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PostPosted: Tue May 29, 2018 3:05 pm 
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Jman22 wrote:
It's a more cartoony, exaggerated style. People act like cartoons in the 90's had such a higher level of art technicality but the reality is they were just a different style.

Oh not for me. The 90's era ThunderCats was cool for kid-me, but looks pretty cheesy artistically in retrospect. I'm more put out that the 2011 reboot that cleaned up a lot of that art and give the show a consistent, sensible storyline died out in under a year due to toy-sale mismanagement and that this version is my offered consolation/replacement.

Then again, like I said above, over-all it's not worth being too angry about. This particular animation boom will get replaced in the next decade or so and I'm really hoping that the next wave of animators are drawing inspiration from areas that are less hectic than the current batch are.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Tue May 29, 2018 3:16 pm 
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Wasn't the original made in like, the late 80's like He-Man?

When I think 90's style cartoons I think more the style of Ed, Edd, and Eddy, Powerpuff Girls, and Dexter's Lab, that lack this overall "hyper realism" that He-Man and Thundercats comparatively have.

Yea I really liked the 2011 Thundercats too. Also really enjoying the Voltron remake. I think these cartoon studios need to realize that toy sales aren't going to be the future of profitability in the near future.

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PostPosted: Tue May 29, 2018 3:31 pm 
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Oh, yes, I see what you mean. And to be fair, those 90's era cartoons are what today's animators grew up on, so it seems fair that they are sort of exploring more of that space and doing their own takes on those styles.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Jun 11, 2018 7:46 pm 
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Sometimes life actually does something nice for you when you had no reason to believe something would ever happen.
E3 announced a Final Fantasy/Monster Hunter crossover, and I'm finally going to get my dream of slaying a Behemoth.

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PostPosted: Thu Jun 14, 2018 10:11 am 
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More importantly, SMASH BROS

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PostPosted: Thu Jun 14, 2018 8:28 pm 
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Jman22 wrote:
More importantly, SMASH BROS


:panic:

EVERYONE IS HERE


:panic:

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PostPosted: Thu Jun 14, 2018 10:49 pm 
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RIDLEY!
Also maybe the echo fighter thing might be cool? I'm out of the loop.

RIDLEY!

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Fri Jun 15, 2018 1:51 pm 
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TPmanW wrote:
RIDLEY!
Also maybe the echo fighter thing might be cool? I'm out of the loop.

RIDLEY!

I think Echo Fighters are explicitly less cool, since it more or less means "this character is pretty close to identical to another one"

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PostPosted: Fri Jun 15, 2018 11:36 pm 
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Mown wrote:
TPmanW wrote:
RIDLEY!
Also maybe the echo fighter thing might be cool? I'm out of the loop.

RIDLEY!

I think Echo Fighters are explicitly less cool, since it more or less means "this character is pretty close to identical to another one"

I like that they are directly addressing the clone fighter issue. It could open up the doors to character tweaking in a way that catches onb were custom moves didn't seem to.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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