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PostPosted: Sat Jun 14, 2014 4:43 pm 
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InFaMoUsGeMiNi, you have more experience in your build than other people, you probably know better.

In general this deck is versatile, and demonic tutor is the card that I consider to be the best for this decks.
the turor has an effect of slowing down your aggro, I'm sure you would run it if it cost B.

I have another build that I used to run before I couldn't resist the removals package, it was created when I was quite new in magic, so it is probably not optimal.

[1v1] "Starter"
A library for the Nefarox 2013 deck (Exalted Darkness)
60 Cards. 36 nonlands (25 creatures, 11 spells). 24 Lands (11 9; 4 other).
Open this library in the deck planner. (Learn more)
Land
-- 2x Cathedral of War
-- 2x Evolving Wilds
cost  
-- 2x Akrasan Squire
-- 4x Duty-Bound Dead
cost  
-- 4x Aven Squire
-- 2x Child of Night
-- 2x Darklit Gargoyle
-- 3x Knight of Glory
-- 2x Knight of Infamy
-- 1x Demonic Tutor
cost  
-- 1x Guardians of Akrasa
-- 1x Royal Assassin
-- 1x Mortify
-- 1x Pillory of the Sleepless
-- 1x Sword of Vengeance
-- 1x Unmake
-- 2x Vindicate
-- 2x Whispersilk Cloak
cost  
-- 2x Silent Arbiter
-- 1x Sublime Archangel
-- 1x Worship
cost
-- 1x Battlegrace Angel
cost  
-- 1x Sigil of Distinction

You are not trying to clear opponent field in this build. you try to win with aggro and evasion, and your main control here is worship, silent arbiter and life gain.


Last edited by bentz on Sun Jun 15, 2014 6:52 pm, edited 2 times in total.

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PostPosted: Sat Jun 14, 2014 4:48 pm 
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:ookay: I kinda sorta would...


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PostPosted: Sat Jun 14, 2014 5:43 pm 
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Exactly. "what ever card you need". LIKE A COMBO PIECE. FOR COMBO DECKS.

I'm still standing by my argument even if I get attacked on all fronts. >:(


Not from all fronts you have my full support in this matter. I created a similar deck as an aggro version. Tutors don't work for aggro decks, actually they slow you. For aggro, the plan is simple or you win fast, or you lose, almost no room for middle ground.

Here is my aggro version.

[1v1] "Go fot it!"
A library for the Nefarox 2013 deck (Exalted Darkness)
60 Cards. 36 nonlands (22 creatures, 14 spells). 24 Lands (11 9; 4 other).
Open this library in the deck planner. (Learn more)
Land
-- 2x Cathedral of War
-- 2x Evolving Wilds
cost  
-- 4x Duty-Bound Dead
-- 2x Tormented Soul
cost  
-- 4x Aven Squire
-- 2x Darklit Gargoyle
-- 3x Knight of Glory
-- 2x Knight of Infamy
-- 2x Pacifism
-- 3x Spirit Mantle
cost  
-- 1x Mortify
-- 3x Unmake
-- 2x Vindicate
cost  
-- 2x Silent Arbiter
-- 1x Sublime Archangel
-- 2x Angelic Benediction
cost  
-- 2x Deathbringer Liege
cost  
-- 1x Sigil of Distinction

Edit: Looking a second time I think I didn't use Silent Arbiter at all and I went for a full set of Angelic Benediction or some Akrasan Squire.


Last edited by True_Believer on Sat Jun 14, 2014 6:23 pm, edited 2 times in total.

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PostPosted: Sat Jun 14, 2014 5:50 pm 
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Location: Amonkhet
When 36.6% of your deck is creatures, is it truly aggro?


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PostPosted: Sat Jun 14, 2014 5:55 pm 
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HARBiNG3R wrote:
When 36.6% of your deck is creatures, is it truly aggro?


No, and that is exactly the problem with duels, extreme tactics doesn't work well, because of lack of good drops. Thats why in the end I always decide to use a middle ground. I said that earlier, but that I agree with Infamous, in that there is no discussion.


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PostPosted: Sat Jun 14, 2014 5:59 pm 
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I guess its how you look at it. I agree that this deck wants to be an aggro deck and in so I would fully oblige that demonic tutor, even at 2 cmc does not belong but I cannot see this deck as aggro so I include it.


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PostPosted: Mon Jun 16, 2014 2:15 am 
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Well I can't remember my build anymore, I would have to reinstall the game to check.

I disliked the full on aggro plan due to the deck's lack of recuperation from sweepers.
It's basically the main weakness of this pile. Lots of low thoughness to the point where even rain of embers could mean a massive blowout. I don't know about you guys, but on steam I was playing vs GG;Chandra,OD,SS,MM ALL THE TIME by the time the final meta was established. One deck that's so fast it will force you to block, and 4 decks that are basically sweeper city. Let's not even mention Grim procession, although if they didn't hit their pumpcard it was actually one of the better matchups due to the 5 trollknights.

