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 Post subject: Re: Shaz's Command
PostPosted: Fri Sep 14, 2018 4:20 pm 
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okay now I have a submission with flavor text, I channeled my inner coldsteel
punisher cards are hard to design since they have to look broken, but Tyrannize is terrible so I assume this is okay in a world without Dark Ritual
qualifies under #1 and #2 since you could theoretically target yourself if you're into that kind of thing
edit: okay I made it worse but also slightly better because it seemed a bit crazy on turn 3 and it's more okay for cards to be underwhelming than overpowered

Mesmeric Purgatory
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For each card in target player's hand, they exile it unless they pay 3 life.
"I will excavate your memory hour by hour until all but twisted scraps of a fragmented past resides, and watch as your feeble mind struggle to make meaning.
Then I'll start all over again."
—Greel, Mind Raker

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you're like the kind of person who would cast Necropotence irl


Last edited by Mown on Sat Sep 15, 2018 12:11 pm, edited 2 times in total.

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 Post subject: Re: Shaz's Command
PostPosted: Fri Sep 14, 2018 8:56 pm 
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Desperate Lich
Creature — Zombie Wizard
:b:, Sacrifice a creature: Desperate Lich is indestructible this turn.
:b:, Exile the top ten cards of your library: Return Desperate Lich from your graveyard to your hand.
"Eventually, the entirety of a single unlife is consumed with finding life-force for the next unlife. At this point, irreversable lich-form decay has begun."
The Undying Primer
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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 12:33 pm 
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And that's it! The comments will be shorter this round, I didn't start early enough to write essays for everyone.

Spoiler


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 12:41 pm 
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Standings


Your command for the third round is as follows:

Choose two —
• Your card must use hybrid mana.
• Your card must have an optional additional cost.
• Your card must use an X cost.
• Your card must be able to target more than one card type.


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 1:00 pm 
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whoa, ggwp

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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 1:20 pm 
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Gg wp jv <3


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 1:22 pm 
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But Shaz it costs 4 :c

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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 1:30 pm 
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I might have even costed it at 5 if I thought more about it, but the closest comparison being unplayable makes it difficult to evaluate.

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you're like the kind of person who would cast Necropotence irl


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 2:50 pm 
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I think you may be underestimating the drop-off in power from spreading the effect across four turns instead of getting it all right away, especially the impact of delaying the land sacrifice until the very end. but anyway I'm not too worried about it, the important thing is I beat Mown.

:duel:

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I tend to agree with Razor.

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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 15, 2018 3:10 pm 
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Good luck, the rest of you people!

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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 16, 2018 12:41 am 
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Using the Alara Reborn hybrid technique. Also, it targets artifacts or enchantments (notice that it doesn't target creatures as a method to destroy voltron'd hexproof creatures).

Fracture -
Instant | U
Destroy target artifact or enchantment. If it was attached to a creature, destroy that creature.
With a single blow, Blestre's blade shattered into a million pieces and with it so did his soul.


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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 16, 2018 2:30 am 
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Calculated Subversion
Sorcery (R)
Destroy X target permanents that don't share any card types.
"If the throne is overtaken with too much wanton destruction, the people of Paliano will rise up against us. For the reign of the Black Rose to be permanent, we need the trust of the people, and to obtain that, our overthrow requires precision."
—Marchesa

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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 16, 2018 9:18 am 
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Packleader aura :x::gw:
Enchantment-aura(R)
Enchant creature.
When cardname enters the battlefield, put x +1/+1 counters on enchanted creature.
When the enchanted creature deals combat damage to a player, you may sacrifice cardname, if you do put a +1/+1 counter on each creature you control.


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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 16, 2018 6:30 pm 
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Wait overload isn't additional



Aether Dispersal | :u::u:
Instant

Increment :1::u: (Do the first mode, then do the next mode for each :1::u: paid.)
  • Tap target nonland permanent. It doesn't untap during its controllers next untap step.
  • Return target nonland permanent to its owner's hand.
  • Put target nonland permanent on the bottom of its owner's library.

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Last edited by Tekkahedron on Mon Sep 17, 2018 6:37 pm, edited 3 times in total.

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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 16, 2018 11:24 pm 
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Now that I think about it, the last minute change to my card actually disqualified it.

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 Post subject: Re: Shaz's Command
PostPosted: Mon Sep 17, 2018 1:08 am 
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Downfall of a Dynasty
Sorcery
Kicker
Choose a player. Put target creature they control, a card in their hand, and target card from their graveyard on top of their library. If Downfall of a Dynasty was kicked, you may exile X of those cards instead.
"The past, the present, the future - destroy one, and the rest topple before you."

I want to change the flavor text, but posting now in case


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 Post subject: Re: Shaz's Command
PostPosted: Mon Sep 17, 2018 10:18 am 
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• Your card must use hybrid mana.
• Your card must use an X cost.


Fencat's Feast
Sorcery
Target creature you control fights X target other creatures not controlled by you in any order you choose. For each other creature that dies this way, put a +1/+1 counter on your creature.

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 Post subject: Re: Shaz's Command
PostPosted: Mon Sep 17, 2018 12:38 pm 
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rethinking.


Last edited by theatog on Mon Sep 17, 2018 2:57 pm, edited 1 time in total.

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 Post subject: Re: Shaz's Command
PostPosted: Mon Sep 17, 2018 1:07 pm 
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No, it's not an additional cost like kicker and such.


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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 18, 2018 9:20 am 
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Test User (1)
Primitize
Instant (u)
Target permanent loses all abilities until end of turn.
Timeless (You may pay an additional as you cast this spell. If you do, the spell effect lasts indefinitely. Exile this spell as it resolves.)


Note: the exile part is meant for the spell to be "used" as an aura. like how when people O-ring a card and they tug it under the O-ring.


Last edited by theatog on Tue Sep 18, 2018 6:46 pm, edited 6 times in total.

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