, where X is the number of creatures you control of the chosen type. Activate this ability only if Magic School Bus is a creature.
Crew 2
2/2


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PostPosted: Wed Apr 01, 2020 12:12 pm 
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Ectomobile
Artifact - Vehicle (U)
Haste
When Ectomobile enters the battlefield, exile target Spirit, Illusion, Nightmare or Specter.
Crew 4
4/4

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PostPosted: Sun Apr 05, 2020 3:11 am 
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TARDIS
:5:
Artifact - Vehicle
When TARDIS becomes a creature for the first time each turn, exile each creature that crewed it. You may return them to the battlefield at any time you could cast an instant. (You may do this as long as TARDIS is on the battlefield)
Crew 3
0/4

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PostPosted: Wed Apr 08, 2020 12:39 pm 
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Gipsy Danger
Legendary Artifact — Vehicle
, Exert a creature that crewed Gipsy Danger this turn: Choose one:
  • If a creature dealt combat damage by Gipsy Danger would die this turn, exile it instead.
  • Gipsy Danger gains first strike until end of turn.
  • Counter target spell or ability that targets Gipsy Danger unless its controller pays .
Crew 2
Gipsy Danger can only be crewed by two creatures paired with each other.
6/6


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PostPosted: Wed Apr 08, 2020 4:17 pm 
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Toy Motorcycle
Artifact - Vehicle (C)
Haste
When Toy Motorcycle enters the battlefield, create a 1/1 white Mouse token.
Crew 1
2/2

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