To me this meant that the more reliable build of balls to the wall aggro fell short of the meta.

I think there's something to be said for a toolbox approach with this deck, that takes the specialists and alot of lifegain and its GREAT spot removal to grind the opponent out, then bring it all back home with Debtor's knell.

In such a build the tutor is a must run ofc, to fetch those one-offs (no mercy/whispersilk cloack/worship/sigil of distinction/spirit mantle/mark of asylum/spot removal)


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PostPosted: Sat Aug 05, 2017 7:01 pm 
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Rise, Thread, and do my bidding!


Exalted Darkness generally has a larger suite of specific weaknesses than most other decks in this game. Beyond simple color-screw(which itself is worse here than in the other 2-color decks), we have a near total lack of appreciable on-board card advantage, a reliance on tiny creatures that will never ever block, and acute vulnerability to both instant-speed removal and chump blockers.

Here's a tempo build that minimizes these.

Land (24)
2 x Cathedral of War
2 x Evolving Wilds
11 x Swamp
9 x Plains

Creatures (22)
4 x Aven Squire
3 x Knight of Glory
2 x Knight of Infamy
2 x Akrasan Squire
2 x Duty-Bound Dead
2 x Servant of Nefarox
2 x Silent Arbiter
2 x Deathbringer Liege
1 x Sublime Archangel
1 x Battlegrace Angel
1 x Nefarox, Overlord of Grixis

Other (14)
4 x Angelic Benediction
2 x Whispersilk Cloak
3 x Unmake
2 x Vindicate
1 x Mortify
1 x Pillory of the Sleepless
1 x Demonic Tutor



Notable inclusions here that we haven't seen yet in this thread:

*All four copies of Angelic Benediction. Running the maximum number of noncreature exalted permanents allows us to present a lethal threat without overextending into sweepers.
*Both Servant of Nefarox. There's a reason why Nefarox's revenge encounter has 4 of these. They're scary. Also, being black, they give Deathbringer Liege another chance to kill something that we tapped down with the aforementioned Benedictions.

Speaking of the Liege, we're also running all seven multi-colored removal spells, which can upgrade into double or triple removal spells. This gives us another way to grind beyond having the other players sacrifice one creature per turn. Pillory of the Sleepless feels particularly important because the life loss makes it pseudo-exalted for racing purposes, so we don't have to choose between spot removal or further developing our board.


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PostPosted: Sat Dec 22, 2018 5:35 pm 
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This is about as smooth as I can get this deck working:

Land (22)
2 x Cathedral of War
11 x Swamp
9 x Plains

Creatures (24)
4 x Duty-Bound Dead
4 x Aven Squire
3 x Knight of Glory
2 x Knight of Infamy
2 x Akrasan Squire
2 x Child of Night
2 x Darklit Gargoyle
2 x Silent Arbiter
2 x Deathbringer Liege
1 x Battlegrace Angel

Other (14)
3 x Spirit Mantle
3 x Unmake
2 x Pacifism
2 x Vindicate
1 x Mortify
1 x Pillory of the Sleepless
1 x Demonic Tutor
1 x Mark of Asylum


I'm not sure about the land situation. My personal files were modified to remove the hardcoded minimum plains/swamp count that this deck had (minimums that no other 2-color deck in the game had), in an attempt to fix its weird insistence on giving you a ton of swamps. So I play this with a 10/10 split, but I believe the list above would normally have 11/9 swamps/plains.
We're basically aggro with a grindy fallback plan. Twenty 2-drops give us an extremely low mana curve. On paper it's a little higher than InFaMoUsGeMiNi's aggro list on the previous page of this thread, though in practice it's a little lower if you consider equip costs as part of a card's total mana investment.

Our magical Christmasland kill is turn 4, but we're still pretty consistent at turns 5 and 6. Basically, we throw down some cheap exalted things and keep swinging unblocked via removal or Spirit Mantle. The card disadvantage of the mantle aura doesn't matter because we tend to win on turn T or T+1. The mantle also gives us an unexpected edge vs. Goblins, because they only have 4 removal spells that aren't creature cards.

The backup plan is to grind them out with our ability to gain life, or doubling/tripling removal spells via Deathbringer Liege. We get to five mana often enough that it's okay to have a couple bombs. The liege can be cast with any combination of our lands. Battlegrace Angel gets the nod over Sublime Archangel on account of being better standalone (if we're grinding, we may not have a good board position) and because we're more likely to have 2 plains available for a 5-mana spell than a 4-mana spell. The obvious alternative is Worship which I'm not using here because it just feels like cheating when it does its thing.

After six or so years of playing this game, I'm finally confident that Mark of Asylum is worthy of the maindeck. You can snap-keep any opening hand with that and basically auto-win against Mindstorms and Born of Flame, two of our worst matchups. Most of the decks it's bad against are the ones we can do fine against anyway.


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